Gamelib/src/main/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameStateManager.java

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package uulm.teamname.marvelous.gamelibrary.gamelogic;
import uulm.teamname.marvelous.gamelibrary.events.Event;
import uulm.teamname.marvelous.gamelibrary.requests.Request;
import java.util.ArrayDeque;
import java.util.ArrayList;
/** Represents manager for a game state. */
class GameStateManager {
/** The managed {@link GameState} */
private final GameState state;
/** The queue of {@link Event}s to be applied during {@link Request} processing */
private final ArrayDeque<Event> queue = new ArrayDeque<Event>();
/**
* Constructs a new {@link GameStateManager}.
* @param state A reference to the state to be managed
*/
public GameStateManager(GameState state) {
this.state = state;
}
/**
* Checks a list of {@link Request}s for validity and optionally produces resulting {@link Event}s.
* @param requests The requests to check
* @param apply True if resulting events should be stored for later application
*/
public boolean processRequests(Request[] requests, boolean apply) {
GameState snapshot = state.snapshot();
for(Request request: requests) {
if (GameLogic.checkRequest(snapshot, request)) {
ArrayList<Event> result = GameLogic.executeRequest(snapshot, request);
if(apply) {
queue.addAll(result);
}
}else {
queue.clear();
return false;
}
}
return true;
}
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/**
* Handles events that happen after a turn phase.
* @return The optionally resulting {@link Event}s
*/
public ArrayList<Event> checkPostPhase() {
return GameLogic.checkTurnEnd(state);
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}
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/**
* Initializes the game.
* @param selectedCharacters1 The characters selected by player 1
* @param selectedCharacters2 The characters selected by player 2
* @return The resulting {@link Event}s
*/
public ArrayList<Event> initGame(ArrayList<Integer> selectedCharacters1, ArrayList<Integer> selectedCharacters2) {
return GameLogic.startGame(state, selectedCharacters1, selectedCharacters2);
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}
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/**
* Starts the game.
* @return The resulting {@link Event}s
*/
public ArrayList<Event> startGame() {
return GameLogic.handleRoundStart(state);
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}
/**
* Applies an array of {@link Event}s to the game state.
* @param events The events to apply
*/
public void applyEvents(ArrayList<Event> events) {
for(Event event: events) {
GameLogic.applyEvent(state, event);
}
}
/**
* Applies the result of the last processRequests call.
* @return A list of applied events
*/
public ArrayList<Event> apply() {
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ArrayList<Event> toReturn = new ArrayList<>(queue.size());
Event current;
while ((current = queue.poll()) != null) {
GameLogic.applyEvent(state, current);
toReturn.add(current);
}
return toReturn;
}
}