refactor: changed AssignmentEnum's name to ParticipantType
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@ -1,6 +1,6 @@
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package uulm.teamname.marvelous.gamelibrary.messages;
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public enum AssignmentEnum {
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public enum ParticipantType {
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PlayerOne,
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PlayerTwo,
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Spectator
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@ -6,7 +6,7 @@ import uulm.teamname.marvelous.gamelibrary.config.CharacterConfig;
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import uulm.teamname.marvelous.gamelibrary.config.CharacterProperties;
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import uulm.teamname.marvelous.gamelibrary.config.PartyConfig;
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import uulm.teamname.marvelous.gamelibrary.config.ScenarioConfig;
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import uulm.teamname.marvelous.gamelibrary.messages.AssignmentEnum;
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import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
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import uulm.teamname.marvelous.gamelibrary.messages.BasicMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.MessageType;
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@ -28,7 +28,7 @@ public class GameStructureMessage extends BasicMessage {
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public final MessageType messageType = MessageType.GAME_STRUCTURE;
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/** The role the client has been assigned to */
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public AssignmentEnum assignment;
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public ParticipantType assignment;
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/** The name of the first player */
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public String playerOneName;
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