fix: properly add new pause events

This commit is contained in:
punchready 2021-05-02 13:24:27 +02:00
parent 3e36947d3e
commit 45ac7d6a62
2 changed files with 3 additions and 3 deletions

View File

@ -2,7 +2,7 @@ package uulm.teamname.marvelous.gamelibrary.events;
/** Specifies the type of an {@link Event}. */ /** Specifies the type of an {@link Event}. */
public enum EventType { public enum EventType {
// GamestateEvents // GameStateEvents
Ack, Ack,
Nack, Nack,
Req, Req,
@ -31,7 +31,7 @@ public enum EventType {
TurnTimeoutEvent, TurnTimeoutEvent,
TimeoutWarningEvent, TimeoutWarningEvent,
TimeoutEvent, TimeoutEvent,
DisconnectEvent,
PauseStartEvent, PauseStartEvent,
PauseStopEvent, PauseStopEvent,
DisconnectEvent,
} }

View File

@ -7,7 +7,7 @@ import uulm.teamname.marvelous.gamelibrary.entities.StoneType;
import java.util.Arrays; import java.util.Arrays;
import java.util.Objects; import java.util.Objects;
/** Represents a game event for: {@link EventType#RoundSetupEvent}, {@link EventType#TurnEvent}, {@link EventType#WinEvent}, {@link EventType#TurnTimeoutEvent}, {@link EventType#TimeoutWarningEvent}, {@link EventType#TimeoutEvent}, {@link EventType#DisconnectEvent}. */ /** Represents a game event for: {@link EventType#RoundSetupEvent}, {@link EventType#TurnEvent}, {@link EventType#WinEvent}, {@link EventType#TurnTimeoutEvent}, {@link EventType#TimeoutWarningEvent}, {@link EventType#TimeoutEvent}, {@link EventType#PauseStartEvent}, {@link EventType#PauseStopEvent}, {@link EventType#DisconnectEvent}. */
public class GameEvent extends Event { public class GameEvent extends Event {
public Integer roundCount; public Integer roundCount;
public Integer turnCount; public Integer turnCount;