refactor: changed GameStateEvent to GamestateEvent

This commit is contained in:
2021-05-11 05:06:00 +02:00
parent e31cc1644d
commit 6e9efa1a59
5 changed files with 16 additions and 16 deletions

View File

@ -205,7 +205,7 @@ class EventBuilderTest {
.isTrue()
.withFailMessage("GameStateEvent failed check");
var baseline = new GameStateEvent();
var baseline = new GamestateEvent();
baseline.type = EventType.ConsumedAPEvent;
baseline.entities = entities;
baseline.turnOrder = turns;
@ -248,15 +248,15 @@ class EventBuilderTest {
assertThat(new EventBuilder(EventType.Nack).buildGameStateEvent().check()).isTrue();
assertThat(new EventBuilder(EventType.Req).buildGameStateEvent().check()).isTrue();
// assertThat(new EventBuilder(EventType.Req).buildGameStateEvent().check()).isTrue();
assertThat(new EventBuilder(EventType.GameStateEvent) // if properties missing throw exception
assertThat(new EventBuilder(EventType.GamestateEvent) // if properties missing throw exception
.withTurnOrder(turns)
.withActiveCharacter(turn)
.buildGameStateEvent()
.check()).isFalse();
assertThat(new EventBuilder(EventType.GameStateEvent) // no exception if all properties present
assertThat(new EventBuilder(EventType.GamestateEvent) // no exception if all properties present
.withEntities(entities)
.withTurnOrder(turns)
.withMapSize(new IntVector2(42, 24))