refactor: divided messages into server and client packages
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@ -3,7 +3,7 @@ package uulm.teamname.marvelous.gamelibrary.requests;
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import com.fasterxml.jackson.annotation.JsonProperty;
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import com.fasterxml.jackson.databind.annotation.JsonDeserialize;
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import com.fasterxml.jackson.databind.annotation.JsonSerialize;
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import uulm.teamname.marvelous.gamelibrary.messages.EventMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.server.EventMessage;
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import uulm.teamname.marvelous.gamelibrary.json.ingame.deserialize.RequestDeserializer;
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import uulm.teamname.marvelous.gamelibrary.json.ingame.serialize.RequestSerializer;
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