fix: more code is apparently better
This commit is contained in:
parent
3238f45836
commit
bccffad8f0
@ -104,6 +104,7 @@ public class Character extends Entity {
|
|||||||
", rangedDamage=" + rangedDamage +
|
", rangedDamage=" + rangedDamage +
|
||||||
", meleeDamage=" + meleeDamage +
|
", meleeDamage=" + meleeDamage +
|
||||||
", inventory=" + inventory +
|
", inventory=" + inventory +
|
||||||
|
", position=" + position +
|
||||||
'}';
|
'}';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -46,6 +46,7 @@ public class InfinityStone extends Entity {
|
|||||||
public String toString() {
|
public String toString() {
|
||||||
return "InfinityStone{" +
|
return "InfinityStone{" +
|
||||||
"type=" + type +
|
"type=" + type +
|
||||||
|
", position=" + position +
|
||||||
'}';
|
'}';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -23,10 +23,10 @@ public class Inventory implements Iterable<StoneType> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
for(StoneType stone: content) {
|
for(StoneType stone: content) {
|
||||||
if(content.contains(stone)) {
|
if(this.content.contains(stone)) {
|
||||||
throw new IllegalArgumentException("Attempted to construct an inventory with duplicate entries.");
|
throw new IllegalArgumentException("Attempted to construct an inventory with duplicate entries.");
|
||||||
}
|
}
|
||||||
content.add(stone);
|
this.content.add(stone);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,21 +2,66 @@ package uulm.teamname.marvelous.gamelibrary.entities;
|
|||||||
|
|
||||||
import uulm.teamname.marvelous.gamelibrary.IntVector2;
|
import uulm.teamname.marvelous.gamelibrary.IntVector2;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
|
||||||
/** Represents an NPC inside the game. */
|
/** Represents an NPC inside the game. */
|
||||||
public class NPC extends Entity {
|
public class NPC extends Entity {
|
||||||
|
/** The {@link StatType#MP} of the NPC */
|
||||||
|
public final Stat mp;
|
||||||
|
|
||||||
|
/** The {@link Inventory} of the NPC */
|
||||||
|
public final Inventory inventory;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a new {@link NPC}.
|
||||||
|
* @param id The {@link EntityID} of the NPC
|
||||||
|
* @param position The position of the NPC
|
||||||
|
* @param inventory The starting inventory the NPC should have
|
||||||
|
*/
|
||||||
|
public NPC(EntityID id, IntVector2 position, int maxMP, ArrayList<StoneType> inventory) {
|
||||||
|
super(id, position);
|
||||||
|
solid = false;
|
||||||
|
opaque = true;
|
||||||
|
this.inventory = new Inventory(inventory);
|
||||||
|
this.mp = new Stat(StatType.MP, maxMP);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a new {@link NPC} with an empty inventory.
|
||||||
|
* @param id The {@link EntityID} of the NPC
|
||||||
|
* @param position The position of the NPC
|
||||||
|
* @param maxMP The maximum MP of the NPC
|
||||||
|
*/
|
||||||
|
public NPC(EntityID id, IntVector2 position, int maxMP) {
|
||||||
|
this(id, position, maxMP, new ArrayList<>());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a new {@link NPC} with an empty inventory.
|
||||||
|
* @param id The {@link EntityID} of the NPC
|
||||||
|
* @param position The position of the NPC
|
||||||
|
* @param inventory The starting inventory of the NPC
|
||||||
|
*/
|
||||||
|
public NPC(EntityID id, IntVector2 position, ArrayList<StoneType> inventory) {
|
||||||
|
this(id, position, 0, inventory);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs a new {@link NPC} with an empty inventory.
|
* Constructs a new {@link NPC} with an empty inventory.
|
||||||
* @param id The {@link EntityID} of the NPC
|
* @param id The {@link EntityID} of the NPC
|
||||||
* @param position The position of the NPC
|
* @param position The position of the NPC
|
||||||
*/
|
*/
|
||||||
public NPC(EntityID id, IntVector2 position) {
|
public NPC(EntityID id, IntVector2 position) {
|
||||||
super(id, position);
|
this(id, position, 0);
|
||||||
solid = false;
|
|
||||||
opaque = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public NPC clone() {
|
public NPC clone() {
|
||||||
return new NPC(id, position);
|
NPC clone = new NPC(id, position, mp.getMax());
|
||||||
|
clone.mp.setValue(mp.getValue());
|
||||||
|
for(StoneType stone: inventory) {
|
||||||
|
clone.inventory.addStone(stone);
|
||||||
|
}
|
||||||
|
return clone;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -63,6 +63,7 @@ public class Rock extends Entity {
|
|||||||
return "Rock{" +
|
return "Rock{" +
|
||||||
"maxHP=" + maxHP +
|
"maxHP=" + maxHP +
|
||||||
", hp=" + hp +
|
", hp=" + hp +
|
||||||
|
", position=" + position +
|
||||||
'}';
|
'}';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -104,7 +104,7 @@ public class EntityManager {
|
|||||||
*/
|
*/
|
||||||
public Entity findEntity(EntityID id) {
|
public Entity findEntity(EntityID id) {
|
||||||
for(Entity entity: entities) {
|
for(Entity entity: entities) {
|
||||||
if(entity.id == id) {
|
if(entity.id.equals(id)) {
|
||||||
return entity;
|
return entity;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -119,7 +119,7 @@ public class EntityManager {
|
|||||||
public ArrayList<Entity> findByPosition(IntVector2 pos) {
|
public ArrayList<Entity> findByPosition(IntVector2 pos) {
|
||||||
ArrayList<Entity> found = new ArrayList<>();
|
ArrayList<Entity> found = new ArrayList<>();
|
||||||
for(Entity entity: entities) {
|
for(Entity entity: entities) {
|
||||||
if(entity.getPosition() == pos) {
|
if(entity.getPosition().equals(pos)) {
|
||||||
found.add(entity);
|
found.add(entity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -133,7 +133,7 @@ public class EntityManager {
|
|||||||
*/
|
*/
|
||||||
public boolean blocksVision(IntVector2 pos) {
|
public boolean blocksVision(IntVector2 pos) {
|
||||||
for(Entity entity: entities) {
|
for(Entity entity: entities) {
|
||||||
if(entity.getPosition() == pos && entity.blocksVision()) {
|
if(entity.getPosition().equals(pos) && entity.blocksVision()) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -147,7 +147,7 @@ public class EntityManager {
|
|||||||
*/
|
*/
|
||||||
public boolean blocksMovement(IntVector2 pos) {
|
public boolean blocksMovement(IntVector2 pos) {
|
||||||
for(Entity entity: entities) {
|
for(Entity entity: entities) {
|
||||||
if(entity.getPosition() == pos && entity.blocksMovement()) {
|
if(entity.getPosition().equals(pos) && entity.blocksMovement()) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -582,7 +582,7 @@ class GameLogic {
|
|||||||
|
|
||||||
int selected = characters.get(i);
|
int selected = characters.get(i);
|
||||||
|
|
||||||
EntityID id = new EntityID(i < p1 ? EntityType.P1 : EntityType.P2, selected);
|
EntityID id = new EntityID(i < p1 ? EntityType.P1 : EntityType.P2, i % p1);
|
||||||
result.add(new EventBuilder(EventType.SpawnEntityEvent)
|
result.add(new EventBuilder(EventType.SpawnEntityEvent)
|
||||||
.withEntity(new Character(
|
.withEntity(new Character(
|
||||||
id, position,
|
id, position,
|
||||||
@ -693,7 +693,7 @@ class GameLogic {
|
|||||||
Collections.shuffle(state.turnOrder);
|
Collections.shuffle(state.turnOrder);
|
||||||
|
|
||||||
for (EntityID id: state.turnOrder) {
|
for (EntityID id: state.turnOrder) {
|
||||||
if(revived.contains(id) || ((Character)state.entities.findEntity(id)).hp.getValue() > 0){
|
if(id.type == EntityType.NPC || revived.contains(id) || ((Character)state.entities.findEntity(id)).hp.getValue() > 0){
|
||||||
state.activeCharacter = id;
|
state.activeCharacter = id;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -717,8 +717,10 @@ class GameLogic {
|
|||||||
public static ArrayList<Event> handleGoose(GameState state) {
|
public static ArrayList<Event> handleGoose(GameState state) {
|
||||||
ArrayList<Event> result = new ArrayList<>();
|
ArrayList<Event> result = new ArrayList<>();
|
||||||
|
|
||||||
StoneType[] available = state.unvomitedStones.toArray(new StoneType[0]);
|
ArrayList<StoneType> inventory = new ArrayList<>(state.unvomitedStones);
|
||||||
StoneType stone = available[rand.nextInt(available.length)];
|
int picked = rand.nextInt(inventory.size());
|
||||||
|
StoneType stone = inventory.get(picked);
|
||||||
|
inventory.remove(picked);
|
||||||
state.unvomitedStones.remove(stone);
|
state.unvomitedStones.remove(stone);
|
||||||
|
|
||||||
ArrayList<IntVector2> free = new ArrayList<>();
|
ArrayList<IntVector2> free = new ArrayList<>();
|
||||||
@ -734,7 +736,7 @@ class GameLogic {
|
|||||||
|
|
||||||
EntityID goose = new EntityID(EntityType.NPC, 0);
|
EntityID goose = new EntityID(EntityType.NPC, 0);
|
||||||
result.add(new EventBuilder(EventType.SpawnEntityEvent)
|
result.add(new EventBuilder(EventType.SpawnEntityEvent)
|
||||||
.withEntity(new NPC(goose, position))
|
.withEntity(new NPC(goose, position, inventory))
|
||||||
.buildEntityEvent());
|
.buildEntityEvent());
|
||||||
result.add(new EventBuilder(EventType.SpawnEntityEvent)
|
result.add(new EventBuilder(EventType.SpawnEntityEvent)
|
||||||
.withEntity(new InfinityStone(new EntityID(EntityType.InfinityStones, stone.getID()), position, stone))
|
.withEntity(new InfinityStone(new EntityID(EntityType.InfinityStones, stone.getID()), position, stone))
|
||||||
@ -829,7 +831,7 @@ class GameLogic {
|
|||||||
|
|
||||||
EntityID thanos = new EntityID(EntityType.NPC, 2);
|
EntityID thanos = new EntityID(EntityType.NPC, 2);
|
||||||
result.add(new EventBuilder(EventType.SpawnEntityEvent)
|
result.add(new EventBuilder(EventType.SpawnEntityEvent)
|
||||||
.withEntity(new Character(thanos, position, "Thanos", 1, maxMP, 0, 0, 0, 0))
|
.withEntity(new NPC(thanos, position, maxMP))
|
||||||
.buildEntityEvent());
|
.buildEntityEvent());
|
||||||
|
|
||||||
state.turnOrder.add(thanos);
|
state.turnOrder.add(thanos);
|
||||||
@ -842,10 +844,10 @@ class GameLogic {
|
|||||||
* @param state The game state to work on
|
* @param state The game state to work on
|
||||||
* @return The list of resulting {@link Event}s
|
* @return The list of resulting {@link Event}s
|
||||||
*/
|
*/
|
||||||
public static ArrayList<Event> handleThanos(GameState state, Character thanos) {
|
public static ArrayList<Event> handleThanos(GameState state, NPC thanos) {
|
||||||
ArrayList<Event> result = new ArrayList<>();
|
ArrayList<Event> result = new ArrayList<>();
|
||||||
|
|
||||||
//TODO: implement thanos ai
|
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
@ -860,13 +862,31 @@ class GameLogic {
|
|||||||
|
|
||||||
state.turnNumber++;
|
state.turnNumber++;
|
||||||
|
|
||||||
Character activeCharacter = (Character)state.entities.findEntity(state.activeCharacter);
|
if(state.activeCharacter.type == EntityType.NPC && state.activeCharacter.id == 2) {
|
||||||
boolean isThanos = state.activeCharacter.type == EntityType.NPC && state.activeCharacter.id == 2;
|
NPC thanos = (NPC)state.entities.findEntity(state.activeCharacter);
|
||||||
|
|
||||||
if(isThanos && state.roundNumber > state.partyConfig.maxRounds + 1) {
|
if(state.roundNumber > state.partyConfig.maxRounds + 1) {
|
||||||
activeCharacter.mp.setMax(activeCharacter.mp.getMax() + 1);//TODO: use event for this...
|
thanos.mp.setMax(thanos.mp.getMax() + 1);//TODO: use event for this...
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(thanos.mp.getValue() != thanos.mp.getMax()) {
|
||||||
|
result.add(new EventBuilder(EventType.ConsumedMPEvent)
|
||||||
|
.withTargetEntity(state.activeCharacter)
|
||||||
|
.withTargetField(thanos.getPosition())
|
||||||
|
.withAmount(thanos.mp.getValue() - thanos.mp.getMax())
|
||||||
|
.buildGameEvent());
|
||||||
|
}
|
||||||
|
result.add(new EventBuilder(EventType.TurnEvent)
|
||||||
|
.withTurnCount(state.turnOrder.size())
|
||||||
|
.withNextCharacter(state.activeCharacter)
|
||||||
|
.buildGameEvent());
|
||||||
|
result.addAll(handleThanos(state, thanos));
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Character activeCharacter = (Character)state.entities.findEntity(state.activeCharacter);
|
||||||
|
|
||||||
if(activeCharacter.ap.getValue() != activeCharacter.ap.getMax()) {
|
if(activeCharacter.ap.getValue() != activeCharacter.ap.getMax()) {
|
||||||
result.add(new EventBuilder(EventType.ConsumedAPEvent)
|
result.add(new EventBuilder(EventType.ConsumedAPEvent)
|
||||||
.withTargetEntity(state.activeCharacter)
|
.withTargetEntity(state.activeCharacter)
|
||||||
@ -886,10 +906,6 @@ class GameLogic {
|
|||||||
.withNextCharacter(state.activeCharacter)
|
.withNextCharacter(state.activeCharacter)
|
||||||
.buildGameEvent());
|
.buildGameEvent());
|
||||||
|
|
||||||
if(isThanos) {
|
|
||||||
result.addAll(handleThanos(state, activeCharacter));
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -13,7 +13,7 @@ import uulm.teamname.marvelous.gamelibrary.events.GamestateEvent;
|
|||||||
import uulm.teamname.marvelous.gamelibrary.json.basic.BasicMessage;
|
import uulm.teamname.marvelous.gamelibrary.json.basic.BasicMessage;
|
||||||
import uulm.teamname.marvelous.gamelibrary.json.basic.EventMessage;
|
import uulm.teamname.marvelous.gamelibrary.json.basic.EventMessage;
|
||||||
import uulm.teamname.marvelous.gamelibrary.json.config.CharacterConfig;
|
import uulm.teamname.marvelous.gamelibrary.json.config.CharacterConfig;
|
||||||
import uulm.teamname.marvelous.gamelibrary.json.ingame.EntityDeserializer;
|
import uulm.teamname.marvelous.gamelibrary.json.ingame.deserialize.EntityDeserializer;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Class that contains JSON encoding and decoding. It is initiated with the Character configuration.
|
* Class that contains JSON encoding and decoding. It is initiated with the Character configuration.
|
||||||
|
Loading…
Reference in New Issue
Block a user