feat: add thanos into the handling

This commit is contained in:
2021-05-31 22:54:13 +02:00
parent 1ba5410fd6
commit 9a9fe4ae97
6 changed files with 90 additions and 49 deletions

View File

@ -141,7 +141,7 @@ class GameLogic {
}
case TimeStone -> {
Character origin = (Character)state.entities.findEntity(data.originEntity);
int ap = origin.ap.max - origin.ap.getValue();
int ap = origin.ap.getMax() - origin.ap.getValue();
if(ap < 0) {
result.add(new EventBuilder(EventType.ConsumedAPEvent)
.withTargetEntity(data.originEntity)
@ -149,7 +149,7 @@ class GameLogic {
.withAmount(ap)
.buildEntityEvent());
}
int mp = origin.mp.max - origin.mp.getValue();
int mp = origin.mp.getMax() - origin.mp.getValue();
if(mp < 0) {
result.add(new EventBuilder(EventType.ConsumedMPEvent)
.withTargetEntity(data.originEntity)
@ -163,7 +163,7 @@ class GameLogic {
result.add(new EventBuilder(EventType.HealedEvent)
.withTargetEntity(data.targetEntity)
.withTargetField(data.targetField)
.withAmount(target.hp.max)
.withAmount(target.hp.getMax())
.buildEntityEvent());
}
}
@ -364,7 +364,7 @@ class GameLogic {
*/
private static Character getCharacter(GameState state, IntVector2 position, EntityID entityID) throws InvalidRequestException {
Entity entity = state.entities.findEntity(entityID);
if(entity == null || entity.getPosition() != position || !(entity instanceof Character)) {
if(entity == null || entity.getPosition() != position || !(entity instanceof Character) || entity.id.type == EntityType.NPC) {
throw new InvalidRequestException();
}
try {
@ -629,6 +629,10 @@ class GameLogic {
ArrayList<EntityID> alive = new ArrayList<>();
for (EntityID id: state.turnOrder) {
if(id.type == EntityType.NPC) {
continue;
}
Character character = ((Character)state.entities.findEntity(id));
if(character.hp.getValue() > 0){
@ -682,7 +686,9 @@ class GameLogic {
result.addAll(handleStan(state, revived));
}
//TODO: add handling for thanos
if(state.roundNumber == state.partyConfig.maxRounds + 1) {
result.addAll(spawnThanos(state));
}
Collections.shuffle(state.turnOrder);
@ -783,11 +789,11 @@ class GameLogic {
if(character.hp.getValue() == 0) {
revived.add(character.id);
}
if(character.hp.getValue() != character.hp.max) {
if(character.hp.getValue() != character.hp.getMax()) {
result.add(new EventBuilder(EventType.HealedEvent)
.withTargetEntity(character.id)
.withTargetField(character.getPosition())
.withAmount(character.hp.max - character.hp.getValue())
.withAmount(character.hp.getMax() - character.hp.getValue())
.buildEntityEvent());
}
}
@ -801,6 +807,49 @@ class GameLogic {
return result;
}
/**
* Spawns Thanos at the beginning of the first overtime round.
* @param state The game state to work on
* @return The list of resulting {@link Event}s
*/
public static ArrayList<Event> spawnThanos(GameState state) {
ArrayList<Event> result = new ArrayList<>();
ArrayList<IntVector2> free = getFreeFields(state);
IntVector2 position = free.get(rand.nextInt(free.size()));
int maxMP = -1;
for(EntityID id: state.turnOrder) {
Character character = (Character)state.entities.findEntity(id);
if(character.mp.getValue() > maxMP) {
maxMP = character.mp.getValue();
}
}
EntityID thanos = new EntityID(EntityType.NPC, 2);
result.add(new EventBuilder(EventType.SpawnEntityEvent)
.withEntity(new Character(thanos, position, "Thanos", 1, maxMP, 0, 0, 0, 0))
.buildEntityEvent());
state.turnOrder.add(thanos);
return result;
}
/**
* Handles Thanos' AI.
* @param state The game state to work on
* @return The list of resulting {@link Event}s
*/
public static ArrayList<Event> handleThanos(GameState state, Character thanos) {
ArrayList<Event> result = new ArrayList<>();
//TODO: implement thanos ai
return result;
}
/**
* Handles everything that happens at the beginning of a turn.
* @param state The game state to work on
@ -812,19 +861,24 @@ class GameLogic {
state.turnNumber++;
Character activeCharacter = (Character)state.entities.findEntity(state.activeCharacter);
boolean isThanos = state.activeCharacter.type == EntityType.NPC && state.activeCharacter.id == 2;
if(activeCharacter.ap.getValue() != activeCharacter.ap.max) {
if(isThanos && state.roundNumber > state.partyConfig.maxRounds + 1) {
activeCharacter.mp.setMax(activeCharacter.mp.getMax() + 1);//TODO: use event for this...
}
if(activeCharacter.ap.getValue() != activeCharacter.ap.getMax()) {
result.add(new EventBuilder(EventType.ConsumedAPEvent)
.withTargetEntity(state.activeCharacter)
.withTargetField(activeCharacter.getPosition())
.withAmount(activeCharacter.ap.getValue() - activeCharacter.ap.max)
.withAmount(activeCharacter.ap.getValue() - activeCharacter.ap.getMax())
.buildGameEvent());
}
if(activeCharacter.mp.getValue() != activeCharacter.mp.max) {
if(activeCharacter.mp.getValue() != activeCharacter.mp.getMax()) {
result.add(new EventBuilder(EventType.ConsumedMPEvent)
.withTargetEntity(state.activeCharacter)
.withTargetField(activeCharacter.getPosition())
.withAmount(activeCharacter.mp.getValue() - activeCharacter.mp.max)
.withAmount(activeCharacter.mp.getValue() - activeCharacter.mp.getMax())
.buildGameEvent());
}
result.add(new EventBuilder(EventType.TurnEvent)
@ -832,6 +886,10 @@ class GameLogic {
.withNextCharacter(state.activeCharacter)
.buildGameEvent());
if(isThanos) {
result.addAll(handleThanos(state, activeCharacter));
}
return result;
}