fix: make character selection use characterIDs and not indices
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@ -27,8 +27,8 @@ public class BaseGameLogicTest {
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partyConfig.mindStoneDMG = 3;
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characterConfig.characters = new CharacterProperties[] {
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generateCharacter(), generateCharacter(), generateCharacter(), generateCharacter(), generateCharacter(), generateCharacter(),
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generateCharacter(), generateCharacter(), generateCharacter(), generateCharacter(), generateCharacter(), generateCharacter()
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generateCharacter(0), generateCharacter(1), generateCharacter(2), generateCharacter(3), generateCharacter(4), generateCharacter(5),
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generateCharacter(6), generateCharacter(7), generateCharacter(8), generateCharacter(9), generateCharacter(10), generateCharacter(11)
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};
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scenarioConfig.name = generateName(20);
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@ -63,9 +63,10 @@ public class BaseGameLogicTest {
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return name.toString();
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}
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private static CharacterProperties generateCharacter() {
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private static CharacterProperties generateCharacter(int id) {
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CharacterProperties props = new CharacterProperties();
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props.characterID = id;
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props.name = generateName(10);
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props.HP = Math.abs(randomIntegers.next() % 15) + 5;
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