refactor: changed GameStateEvent to GamestateEvent

This commit is contained in:
2021-05-11 05:06:00 +02:00
parent e31cc1644d
commit 6e9efa1a59
5 changed files with 16 additions and 16 deletions

View File

@ -157,7 +157,7 @@ class GameLogic {
}
}
case Req -> {
result.add(new EventBuilder(EventType.GameStateEvent)
result.add(new EventBuilder(EventType.GamestateEvent)
.withEntities(state.entities.export())
.withTurnOrder((EntityID[])state.turnOrder.toArray())
.withMapSize(state.mapSize)
@ -296,7 +296,7 @@ class GameLogic {
}
}
case TimeStone -> {
// "👍 i approve" - the server
// "👍 i approve" - the server
}
case SoulStone -> {
Character target = getCharacter(state, data.targetField, data.targetEntity);