wip: start implementing GameLogic.checkRequest
This commit is contained in:
parent
889e4cf233
commit
b5a66dcdc6
@ -42,6 +42,8 @@ public class Character extends Entity {
|
|||||||
*/
|
*/
|
||||||
public Character(EntityID id, IntVector2 position, String name, int hp, int mp, int ap, int attackRange, int rangedDamage, int meleeDamage) {
|
public Character(EntityID id, IntVector2 position, String name, int hp, int mp, int ap, int attackRange, int rangedDamage, int meleeDamage) {
|
||||||
super(id, position);
|
super(id, position);
|
||||||
|
solid = false;
|
||||||
|
opaque = true;
|
||||||
this.name = name;
|
this.name = name;
|
||||||
this.hp = new Stat(StatType.HP, hp);
|
this.hp = new Stat(StatType.HP, hp);
|
||||||
this.mp = new Stat(StatType.MP, mp);
|
this.mp = new Stat(StatType.MP, mp);
|
||||||
|
@ -7,6 +7,12 @@ public abstract class Entity {
|
|||||||
/** Whether or not the entity is currently active in the game */
|
/** Whether or not the entity is currently active in the game */
|
||||||
protected boolean active = true;
|
protected boolean active = true;
|
||||||
|
|
||||||
|
/** Whether or not the entity blocks movement */
|
||||||
|
protected boolean solid = false;
|
||||||
|
|
||||||
|
/** Whether or not the entity blocks vision */
|
||||||
|
protected boolean opaque = false;
|
||||||
|
|
||||||
/** The position of the entity */
|
/** The position of the entity */
|
||||||
protected IntVector2 position;
|
protected IntVector2 position;
|
||||||
|
|
||||||
@ -33,6 +39,14 @@ public abstract class Entity {
|
|||||||
return active;
|
return active;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public boolean blocksMovement() {
|
||||||
|
return solid;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean blocksVision() {
|
||||||
|
return opaque;
|
||||||
|
}
|
||||||
|
|
||||||
public void setActive(boolean active) {
|
public void setActive(boolean active) {
|
||||||
this.active = active;
|
this.active = active;
|
||||||
}
|
}
|
||||||
|
@ -27,6 +27,17 @@ public class EntityID {
|
|||||||
return type == other;
|
return type == other;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean equals(Object obj){
|
||||||
|
if(this == obj) return true;
|
||||||
|
|
||||||
|
if(!(obj instanceof EntityID)) return false;
|
||||||
|
|
||||||
|
EntityID other = (EntityID)obj;
|
||||||
|
|
||||||
|
return this.id == other.id && this.type == other.type;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Clones this entity id.
|
* Clones this entity id.
|
||||||
* @return The cloned {@link EntityID}
|
* @return The cloned {@link EntityID}
|
||||||
|
@ -15,6 +15,8 @@ public class InfinityStone extends Entity {
|
|||||||
*/
|
*/
|
||||||
public InfinityStone(EntityID id, IntVector2 position, StoneType type) {
|
public InfinityStone(EntityID id, IntVector2 position, StoneType type) {
|
||||||
super(id, position);
|
super(id, position);
|
||||||
|
solid = false;
|
||||||
|
opaque = false;
|
||||||
this.type = type;
|
this.type = type;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -17,6 +17,8 @@ public class NPC extends Entity {
|
|||||||
*/
|
*/
|
||||||
public NPC(EntityID id, IntVector2 position, ArrayList<StoneType> inventory) {
|
public NPC(EntityID id, IntVector2 position, ArrayList<StoneType> inventory) {
|
||||||
super(id, position);
|
super(id, position);
|
||||||
|
solid = false;
|
||||||
|
opaque = true;
|
||||||
this.inventory = new Inventory(inventory);
|
this.inventory = new Inventory(inventory);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -18,6 +18,8 @@ public class Rock extends Entity {
|
|||||||
*/
|
*/
|
||||||
public Rock(EntityID id, IntVector2 position, int hp) {
|
public Rock(EntityID id, IntVector2 position, int hp) {
|
||||||
super(id, position);
|
super(id, position);
|
||||||
|
solid = true;
|
||||||
|
opaque = true;
|
||||||
this.maxHP = hp;
|
this.maxHP = hp;
|
||||||
this.hp = hp;
|
this.hp = hp;
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,11 @@
|
|||||||
package uulm.teamname.marvelous.gamelibrary.gamelogic;
|
package uulm.teamname.marvelous.gamelibrary.gamelogic;
|
||||||
|
|
||||||
|
import uulm.teamname.marvelous.gamelibrary.IntVector2;
|
||||||
import uulm.teamname.marvelous.gamelibrary.entities.Entity;
|
import uulm.teamname.marvelous.gamelibrary.entities.Entity;
|
||||||
|
import uulm.teamname.marvelous.gamelibrary.entities.EntityID;
|
||||||
|
import uulm.teamname.marvelous.gamelibrary.entities.EntityType;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
import java.util.Arrays;
|
import java.util.Arrays;
|
||||||
import java.util.HashSet;
|
import java.util.HashSet;
|
||||||
import java.util.Iterator;
|
import java.util.Iterator;
|
||||||
@ -53,6 +57,35 @@ public class EntityManager {
|
|||||||
return entities.remove(entity);
|
return entities.remove(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Finds an entity with an {@link EntityID}.
|
||||||
|
* @param id The id to search for
|
||||||
|
* @return The found {@link Entity} or null if none found
|
||||||
|
*/
|
||||||
|
public Entity findEntity(EntityID id) {
|
||||||
|
for(Entity entity: entities) {
|
||||||
|
if(entity.id == id) {
|
||||||
|
return entity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Finds all entities with a position.
|
||||||
|
* @param pos The position to check on
|
||||||
|
* @return The found {@link Entity}s matching the position
|
||||||
|
*/
|
||||||
|
public ArrayList<Entity> findByPosition(IntVector2 pos) {
|
||||||
|
ArrayList<Entity> found = new ArrayList<>();
|
||||||
|
for(Entity entity: entities) {
|
||||||
|
if(entity.getPosition() == pos) {
|
||||||
|
found.add(entity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return found;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Iterates over all entities inside the list.
|
* Iterates over all entities inside the list.
|
||||||
* @return An iterator over every {@link Entity}
|
* @return An iterator over every {@link Entity}
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
package uulm.teamname.marvelous.gamelibrary.gamelogic;
|
package uulm.teamname.marvelous.gamelibrary.gamelogic;
|
||||||
|
|
||||||
import uulm.teamname.marvelous.gamelibrary.Tuple;
|
import uulm.teamname.marvelous.gamelibrary.Tuple;
|
||||||
|
import uulm.teamname.marvelous.gamelibrary.entities.Entity;
|
||||||
|
import uulm.teamname.marvelous.gamelibrary.entities.Character;
|
||||||
import uulm.teamname.marvelous.gamelibrary.events.*;
|
import uulm.teamname.marvelous.gamelibrary.events.*;
|
||||||
import uulm.teamname.marvelous.gamelibrary.requests.CharacterRequest;
|
import uulm.teamname.marvelous.gamelibrary.requests.CharacterRequest;
|
||||||
import uulm.teamname.marvelous.gamelibrary.requests.Request;
|
import uulm.teamname.marvelous.gamelibrary.requests.Request;
|
||||||
@ -84,7 +86,145 @@ class GameLogic {
|
|||||||
* @return Whether or not the request is valid
|
* @return Whether or not the request is valid
|
||||||
*/
|
*/
|
||||||
public static boolean checkRequest(GameState state, Request request) {
|
public static boolean checkRequest(GameState state, Request request) {
|
||||||
//TODO: implement GameLogic.checkRequest
|
//TODO: refactor this using errors
|
||||||
|
try {
|
||||||
|
switch(request.type) {
|
||||||
|
case MeleeAttackRequest, RangedAttackRequest -> {
|
||||||
|
CharacterRequest data = (CharacterRequest)request;
|
||||||
|
|
||||||
|
Entity originEntity = state.entities.findEntity(data.originEntity);
|
||||||
|
if(originEntity == null || originEntity.getPosition() != data.originField || !(originEntity instanceof Character)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
Character origin = (Character)originEntity;
|
||||||
|
Entity targetEntity = state.entities.findEntity(data.targetEntity);
|
||||||
|
if(targetEntity == null || targetEntity.getPosition() != data.targetField || !(targetEntity instanceof Character)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
Character target = (Character)targetEntity;
|
||||||
|
|
||||||
|
if(origin.hp.getValue() <= 0 || !origin.isActive()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if(origin.ap.getValue() < 1) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if(request.type == RequestType.MeleeAttackRequest && origin.meleeDamage != data.value) {
|
||||||
|
return false;
|
||||||
|
}else if(request.type == RequestType.RangedAttackRequest && origin.rangedDamage != data.value) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if(target.hp.getValue() <= 0 || !target.isActive()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(request.type == RequestType.RangedAttackRequest && origin.getPosition().distance(target.getPosition()) > origin.attackRange) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO: check line of sight in GameLogic.checkRequest
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
case MoveRequest -> {
|
||||||
|
CharacterRequest data = (CharacterRequest)request;
|
||||||
|
|
||||||
|
Entity originEntity = state.entities.findEntity(data.originEntity);
|
||||||
|
if(originEntity == null || originEntity.getPosition() != data.originField || !(originEntity instanceof Character)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
Character origin = (Character)originEntity;
|
||||||
|
|
||||||
|
if(data.targetField.getX() < 0 || data.targetField.getX() >= state.mapSize.getX() || data.targetField.getY() < 0 || data.targetField.getY() >= state.mapSize.getY()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(Entity entity: state.entities.findByPosition(data.targetField)) {
|
||||||
|
if(entity.blocksMovement()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(origin.hp.getValue() <= 0 || !origin.isActive()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if(origin.mp.getValue() < 1) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
case ExchangeInfinityStoneRequest -> {
|
||||||
|
CharacterRequest data = (CharacterRequest)request;
|
||||||
|
|
||||||
|
Entity originEntity = state.entities.findEntity(data.originEntity);
|
||||||
|
if(originEntity == null || originEntity.getPosition() != data.originField || !(originEntity instanceof Character)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
Character origin = (Character)originEntity;
|
||||||
|
Entity targetEntity = state.entities.findEntity(data.targetEntity);
|
||||||
|
if(targetEntity == null || targetEntity.getPosition() != data.targetField || !(targetEntity instanceof Character)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
Character target = (Character)targetEntity;
|
||||||
|
|
||||||
|
if(origin.hp.getValue() <= 0 || !origin.isActive()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if(origin.ap.getValue() < 1) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if(target.hp.getValue() <= 0 || !target.isActive()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!origin.inventory.hasStone(data.stoneType)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
case UseInfinityStoneRequest -> {
|
||||||
|
CharacterRequest data = (CharacterRequest)request;
|
||||||
|
|
||||||
|
Entity originEntity = state.entities.findEntity(data.originEntity);
|
||||||
|
if(originEntity == null || originEntity.getPosition() != data.originField || !(originEntity instanceof Character)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
Character origin = (Character)originEntity;
|
||||||
|
Entity targetEntity = state.entities.findEntity(data.targetEntity);
|
||||||
|
if(targetEntity == null || targetEntity.getPosition() != data.targetField || !(targetEntity instanceof Character)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
Character target = (Character)targetEntity;
|
||||||
|
|
||||||
|
if(origin.hp.getValue() <= 0 || !origin.isActive()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if(origin.ap.getValue() < 1) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if(!target.isActive()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!origin.inventory.hasStone(data.stoneType)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
|
||||||
|
}
|
||||||
|
case DisconnectRequest -> {
|
||||||
|
//TODO: add check for DisconnectRequest in GameLogic.checkRequest
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}catch(Exception e) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user