feat: add RequestBuilder and test base
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package uulm.teamname.marvelous.gamelibrary.gamelogic;
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import org.junit.jupiter.api.Test;
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import uulm.teamname.marvelous.gamelibrary.IntVector2;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
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import java.util.ArrayList;
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import static org.assertj.core.api.Assertions.*;
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import static org.junit.jupiter.api.Assertions.*;
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class GameLogicTest {
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@Test
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void executeRequest() {
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GameState state = new GameState(new IntVector2(10, 10));
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//build a nice state (add entities and stuff)
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ArrayList<Event> result = GameLogic.executeRequest(state, new RequestBuilder(RequestType.MeleeAttackRequest)
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//build a nice request to check
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//.withOriginEntity()
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.buildCharacterRequest());
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//check if result contains the right events
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}
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@Test
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void buildGameStateEvent() {
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}
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@Test
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void checkRequest() {
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}
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@Test
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void applyEvent() {
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}
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@Test
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void checkWinConditions() {
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}
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}
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