Gamelib/src/main/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameState.java

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package uulm.teamname.marvelous.gamelibrary.gamelogic;
import uulm.teamname.marvelous.gamelibrary.IntVector2;
import uulm.teamname.marvelous.gamelibrary.entities.Entity;
import uulm.teamname.marvelous.gamelibrary.entities.EntityID;
import uulm.teamname.marvelous.gamelibrary.entities.StoneType;
import uulm.teamname.marvelous.gamelibrary.Tuple;
import java.util.ArrayList;
import java.util.HashMap;
/** Represents the state of a game instance.
*/
class GameState {
/** The size of the map.
*/
public final IntVector2 mapSize;
/** The list of {@link Entity}'s inside the game.
*/
public ArrayList<Entity> entities;
/** The total amount of full turn cycles that occurred.
*/
public int roundNumber = 0;
/** The turn order of every character.
*/
public ArrayList<EntityID> turnOrder;
/** The total amount of turns that occurred.
*/
public int turnNumber = 0;
/** The {@link EntityID} of the active character.
*/
public EntityID activeCharacter;
/** Whether or not the game was won.
*/
public boolean won = false;
/** The global cooldown of every infinity stone.
*/
public HashMap<StoneType, Float> stoneCooldown;
/** The store of the {@link WinCondition} data for every win condition for each player.
*/
public HashMap<Tuple<ParticipantType, WinCondition>, Integer> winConditions;
/** Constructs a new {@link GameState}.
* @param mapSize The size of the map.
*/
public GameState(IntVector2 mapSize) {
this.mapSize = mapSize;
}
/** Clones the state into a new {@link GameState} object.
* @return The cloned game state.
*/
public GameState snapshot() {
//TODO: implement GameState.snapshot
return this;
}
}