fix: move away from targetEntity in use stone requests in request executing too
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		@ -511,7 +511,8 @@ public class GameLogic {
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                                    .buildCharacterEvent());
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					                                    .buildCharacterEvent());
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                        }
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					                        }
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                        case MindStone -> {
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					                        case MindStone -> {
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                            Entity targetEntity = state.entities.findEntity(data.targetEntity);
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					                            ArrayList<Entity> found = state.entities.findByPosition(data.targetField);
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					                            Entity targetEntity = found.get(0);
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                            result.add(new EventBuilder(EventType.TakenDamageEvent)
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					                            result.add(new EventBuilder(EventType.TakenDamageEvent)
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                                    .withTargetEntity(targetEntity.id)
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					                                    .withTargetEntity(targetEntity.id)
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@ -571,6 +572,9 @@ public class GameLogic {
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                            }
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					                            }
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                        }
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					                        }
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                        case PowerStone -> {
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					                        case PowerStone -> {
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					                            ArrayList<Entity> found = state.entities.findByPosition(data.targetField);
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					                            Entity targetEntity = found.get(0);
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                            Character origin = (Character)state.entities.findEntity(data.originEntity);
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					                            Character origin = (Character)state.entities.findEntity(data.originEntity);
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                            int dmg = (int)Math.round(origin.hp.getMax() * 0.1);
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					                            int dmg = (int)Math.round(origin.hp.getMax() * 0.1);
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                            //this is ugly ... but also easy to understand
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					                            //this is ugly ... but also easy to understand
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@ -585,7 +589,7 @@ public class GameLogic {
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                                        .buildEntityEvent());
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					                                        .buildEntityEvent());
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                            }
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					                            }
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                            result.add(new EventBuilder(EventType.TakenDamageEvent)
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					                            result.add(new EventBuilder(EventType.TakenDamageEvent)
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                                    .withTargetEntity(data.targetEntity)
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					                                    .withTargetEntity(targetEntity.id)
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                                    .withTargetField(data.targetField)
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					                                    .withTargetField(data.targetField)
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                                    .withAmount(origin.meleeDamage * 2)
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					                                    .withAmount(origin.meleeDamage * 2)
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                                    .buildEntityEvent());
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					                                    .buildEntityEvent());
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@ -610,9 +614,11 @@ public class GameLogic {
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                            }
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					                            }
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                        }
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					                        }
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                        case SoulStone -> {
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					                        case SoulStone -> {
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                            Character target = (Character)state.entities.findEntity(data.targetEntity);
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					                            ArrayList<Entity> found = state.entities.findByPosition(data.targetField);
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					                            Character target = (Character)found.get(0);
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                            result.add(new EventBuilder(EventType.HealedEvent)
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					                            result.add(new EventBuilder(EventType.HealedEvent)
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                                    .withTargetEntity(data.targetEntity)
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					                                    .withTargetEntity(target.id)
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                                    .withTargetField(data.targetField)
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					                                    .withTargetField(data.targetField)
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                                    .withAmount(target.hp.getMax())
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					                                    .withAmount(target.hp.getMax())
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                                    .buildEntityEvent());
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					                                    .buildEntityEvent());
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