fix: turns out turn count means something totally different
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parent
7a5d9dca76
commit
b8402f636f
@ -960,7 +960,7 @@ public class GameLogic {
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.withEntity(new NPC(goose, position, inventory))
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.withEntity(new NPC(goose, position, inventory))
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.buildEntityEvent());
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.buildEntityEvent());
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result.add(new EventBuilder(EventType.TurnEvent)
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result.add(new EventBuilder(EventType.TurnEvent)
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.withTurnCount(state.turnOrder.size())
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.withTurnCount(1)
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.withNextCharacter(goose)
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.withNextCharacter(goose)
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.buildGameEvent());
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.buildGameEvent());
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result.add(new EventBuilder(EventType.SpawnEntityEvent)
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result.add(new EventBuilder(EventType.SpawnEntityEvent)
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@ -1014,7 +1014,7 @@ public class GameLogic {
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.withEntity(new NPC(stan, spawnPosition))
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.withEntity(new NPC(stan, spawnPosition))
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.buildEntityEvent());
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.buildEntityEvent());
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result.add(new EventBuilder(EventType.TurnEvent)
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result.add(new EventBuilder(EventType.TurnEvent)
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.withTurnCount(state.turnOrder.size())
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.withTurnCount(1)
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.withNextCharacter(stan)
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.withNextCharacter(stan)
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.buildGameEvent());
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.buildGameEvent());
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@ -1218,7 +1218,7 @@ public class GameLogic {
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}
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}
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result.add(new EventBuilder(EventType.TurnEvent)
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result.add(new EventBuilder(EventType.TurnEvent)
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.withTurnCount(state.turnOrder.size())
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.withTurnCount(state.turnOrder.indexOf(state.activeCharacter) + 1)
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.withNextCharacter(state.activeCharacter)
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.withNextCharacter(state.activeCharacter)
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.buildGameEvent());
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.buildGameEvent());
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