diff --git a/src/main/java/uulm/teamname/marvelous/gamelibrary/json/config/ScenarioConfig.java b/src/main/java/uulm/teamname/marvelous/gamelibrary/json/config/ScenarioConfig.java index 66330fe..eeebbce 100644 --- a/src/main/java/uulm/teamname/marvelous/gamelibrary/json/config/ScenarioConfig.java +++ b/src/main/java/uulm/teamname/marvelous/gamelibrary/json/config/ScenarioConfig.java @@ -9,6 +9,10 @@ public class ScenarioConfig { /** An array containing the map based on the {@link FieldType} enum. So, ROCK and GRASS basically. */ public FieldType[][] scenario; + + /** A string containing the name of the author of the scenario config */ public String author; + + /** A string containing the name of the scenario configuration (so basically the map title) */ public String name; } diff --git a/src/main/java/uulm/teamname/marvelous/gamelibrary/json/ingame/MessageStructure.java b/src/main/java/uulm/teamname/marvelous/gamelibrary/json/ingame/MessageStructure.java index 55e7fa3..96ead75 100644 --- a/src/main/java/uulm/teamname/marvelous/gamelibrary/json/ingame/MessageStructure.java +++ b/src/main/java/uulm/teamname/marvelous/gamelibrary/json/ingame/MessageStructure.java @@ -14,8 +14,7 @@ public class MessageStructure { /** The checksum of the current game state at the time the message was sent */ public int checksum; - /** The type of the custom content sent with the message. - */ + /** The type of the custom content sent with the message. */ public String customContentType; /** The decoded contents of the custom content sent. */