refactor: changed GameStateEvent to GamestateEvent
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@ -205,7 +205,7 @@ class EventBuilderTest {
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.isTrue()
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.withFailMessage("GameStateEvent failed check");
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var baseline = new GameStateEvent();
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var baseline = new GamestateEvent();
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baseline.type = EventType.ConsumedAPEvent;
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baseline.entities = entities;
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baseline.turnOrder = turns;
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@ -248,15 +248,15 @@ class EventBuilderTest {
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assertThat(new EventBuilder(EventType.Nack).buildGameStateEvent().check()).isTrue();
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assertThat(new EventBuilder(EventType.Req).buildGameStateEvent().check()).isTrue();
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// assertThat(new EventBuilder(EventType.Req).buildGameStateEvent().check()).isTrue();
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assertThat(new EventBuilder(EventType.GameStateEvent) // if properties missing throw exception
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assertThat(new EventBuilder(EventType.GamestateEvent) // if properties missing throw exception
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.withTurnOrder(turns)
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.withActiveCharacter(turn)
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.buildGameStateEvent()
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.check()).isFalse();
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assertThat(new EventBuilder(EventType.GameStateEvent) // no exception if all properties present
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assertThat(new EventBuilder(EventType.GamestateEvent) // no exception if all properties present
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.withEntities(entities)
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.withTurnOrder(turns)
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.withMapSize(new IntVector2(42, 24))
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