feat: added JSON deserialization code to the JSON class

This commit is contained in:
Yannik Bretschneider 2021-05-11 06:13:21 +02:00
parent 062281fdcb
commit 734445275d

View File

@ -1,6 +1,9 @@
package uulm.teamname.marvelous.gamelibrary.json;
import com.fasterxml.jackson.core.JsonProcessingException;
import com.fasterxml.jackson.databind.ObjectMapper;
import jdk.jshell.spi.ExecutionControl;
import uulm.teamname.marvelous.gamelibrary.events.Event;
import uulm.teamname.marvelous.gamelibrary.json.ingame.MessageStructure;
/** Contains JSON encoding and decoding.
@ -9,9 +12,17 @@ public class JSON {
/** Deserializes an incoming network message into a {@link MessageStructure}.
* @param input The JSON to deserialize.
* @return The parsed message. */
public static MessageStructure[] parse(String input) throws ExecutionControl.NotImplementedException {
//TODO: implement JSON.parse
throw new ExecutionControl.NotImplementedException("JSON.parse is not implemented");
public static MessageStructure parse(String input) {
MessageStructure result = null;
ObjectMapper mapper = new ObjectMapper();
try {
result = mapper.readValue(input, MessageStructure.class);
} catch (JsonProcessingException e) {
e.printStackTrace();
}
return result;
//TODO: write custom deserializer for Entities because of PID and ID separately (stupid idea indeed)
}
/** Serializes a {@link MessageStructure} into a JSON string.