fix: use correct damage check for power stone
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@ -147,7 +147,7 @@ public class GameLogic {
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requireAlive(target);
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requireAlive(target);
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requireOppositeTeam(origin, target);
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requireOppositeTeam(origin, target);
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if(origin.rangedDamage * 2 != data.value) {
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if(origin.meleeDamage * 2 != data.value) {
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throw new InvalidRequestException("Invalid power stone damage");
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throw new InvalidRequestException("Invalid power stone damage");
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}
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}
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}
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}
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