From a9c80cb19b085f13832edc32293a8079aa38cd02 Mon Sep 17 00:00:00 2001 From: punchready Date: Wed, 5 May 2021 18:58:39 +0200 Subject: [PATCH] fix: add new event properties to builder --- .../marvelous/gamelibrary/events/EventBuilder.java | 12 ++++++++++++ .../marvelous/gamelibrary/events/GameStateEvent.java | 4 ++-- 2 files changed, 14 insertions(+), 2 deletions(-) diff --git a/src/main/java/uulm/teamname/marvelous/gamelibrary/events/EventBuilder.java b/src/main/java/uulm/teamname/marvelous/gamelibrary/events/EventBuilder.java index 448cdc2..a8cbbc9 100644 --- a/src/main/java/uulm/teamname/marvelous/gamelibrary/events/EventBuilder.java +++ b/src/main/java/uulm/teamname/marvelous/gamelibrary/events/EventBuilder.java @@ -41,7 +41,9 @@ public class EventBuilder { // Keys used primarily in GameStateEvents private Entity[] entities; private EntityID[] turnOrder; + private IntVector2 mapSize; private EntityID activeCharacter; + private Integer[] stoneCooldowns; private Boolean winCondition; // Keys used in CustomEvents @@ -145,11 +147,21 @@ public class EventBuilder { return this; } + public EventBuilder withMapSize(IntVector2 mapSize) { + this.mapSize = mapSize; + return this; + } + public EventBuilder withActiveCharacter(EntityID activeCharacter) { this.activeCharacter = activeCharacter; return this; } + public EventBuilder withStoneCooldowns(Integer[] stoneCooldowns) { + this.stoneCooldowns = stoneCooldowns; + return this; + } + public EventBuilder withWinCondition(Boolean winCondition) { this.winCondition = winCondition; return this; diff --git a/src/main/java/uulm/teamname/marvelous/gamelibrary/events/GameStateEvent.java b/src/main/java/uulm/teamname/marvelous/gamelibrary/events/GameStateEvent.java index 0eb8301..ed4a302 100644 --- a/src/main/java/uulm/teamname/marvelous/gamelibrary/events/GameStateEvent.java +++ b/src/main/java/uulm/teamname/marvelous/gamelibrary/events/GameStateEvent.java @@ -11,9 +11,9 @@ import java.util.Objects; public class GameStateEvent extends Event { public Entity[] entities; public EntityID[] turnOrder; - public IntVector2 mapSize; // Stores the map size, for example for a 10x15 map [9,14] (starting from 0) + public IntVector2 mapSize; public EntityID activeCharacter; - public Integer[] stoneCooldowns; // Int[6] + public Integer[] stoneCooldowns; public Boolean winCondition; @Override