diff --git a/src/main/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameInstance.java b/src/main/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameInstance.java index 8cfb2f6..64647bd 100644 --- a/src/main/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameInstance.java +++ b/src/main/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameInstance.java @@ -3,6 +3,9 @@ package uulm.teamname.marvelous.gamelibrary.gamelogic; import uulm.teamname.marvelous.gamelibrary.IntVector2; import uulm.teamname.marvelous.gamelibrary.events.Event; import uulm.teamname.marvelous.gamelibrary.events.EventType; +import uulm.teamname.marvelous.gamelibrary.json.config.CharacterConfig; +import uulm.teamname.marvelous.gamelibrary.json.config.PartyConfig; +import uulm.teamname.marvelous.gamelibrary.json.config.ScenarioConfig; import uulm.teamname.marvelous.gamelibrary.requests.Request; import java.util.Observer; @@ -22,8 +25,8 @@ public class GameInstance { private final EventEmitter emitter = new EventEmitter(); /** Constructs a new {@link GameInstance}. */ - public GameInstance(IntVector2 mapSize) { - _state = new GameState(mapSize); + public GameInstance(PartyConfig partyConfig, CharacterConfig characterConfig, ScenarioConfig scenarioConfig) { + _state = new GameState(partyConfig, characterConfig, scenarioConfig); this.state = new GameStateView(_state); manager = new GameStateManager(_state); } diff --git a/src/main/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameState.java b/src/main/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameState.java index ee36b63..a589417 100644 --- a/src/main/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameState.java +++ b/src/main/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameState.java @@ -2,6 +2,9 @@ package uulm.teamname.marvelous.gamelibrary.gamelogic; import uulm.teamname.marvelous.gamelibrary.IntVector2; import uulm.teamname.marvelous.gamelibrary.entities.*; +import uulm.teamname.marvelous.gamelibrary.json.config.CharacterConfig; +import uulm.teamname.marvelous.gamelibrary.json.config.PartyConfig; +import uulm.teamname.marvelous.gamelibrary.json.config.ScenarioConfig; import java.util.ArrayList; import java.util.Arrays; @@ -12,6 +15,10 @@ class GameState { /** The size of the map */ public final IntVector2 mapSize; + public final PartyConfig partyConfig; + public final CharacterConfig characterConfig; + public final ScenarioConfig scenarioConfig; + /** The list of {@link Entity}s inside the game */ public final EntityManager entities = new EntityManager(); @@ -40,11 +47,13 @@ class GameState { public final WinConditionManager winConditions = new WinConditionManager(); /** - * Constructs a new {@link GameState}. - * @param mapSize The size of the map + * Constructs a new {@link GameState} with the given config. */ - public GameState(IntVector2 mapSize) { - this.mapSize = mapSize; + public GameState(PartyConfig partyConfig, CharacterConfig characterConfig, ScenarioConfig scenarioConfig) { + this.mapSize = new IntVector2(scenarioConfig.scenario[0].length, scenarioConfig.scenario.length); + this.partyConfig = partyConfig; + this.characterConfig = characterConfig; + this.scenarioConfig = scenarioConfig; } /** @@ -52,10 +61,12 @@ class GameState { * @return The cloned game state */ public GameState snapshot() { - GameState clone = new GameState(this.mapSize); + GameState clone = new GameState(partyConfig, characterConfig, scenarioConfig); clone.entities.cloneFrom(entities); + clone.unvomitedStones = new HashSet<>(unvomitedStones); + clone.roundNumber = roundNumber; clone.turnOrder = new ArrayList<>(); @@ -85,6 +96,8 @@ class GameState { entities.cloneFrom(state.entities); + unvomitedStones = new HashSet<>(state.unvomitedStones); + roundNumber = state.roundNumber; turnOrder = new ArrayList<>(); diff --git a/src/test/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameLogicTest.java b/src/test/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameLogicTest.java index 055ca2a..2c30c89 100644 --- a/src/test/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameLogicTest.java +++ b/src/test/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameLogicTest.java @@ -7,6 +7,9 @@ import uulm.teamname.marvelous.gamelibrary.entities.*; import uulm.teamname.marvelous.gamelibrary.entities.Character; import uulm.teamname.marvelous.gamelibrary.events.Event; import uulm.teamname.marvelous.gamelibrary.events.EventBuilder; +import uulm.teamname.marvelous.gamelibrary.json.config.CharacterConfig; +import uulm.teamname.marvelous.gamelibrary.json.config.PartyConfig; +import uulm.teamname.marvelous.gamelibrary.json.config.ScenarioConfig; import uulm.teamname.marvelous.gamelibrary.requests.*; import java.util.ArrayList; @@ -20,7 +23,7 @@ class GameLogicTest { @Test void executeRequest() { - GameState state = new GameState(new IntVector2(10, 10)); + GameState state = new GameState(new PartyConfig(), new CharacterConfig(), new ScenarioConfig()); //build a nice state (add entities and stuff) ArrayList result = GameLogic.executeRequest(state, new RequestBuilder(RequestType.MeleeAttackRequest) //build a nice request to check diff --git a/src/test/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameStateTest.java b/src/test/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameStateTest.java index 456cff9..d860938 100644 --- a/src/test/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameStateTest.java +++ b/src/test/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameStateTest.java @@ -6,6 +6,9 @@ import uulm.teamname.marvelous.gamelibrary.entities.EntityID; import uulm.teamname.marvelous.gamelibrary.entities.EntityType; import uulm.teamname.marvelous.gamelibrary.entities.Rock; import uulm.teamname.marvelous.gamelibrary.events.Event; +import uulm.teamname.marvelous.gamelibrary.json.config.CharacterConfig; +import uulm.teamname.marvelous.gamelibrary.json.config.PartyConfig; +import uulm.teamname.marvelous.gamelibrary.json.config.ScenarioConfig; import uulm.teamname.marvelous.gamelibrary.requests.CharacterRequest; import java.util.ArrayList; @@ -18,7 +21,7 @@ class GameStateTest { //TODO: test all properties in GameStateTest.testSnapshot //base state - GameState state = new GameState(new IntVector2(10, 10)); + GameState state = new GameState(new PartyConfig(), new CharacterConfig(), new ScenarioConfig()); //set up game state.entities.addEntity(new Rock(new EntityID(EntityType.Rocks, 0), new IntVector2(0, 0), 100));