fix: use correct variables and send only the complete gamestate event
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@ -115,16 +115,16 @@ class GameStateManager {
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public List<Event> startGame(List<Integer> selectedCharacters1, List<Integer> selectedCharacters2) {
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GameState snapshot = state.snapshot();
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ArrayList<Event> result = GameLogic.startGame(snapshot, selectedCharacters1, selectedCharacters2);
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result.add(GameLogic.buildGameStateEvent(state));
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applyEvents(result);
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GameLogic.startGame(snapshot, selectedCharacters1, selectedCharacters2);
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applyEvent(GameLogic.buildGameStateEvent(snapshot));
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snapshot = state.snapshot();
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ArrayList<Event> result2 = GameLogic.startRound(snapshot);
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result.add(GameLogic.buildGameStateEvent(state));
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applyEvents(result2);
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ArrayList<Event> result = new ArrayList<>();
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result.add(GameLogic.buildGameStateEvent(snapshot));
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result.addAll(result2);
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return result;
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