Gamelib/src/main/java/uulm/teamname/marvelous/gamelibrary/gamelogic/StoneCooldownManager.java

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2021-05-01 19:40:36 +00:00
package uulm.teamname.marvelous.gamelibrary.gamelogic;
import uulm.teamname.marvelous.gamelibrary.entities.StoneType;
import java.util.HashMap;
/** Represents a manager for infinity stone cooldowns. */
public class StoneCooldownManager {
/** The cooldown round numbers for every stone */
private final HashMap<StoneType, Integer> cooldowns = new HashMap<>();
/**
* Takes over all the cooldowns from a different {@link StoneCooldownManager}.
* @param other The cooldown manager to take the data from
*/
public void cloneFrom(StoneCooldownManager other) {
cooldowns.clear();
cooldowns.putAll(other.cooldowns);
}
/**
* Decreases all cooldowns by one according to a round having passed.
*/
public void update() {
cooldowns.replaceAll((s, v) -> Math.max(0, cooldowns.get(s) - 1));
}
/**
* Checks if a stone is on cooldown.
* @param stone The {@link StoneType} to check for
* @return Whether or not the stone is on cooldown
*/
public boolean onCooldown(StoneType stone) {
return cooldowns.containsKey(stone);
}
/**
* Retrieves the current cooldown for a stone.
* @param stone The {@link StoneType} to check for
* @return The stone's cooldown in rounds
*/
public int getCooldown(StoneType stone) {
return cooldowns.get(stone);
}
/**
* Marks a stone as on cooldown.
* @param stone The {@link StoneType} to check for
* @param duration The number of rounds the stone should be on cooldown
*/
public void setCooldown(StoneType stone, int duration) {
cooldowns.put(stone, Math.max(0, duration));
}
}