diff --git a/src/main/java/uulm/teamname/marvelous/gamelibrary/events/EventBuilder.java b/src/main/java/uulm/teamname/marvelous/gamelibrary/events/EventBuilder.java
index 9212081..fff5c60 100644
--- a/src/main/java/uulm/teamname/marvelous/gamelibrary/events/EventBuilder.java
+++ b/src/main/java/uulm/teamname/marvelous/gamelibrary/events/EventBuilder.java
@@ -160,14 +160,16 @@ public class EventBuilder {
/**
* Builds a {@link GameEvent} from the values given to the builder
- * type is the {@link EventType} of the {@link GameEvent}.
- * roundCount describes the count of rounds in the RoundSetupEvent
- * turnCount describes the amount of turns taken in Events
- * characterOrder describes the order in which characters have their turn
- * nextCharacter describes the next character in the turn order in the TurnEvent
- * playerWon describes the player that has won the game in the WinEvent
- * message describes a generic message delivered as a String in several GameEvents. It is optional.
- * timeLeft describes the time left for a client to act before getting kicked in the TimeoutWarning event
+ *
+ * - type is the {@link EventType} of the {@link GameEvent}.
+ * - roundCount describes the count of rounds in the RoundSetupEvent
+ * - turnCount describes the amount of turns taken in Events
+ * - characterOrder describes the order in which characters have their turn
+ * - nextCharacter describes the next character in the turn order in the TurnEvent
+ * - playerWon describes the player that has won the game in the WinEvent
+ * - message describes a generic message delivered as a String in several GameEvents. It is optional.
+ * - timeLeft describes the time left for a client to act before getting kicked in the TimeoutWarning event
+ *
* @return a {@link GameEvent} based on the builder. Caution: non-given fields are null!
*/
public GameEvent buildGameEvent() {
@@ -187,10 +189,12 @@ public class EventBuilder {
/**
* Builds an {@link EntityEvent} from the values given to the builder.
- * type is the {@link EventType} of the EntityEvent
- * targetEntity is the target {@link Entity}
- * targetField is the target field in the form of an {@link IntVector2}
- * amount is the amount of something, like damage. It's an int.
+ *
+ * - type is the {@link EventType} of the EntityEvent
+ * - targetEntity is the target {@link Entity}
+ * - targetField is the target field in the form of an {@link IntVector2}
+ * - amount is the amount of something, like damage. It's an int.
+ *
* @return a {@link EntityEvent} based on the builder. Caution: non-given fields are null!
*/
public EntityEvent buildEntityEvent() {
@@ -204,11 +208,13 @@ public class EventBuilder {
/**
* Builds a {@link CharacterEvent} from the values given to the builder.
- * type is the {@link EventType} of the EntityEvent
- * originEntity is the origin {@link Entity}
- * targetEntity is the target {@link Entity}
- * originField is the field that an action originates in, delivered as an {@link IntVector2}
- * targetField is the target field in the form of an {@link IntVector2}
+ *
+ * - type is the {@link EventType} of the EntityEvent
+ * - originEntity is the origin {@link Entity}
+ * - targetEntity is the target {@link Entity}
+ * - originField is the field that an action originates in, delivered as an {@link IntVector2}
+ * - targetField is the target field in the form of an {@link IntVector2}
+ *
* @return a {@link CharacterEvent} based on the builder. Caution: non-given fields are null!
*/
public CharacterEvent buildCharacterEvent() {
@@ -225,11 +231,13 @@ public class EventBuilder {
/**
* Builds a {@link GameStateEvent} from the values given to the builder.
- * type is the {@link EventType} of the {@link GameStateEvent}
- * entities is an array of {@link Entity Entities}
- * turnOrder describes the order in which characters take turns
- * activeCharacter describes the currently active character
- * describes whether the win condition is in effect
+ *
+ * - type is the {@link EventType} of the {@link GameStateEvent}
+ * - entities is an array of {@link Entity Entities}
+ * - turnOrder describes the order in which characters take turns
+ * - activeCharacter describes the currently active character
+ * - describes whether the win condition is in effect
+ *
* @return a {@link GameStateEvent} based on the builder. Caution: non-given fields are null!
*/
public GameStateEvent buildGamestateEvent() {
@@ -244,8 +252,10 @@ public class EventBuilder {
/**
* Builds a {@link CustomEvent} from the values given to the builder
- * teamIdentifier is a String for identifying a specific custom content
- * customContent is a {@link HashMap}<{@link String}, {@link Object}> resembling the JSON keys in the event
+ *
+ * - teamIdentifier is a String for identifying a specific custom content
+ * - customContent is a {@link HashMap}<{@link String}, {@link Object}> resembling the JSON keys in the event
+ *
* @return a {@link CustomEvent} based on the builder. Caution: non-given fields are null!
*/
public CustomEvent buildCustomEvent() {