fix: fixed building gamestate events (and the tests relating to that)
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@ -259,7 +259,9 @@ class EventBuilderTest {
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assertThat(new EventBuilder(EventType.GameStateEvent) // no exception if all properties present
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.withEntities(entities)
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.withTurnOrder(turns)
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.withMapSize(new IntVector2(42, 24))
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.withActiveCharacter(turn)
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.withStoneCooldowns(new Integer[] {6, 5, 4, 3, 2, 1})
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.withWinCondition(false)
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.buildGameStateEvent()
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.check()).isTrue();
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