wip: start implementing GameLogic.checkRequest
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@ -42,6 +42,8 @@ public class Character extends Entity {
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*/
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public Character(EntityID id, IntVector2 position, String name, int hp, int mp, int ap, int attackRange, int rangedDamage, int meleeDamage) {
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super(id, position);
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solid = false;
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opaque = true;
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this.name = name;
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this.hp = new Stat(StatType.HP, hp);
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this.mp = new Stat(StatType.MP, mp);
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@ -7,6 +7,12 @@ public abstract class Entity {
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/** Whether or not the entity is currently active in the game */
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protected boolean active = true;
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/** Whether or not the entity blocks movement */
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protected boolean solid = false;
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/** Whether or not the entity blocks vision */
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protected boolean opaque = false;
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/** The position of the entity */
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protected IntVector2 position;
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@ -33,6 +39,14 @@ public abstract class Entity {
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return active;
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}
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public boolean blocksMovement() {
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return solid;
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}
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public boolean blocksVision() {
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return opaque;
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}
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public void setActive(boolean active) {
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this.active = active;
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}
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@ -27,6 +27,17 @@ public class EntityID {
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return type == other;
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}
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@Override
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public boolean equals(Object obj){
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if(this == obj) return true;
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if(!(obj instanceof EntityID)) return false;
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EntityID other = (EntityID)obj;
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return this.id == other.id && this.type == other.type;
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}
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/**
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* Clones this entity id.
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* @return The cloned {@link EntityID}
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@ -15,6 +15,8 @@ public class InfinityStone extends Entity {
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*/
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public InfinityStone(EntityID id, IntVector2 position, StoneType type) {
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super(id, position);
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solid = false;
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opaque = false;
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this.type = type;
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}
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@ -17,6 +17,8 @@ public class NPC extends Entity {
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*/
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public NPC(EntityID id, IntVector2 position, ArrayList<StoneType> inventory) {
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super(id, position);
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solid = false;
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opaque = true;
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this.inventory = new Inventory(inventory);
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}
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@ -18,6 +18,8 @@ public class Rock extends Entity {
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*/
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public Rock(EntityID id, IntVector2 position, int hp) {
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super(id, position);
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solid = true;
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opaque = true;
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this.maxHP = hp;
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this.hp = hp;
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}
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@ -1,7 +1,11 @@
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package uulm.teamname.marvelous.gamelibrary.gamelogic;
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import uulm.teamname.marvelous.gamelibrary.IntVector2;
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import uulm.teamname.marvelous.gamelibrary.entities.Entity;
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import uulm.teamname.marvelous.gamelibrary.entities.EntityID;
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import uulm.teamname.marvelous.gamelibrary.entities.EntityType;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashSet;
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import java.util.Iterator;
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@ -53,6 +57,35 @@ public class EntityManager {
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return entities.remove(entity);
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}
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/**
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* Finds an entity with an {@link EntityID}.
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* @param id The id to search for
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* @return The found {@link Entity} or null if none found
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*/
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public Entity findEntity(EntityID id) {
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for(Entity entity: entities) {
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if(entity.id == id) {
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return entity;
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}
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}
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return null;
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}
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/**
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* Finds all entities with a position.
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* @param pos The position to check on
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* @return The found {@link Entity}s matching the position
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*/
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public ArrayList<Entity> findByPosition(IntVector2 pos) {
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ArrayList<Entity> found = new ArrayList<>();
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for(Entity entity: entities) {
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if(entity.getPosition() == pos) {
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found.add(entity);
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}
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}
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return found;
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}
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/**
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* Iterates over all entities inside the list.
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* @return An iterator over every {@link Entity}
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@ -1,6 +1,8 @@
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package uulm.teamname.marvelous.gamelibrary.gamelogic;
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import uulm.teamname.marvelous.gamelibrary.Tuple;
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import uulm.teamname.marvelous.gamelibrary.entities.Entity;
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import uulm.teamname.marvelous.gamelibrary.entities.Character;
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import uulm.teamname.marvelous.gamelibrary.events.*;
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import uulm.teamname.marvelous.gamelibrary.requests.CharacterRequest;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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@ -84,7 +86,145 @@ class GameLogic {
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* @return Whether or not the request is valid
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*/
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public static boolean checkRequest(GameState state, Request request) {
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//TODO: implement GameLogic.checkRequest
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//TODO: refactor this using errors
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try {
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switch(request.type) {
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case MeleeAttackRequest, RangedAttackRequest -> {
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CharacterRequest data = (CharacterRequest)request;
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Entity originEntity = state.entities.findEntity(data.originEntity);
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if(originEntity == null || originEntity.getPosition() != data.originField || !(originEntity instanceof Character)) {
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return false;
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}
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Character origin = (Character)originEntity;
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Entity targetEntity = state.entities.findEntity(data.targetEntity);
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if(targetEntity == null || targetEntity.getPosition() != data.targetField || !(targetEntity instanceof Character)) {
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return false;
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}
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Character target = (Character)targetEntity;
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if(origin.hp.getValue() <= 0 || !origin.isActive()) {
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return false;
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}
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if(origin.ap.getValue() < 1) {
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return false;
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}
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if(request.type == RequestType.MeleeAttackRequest && origin.meleeDamage != data.value) {
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return false;
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}else if(request.type == RequestType.RangedAttackRequest && origin.rangedDamage != data.value) {
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return false;
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}
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if(target.hp.getValue() <= 0 || !target.isActive()) {
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return false;
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}
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if(request.type == RequestType.RangedAttackRequest && origin.getPosition().distance(target.getPosition()) > origin.attackRange) {
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return false;
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}
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//TODO: check line of sight in GameLogic.checkRequest
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return true;
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}
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case MoveRequest -> {
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CharacterRequest data = (CharacterRequest)request;
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Entity originEntity = state.entities.findEntity(data.originEntity);
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if(originEntity == null || originEntity.getPosition() != data.originField || !(originEntity instanceof Character)) {
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return false;
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}
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Character origin = (Character)originEntity;
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if(data.targetField.getX() < 0 || data.targetField.getX() >= state.mapSize.getX() || data.targetField.getY() < 0 || data.targetField.getY() >= state.mapSize.getY()) {
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return false;
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}
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for(Entity entity: state.entities.findByPosition(data.targetField)) {
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if(entity.blocksMovement()) {
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return false;
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}
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}
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if(origin.hp.getValue() <= 0 || !origin.isActive()) {
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return false;
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}
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if(origin.mp.getValue() < 1) {
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return false;
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}
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return true;
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}
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case ExchangeInfinityStoneRequest -> {
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CharacterRequest data = (CharacterRequest)request;
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Entity originEntity = state.entities.findEntity(data.originEntity);
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if(originEntity == null || originEntity.getPosition() != data.originField || !(originEntity instanceof Character)) {
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return false;
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}
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Character origin = (Character)originEntity;
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Entity targetEntity = state.entities.findEntity(data.targetEntity);
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if(targetEntity == null || targetEntity.getPosition() != data.targetField || !(targetEntity instanceof Character)) {
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return false;
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}
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Character target = (Character)targetEntity;
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if(origin.hp.getValue() <= 0 || !origin.isActive()) {
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return false;
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}
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if(origin.ap.getValue() < 1) {
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return false;
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}
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if(target.hp.getValue() <= 0 || !target.isActive()) {
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return false;
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}
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if(!origin.inventory.hasStone(data.stoneType)) {
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return false;
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}
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return true;
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}
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case UseInfinityStoneRequest -> {
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CharacterRequest data = (CharacterRequest)request;
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Entity originEntity = state.entities.findEntity(data.originEntity);
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if(originEntity == null || originEntity.getPosition() != data.originField || !(originEntity instanceof Character)) {
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return false;
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}
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Character origin = (Character)originEntity;
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Entity targetEntity = state.entities.findEntity(data.targetEntity);
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if(targetEntity == null || targetEntity.getPosition() != data.targetField || !(targetEntity instanceof Character)) {
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return false;
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}
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Character target = (Character)targetEntity;
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if(origin.hp.getValue() <= 0 || !origin.isActive()) {
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return false;
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}
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if(origin.ap.getValue() < 1) {
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return false;
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}
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if(!target.isActive()) {
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return false;
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}
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if(!origin.inventory.hasStone(data.stoneType)) {
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return false;
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}
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return true;
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}
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case DisconnectRequest -> {
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//TODO: add check for DisconnectRequest in GameLogic.checkRequest
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return true;
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}
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}
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}catch(Exception e) {
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return false;
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}
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return false;
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}
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