wip: implement action tree and minimax for ai
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@ -8,15 +8,15 @@ import java.util.HashSet;
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class Piece {
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public final PieceType type;
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public final EntityID id;
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public EntityID id;
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public final Stat hp;
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public final Stat mp;
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public final Stat ap;
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public Stat hp;
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public Stat mp;
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public Stat ap;
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public final HashSet<StoneType> inventory;
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public HashSet<StoneType> inventory;
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public final StoneType stone;
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public StoneType stone;
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public Piece(PieceType type) {
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this.type = type;
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@ -69,17 +69,13 @@ class Piece {
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}
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public Piece clone() {
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return new Piece(
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this.type,
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this.id,
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this.hp.getValue(),
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this.hp.getMax(),
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this.mp.getValue(),
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this.mp.getMax(),
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this.ap.getValue(),
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this.ap.getMax(),
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this.inventory.toArray(new StoneType[0]),
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this.stone
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);
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Piece clone = new Piece(type);
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clone.id = this.id != null ? this.id.clone() : null;
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clone.hp = this.hp != null ? new Stat(StatType.HP, this.hp.getValue(), this.hp.getMax()) : null;
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clone.mp = this.mp != null ? new Stat(StatType.MP, this.mp.getValue(), this.mp.getMax()) : null;
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clone.ap = this.ap != null ? new Stat(StatType.AP, this.ap.getValue(), this.ap.getMax()) : null;
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clone.inventory = this.inventory != null ? (HashSet<StoneType>)this.inventory.clone() : null;
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clone.stone = this.stone;
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return clone;
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}
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}
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