refactor: divided messages into server and client packages

This commit is contained in:
2021-06-03 22:22:23 +02:00
parent 4823803e85
commit cef69473c7
20 changed files with 61 additions and 22 deletions

View File

@ -13,7 +13,7 @@ import uulm.teamname.marvelous.gamelibrary.entities.EntityID;
import uulm.teamname.marvelous.gamelibrary.events.Event;
import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
import uulm.teamname.marvelous.gamelibrary.events.EventType;
import uulm.teamname.marvelous.gamelibrary.messages.EventMessage;
import uulm.teamname.marvelous.gamelibrary.messages.server.EventMessage;
import java.util.*;

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@ -12,6 +12,8 @@ import uulm.teamname.marvelous.gamelibrary.events.Event;
import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
import uulm.teamname.marvelous.gamelibrary.events.EventType;
import uulm.teamname.marvelous.gamelibrary.messages.*;
import uulm.teamname.marvelous.gamelibrary.messages.client.*;
import uulm.teamname.marvelous.gamelibrary.messages.server.*;
import uulm.teamname.marvelous.gamelibrary.requests.Request;
import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
@ -331,7 +333,7 @@ public class MessageDeserializationTest {
var message = new GameStructureMessage();
// message.messageType = MessageType.GAME_STRUCTURE;
message.assignment = Assignment.PlayerOne;
message.assignment = AssignmentEnum.PlayerOne;
message.playerOneName = "Gandalf";
message.playerTwoName = "Bilbo";
message.playerOneCharacters = new CharacterProperties[] {racoon, quicksilver, hulk};

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@ -15,6 +15,8 @@ import uulm.teamname.marvelous.gamelibrary.events.Event;
import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
import uulm.teamname.marvelous.gamelibrary.events.EventType;
import uulm.teamname.marvelous.gamelibrary.messages.*;
import uulm.teamname.marvelous.gamelibrary.messages.client.*;
import uulm.teamname.marvelous.gamelibrary.messages.server.*;
import uulm.teamname.marvelous.gamelibrary.requests.Request;
import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
@ -343,7 +345,7 @@ public class MessageSerializationTest {
var message = new GameStructureMessage();
// message.messageType = MessageType.GAME_STRUCTURE;
message.assignment = Assignment.PlayerOne;
message.assignment = AssignmentEnum.PlayerOne;
message.playerOneName = "Gandalf";
message.playerTwoName = "Bilbo";
message.playerOneCharacters = new CharacterProperties[] {racoon, quicksilver, hulk};