feat: reworked GamestateEvent according to new standard
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@ -1,5 +1,6 @@
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package uulm.teamname.marvelous.gamelibrary.events;
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import uulm.teamname.marvelous.gamelibrary.IntVector2;
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import uulm.teamname.marvelous.gamelibrary.entities.Entity;
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import uulm.teamname.marvelous.gamelibrary.entities.EntityID;
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@ -10,7 +11,9 @@ import java.util.Objects;
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public class GameStateEvent extends Event {
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public Entity[] entities;
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public EntityID[] turnOrder;
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public IntVector2 mapSize; // Stores the map size, for example for a 10x15 map [9,14] (starting from 0)
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public EntityID activeCharacter;
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public Integer[] stoneCooldowns; // Int[6]
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public Boolean winCondition;
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@Override
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@ -24,7 +27,9 @@ public class GameStateEvent extends Event {
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case GameStateEvent:
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if (this.entities == null ||
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this.turnOrder == null ||
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this.mapSize == null ||
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this.activeCharacter == null ||
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this.stoneCooldowns == null ||
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this.winCondition == null) {
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return false;
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}
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@ -40,14 +45,15 @@ public class GameStateEvent extends Event {
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if (o == null || getClass() != o.getClass()) return false;
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if (!super.equals(o)) return false;
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GameStateEvent that = (GameStateEvent) o;
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return winCondition == that.winCondition && Arrays.equals(entities, that.entities) && Arrays.equals(turnOrder, that.turnOrder) && Objects.equals(activeCharacter, that.activeCharacter);
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return Arrays.equals(entities, that.entities) && Arrays.equals(turnOrder, that.turnOrder) && Objects.equals(mapSize, that.mapSize) && Objects.equals(activeCharacter, that.activeCharacter) && Arrays.equals(stoneCooldowns, that.stoneCooldowns) && Objects.equals(winCondition, that.winCondition);
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}
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@Override
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public int hashCode() {
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int result = Objects.hash(super.hashCode(), activeCharacter, winCondition);
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int result = Objects.hash(super.hashCode(), mapSize, activeCharacter, winCondition);
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result = 31 * result + Arrays.hashCode(entities);
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result = 31 * result + Arrays.hashCode(turnOrder);
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result = 31 * result + Arrays.hashCode(stoneCooldowns);
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return result;
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}
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}
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