feat: add proper game initialization

This commit is contained in:
punchready 2021-05-31 21:37:18 +02:00
parent 184c839c3a
commit 4b794e99e9
5 changed files with 96 additions and 7 deletions

2
.gitignore vendored
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@ -119,4 +119,4 @@ fabric.properties
# jqwik-database file # jqwik-database file
.jqwik-database .jqwik-database

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@ -1,6 +1,5 @@
package uulm.teamname.marvelous.gamelibrary.gamelogic; package uulm.teamname.marvelous.gamelibrary.gamelogic;
import uulm.teamname.marvelous.gamelibrary.IntVector2;
import uulm.teamname.marvelous.gamelibrary.events.Event; import uulm.teamname.marvelous.gamelibrary.events.Event;
import uulm.teamname.marvelous.gamelibrary.events.EventType; import uulm.teamname.marvelous.gamelibrary.events.EventType;
import uulm.teamname.marvelous.gamelibrary.json.config.CharacterConfig; import uulm.teamname.marvelous.gamelibrary.json.config.CharacterConfig;
@ -8,6 +7,7 @@ import uulm.teamname.marvelous.gamelibrary.json.config.PartyConfig;
import uulm.teamname.marvelous.gamelibrary.json.config.ScenarioConfig; import uulm.teamname.marvelous.gamelibrary.json.config.ScenarioConfig;
import uulm.teamname.marvelous.gamelibrary.requests.Request; import uulm.teamname.marvelous.gamelibrary.requests.Request;
import java.util.ArrayList;
import java.util.Observer; import java.util.Observer;
/** Represents a game instance. */ /** Represents a game instance. */
@ -60,9 +60,12 @@ public class GameInstance {
} }
/** /**
* Initializes and starts the game. * Initializes and starts the game. Selected characters are given as a list of indices from the {@link CharacterConfig#characters} array.
* @param selectedCharacters1 The characters selected by player 1
* @param selectedCharacters2 The characters selected by player 2
*/ */
public void startGame() { public void startGame(ArrayList<Integer> selectedCharacters1, ArrayList<Integer> selectedCharacters2) {
emit(manager.initGame(selectedCharacters1, selectedCharacters2));
emit(manager.startGame()); emit(manager.startGame());
} }

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@ -5,6 +5,7 @@ import uulm.teamname.marvelous.gamelibrary.entities.*;
import uulm.teamname.marvelous.gamelibrary.entities.Character; import uulm.teamname.marvelous.gamelibrary.entities.Character;
import uulm.teamname.marvelous.gamelibrary.events.*; import uulm.teamname.marvelous.gamelibrary.events.*;
import uulm.teamname.marvelous.gamelibrary.events.Event; import uulm.teamname.marvelous.gamelibrary.events.Event;
import uulm.teamname.marvelous.gamelibrary.json.config.FieldType;
import uulm.teamname.marvelous.gamelibrary.requests.CharacterRequest; import uulm.teamname.marvelous.gamelibrary.requests.CharacterRequest;
import uulm.teamname.marvelous.gamelibrary.requests.Request; import uulm.teamname.marvelous.gamelibrary.requests.Request;
import uulm.teamname.marvelous.gamelibrary.requests.RequestType; import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
@ -382,7 +383,6 @@ class GameLogic {
* Verifies that a {@link Character} is alive. * Verifies that a {@link Character} is alive.
*/ */
private static void requireAlive(Character entity) throws InvalidRequestException { private static void requireAlive(Character entity) throws InvalidRequestException {
//TODO: only characters are allowed here
if(entity.hp.getValue() <= 0 || !entity.isActive()) { if(entity.hp.getValue() <= 0 || !entity.isActive()) {
throw new InvalidRequestException(); throw new InvalidRequestException();
} }
@ -484,6 +484,26 @@ class GameLogic {
} }
} }
/**
* Finds free field options.
* @param state The game state to work on
* @return A list of free field options
*/
private static ArrayList<IntVector2> getFreeFields(GameState state) {
ArrayList<IntVector2> options = new ArrayList<>();
for(int x = 0; x < state.mapSize.getX(); x++) {
for(int y = 0; y < state.mapSize.getY(); y++) {
IntVector2 pos = new IntVector2(x, y);
if(state.entities.findByPosition(pos).size() == 0) {
options.add(pos);
}
}
}
return options;
}
/** /**
* Applies an {@link Event} to a {@link GameState}. * Applies an {@link Event} to a {@link GameState}.
* @param state The game state to apply to * @param state The game state to apply to
@ -540,6 +560,62 @@ class GameLogic {
} }
} }
/**
* Starts the game and initializes all entities.
* @param state The game state to work on
* @param selectedCharacters1 The characters selected by player 1
* @param selectedCharacters2 The characters selected by player 2
* @return The list of resulting {@link Event}s
*/
public static ArrayList<Event> startGame(GameState state, ArrayList<Integer> selectedCharacters1, ArrayList<Integer> selectedCharacters2) {
ArrayList<Event> result = new ArrayList<>();
int rockIndex = 0;
for(int x = 0; x < state.mapSize.getX(); x++) {
for(int y = 0; y < state.mapSize.getY(); y++) {
if(state.scenarioConfig.scenario[y][x] == FieldType.ROCK) {
result.add(new EventBuilder(EventType.SpawnEntityEvent)
.withEntity(new Rock(new EntityID(EntityType.Rocks, rockIndex++), new IntVector2(x, y), 100))
.buildEntityEvent());
}
}
}
ArrayList<IntVector2> free = getFreeFields(state);
int p1 = selectedCharacters1.size();
int all = selectedCharacters1.size() + selectedCharacters2.size();
ArrayList<Integer> characters = new ArrayList<>(selectedCharacters1);
characters.addAll(selectedCharacters2);
for(int i = 0; i < all; i++) {
int choice = rand.nextInt(free.size());
IntVector2 position = free.get(choice);
free.remove(choice);
int selected = characters.get(i);
EntityID id = new EntityID(i < p1 ? EntityType.P1 : EntityType.P2, selected);
result.add(new EventBuilder(EventType.SpawnEntityEvent)
.withEntity(new Character(
id, position,
state.characterConfig.characters[selected].name,
state.characterConfig.characters[selected].HP,
state.characterConfig.characters[selected].MP,
state.characterConfig.characters[selected].AP,
state.characterConfig.characters[selected].attackRange,
state.characterConfig.characters[selected].rangedDamage,
state.characterConfig.characters[selected].meleeDamage
))
.buildEntityEvent());
state.turnOrder.add(id);
}
return result;
}
/** /**
* Starts end of round handling if necessary. * Starts end of round handling if necessary.
* @param state The game state to work on * @param state The game state to work on

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@ -53,19 +53,29 @@ class GameStateManager {
return (Event[])GameLogic.checkTurnEnd(state).toArray(); return (Event[])GameLogic.checkTurnEnd(state).toArray();
} }
/**
* Initializes the game.
* @param selectedCharacters1 The characters selected by player 1
* @param selectedCharacters2 The characters selected by player 2
* @return The resulting {@link Event}s
*/
public Event[] initGame(ArrayList<Integer> selectedCharacters1, ArrayList<Integer> selectedCharacters2) {
return GameLogic.startGame(state, selectedCharacters1, selectedCharacters2).toArray(new Event[0]);
}
/** /**
* Starts the game. * Starts the game.
* @return The resulting {@link Event}s * @return The resulting {@link Event}s
*/ */
public Event[] startGame() { public Event[] startGame() {
return (Event[])GameLogic.handleTurnEnd(state).toArray(); return GameLogic.handleRoundStart(state).toArray(new Event[0]);
} }
/** /**
* Applies an array of {@link Event}s to the game state. * Applies an array of {@link Event}s to the game state.
* @param events The events to apply * @param events The events to apply
*/ */
public void applyEvents(Event[] events) { public void applyEvents(Event... events) {
for(Event event: events) { for(Event event: events) {
GameLogic.applyEvent(state, event); GameLogic.applyEvent(state, event);
} }