fix: fix turn count
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		@ -873,7 +873,7 @@ public class GameLogic {
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                turns.add(id);
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					                turns.add(id);
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            }else { // send empty turn for knocked out characters
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					            }else { // send empty turn for knocked out characters
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                result.add(new EventBuilder(EventType.TurnEvent)
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					                result.add(new EventBuilder(EventType.TurnEvent)
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                        .withTurnCount(state.turnOrder.size())
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					                        .withTurnCount(state.turnOrder.indexOf(id) + 1)
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                        .withNextCharacter(id)
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					                        .withNextCharacter(id)
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                        .buildGameEvent());
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					                        .buildGameEvent());
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            }
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					            }
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@ -950,7 +950,7 @@ public class GameLogic {
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                break;
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					                break;
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            }else { // again send empty turns for knocked out characters
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					            }else { // again send empty turns for knocked out characters
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                result.add(new EventBuilder(EventType.TurnEvent)
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					                result.add(new EventBuilder(EventType.TurnEvent)
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                        .withTurnCount(state.turnOrder.size())
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					                        .withTurnCount(state.turnOrder.indexOf(id) + 1)
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                        .withNextCharacter(id)
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					                        .withNextCharacter(id)
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                        .buildGameEvent());
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					                        .buildGameEvent());
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            }
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					            }
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@ -1127,7 +1127,7 @@ public class GameLogic {
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        ArrayList<Event> result = new ArrayList<>();
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					        ArrayList<Event> result = new ArrayList<>();
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        result.add(new EventBuilder(EventType.TurnEvent)
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					        result.add(new EventBuilder(EventType.TurnEvent)
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                .withTurnCount(state.turnOrder.size())
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					                .withTurnCount(state.turnOrder.indexOf(thanos.id) + 1)
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                .withNextCharacter(thanos.id)
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					                .withNextCharacter(thanos.id)
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                .buildGameEvent());
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					                .buildGameEvent());
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