Gamelib/src/main/java/uulm/teamname/marvelous/gamelibrary/gamelogic/EntityManager.java

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package uulm.teamname.marvelous.gamelibrary.gamelogic;
import uulm.teamname.marvelous.gamelibrary.IntVector2;
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import uulm.teamname.marvelous.gamelibrary.entities.Entity;
import uulm.teamname.marvelous.gamelibrary.entities.EntityID;
import uulm.teamname.marvelous.gamelibrary.entities.EntityType;
import uulm.teamname.marvelous.gamelibrary.entities.Rock;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Iterator;
/** Represents a managed list of {@link Entity}s. */
public class EntityManager {
/** The internal collection of {@link Entity}s */
private final HashSet<Entity> entities = new HashSet<>();
/** A set of all currently used {@link Rock} entity ids */
private final HashSet<Integer> usedRockSlots = new HashSet<>();
/**
* Takes over all the entities from a different {@link EntityManager}.
* @param other The entity list to take the data from
*/
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void cloneFrom(EntityManager other) {
entities.clear();
for(Entity entity: other.entities) {
entities.add(entity.clone());
}
usedRockSlots.clear();
usedRockSlots.addAll(other.usedRockSlots);
}
/**
* Finds an unused {@link Rock} entity id
* @return The first free id
*/
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int findFreeRockSlot() {
int i = 0;
while(usedRockSlots.contains(i)) {
i++;
}
return i;
}
/**
* Clears the list of entities.
*/
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void clear() {
entities.clear();
usedRockSlots.clear();
}
/**
* Adds an entity to the list.
* @param entity The {@link Entity} to add
*/
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void addEntity(Entity entity) {
if(entity.id.isSameType(EntityType.Rocks)) {
usedRockSlots.add(entity.id.id);
}
entities.add(entity);
}
/**
* Adds multiple entities to the list.
* @param entities The entities to add
*/
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void addEntities(Entity... entities) {
for(Entity e: entities) {
this.addEntity(e);
}
}
/**
* Removes an entity from the list.
* @param entity The {@link Entity} to remove
*/
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boolean removeEntity(Entity entity) {
if(entity.id.isSameType(EntityType.Rocks)) {
usedRockSlots.remove(entity.id.id);
}
return entities.remove(entity);
}
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/**
* Removes an entity from the list.
* @param entityid The {@link EntityID} of the {@link Entity} to remove
*/
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boolean removeEntity(EntityID entityid) {
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Entity entity = findEntity(entityid);
if(entity != null) {
return entities.remove(entity);
}else {
return false;
}
}
/**
* Finds an entity with an {@link EntityID}.
* @param id The id to search for
* @return The found {@link Entity} or null if none found
*/
public Entity findEntity(EntityID id) {
for(Entity entity: entities) {
if(entity.id == id) {
return entity;
}
}
return null;
}
/**
* Finds all entities with a position.
* @param pos The position to check on
* @return The found {@link Entity}s matching the position
*/
public ArrayList<Entity> findByPosition(IntVector2 pos) {
ArrayList<Entity> found = new ArrayList<>();
for(Entity entity: entities) {
if(entity.getPosition() == pos) {
found.add(entity);
}
}
return found;
}
/**
* Checks if any entity on a position blocks vision.
* @param pos The position to check on
* @return Whether or not anything on the position blocks vision
*/
public boolean blocksVision(IntVector2 pos) {
for(Entity entity: entities) {
if(entity.getPosition() == pos && entity.blocksVision()) {
return true;
}
}
return false;
}
/**
* Checks if any entity on a position blocks movement.
* @param pos The position to check on
* @return Whether or not anything on the position blocks movement
*/
public boolean blocksMovement(IntVector2 pos) {
for(Entity entity: entities) {
if(entity.getPosition() == pos && entity.blocksMovement()) {
return true;
}
}
return false;
}
/**
* Iterates over all entities inside the list.
* @return An iterator over every {@link Entity}
*/
public Iterator<Entity> getEntities() {
return entities.iterator();
}
/**
* Exports all entities as an array.
* @return An array containing every {@link Entity}
*/
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Entity[] export() {
return (Entity[])entities.toArray();
}
}