fix: fixed building gamestate events (and the tests relating to that)
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@ -269,7 +269,9 @@ public class EventBuilder {
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gameStateEvent.type = this.type;
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gameStateEvent.entities = this.entities;
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gameStateEvent.turnOrder = this.turnOrder;
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gameStateEvent.mapSize = this.mapSize;
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gameStateEvent.activeCharacter = this.activeCharacter;
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gameStateEvent.stoneCooldowns = this.stoneCooldowns;
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gameStateEvent.winCondition = this.winCondition;
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return gameStateEvent;
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}
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