refactor: divided messages into server and client packages
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@ -13,7 +13,7 @@ import uulm.teamname.marvelous.gamelibrary.entities.EntityID;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
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import uulm.teamname.marvelous.gamelibrary.events.EventType;
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import uulm.teamname.marvelous.gamelibrary.messages.EventMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.server.EventMessage;
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import java.util.*;
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@ -12,6 +12,8 @@ import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
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import uulm.teamname.marvelous.gamelibrary.events.EventType;
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import uulm.teamname.marvelous.gamelibrary.messages.*;
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import uulm.teamname.marvelous.gamelibrary.messages.client.*;
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import uulm.teamname.marvelous.gamelibrary.messages.server.*;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
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@ -331,7 +333,7 @@ public class MessageDeserializationTest {
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var message = new GameStructureMessage();
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// message.messageType = MessageType.GAME_STRUCTURE;
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message.assignment = Assignment.PlayerOne;
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message.assignment = AssignmentEnum.PlayerOne;
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message.playerOneName = "Gandalf";
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message.playerTwoName = "Bilbo";
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message.playerOneCharacters = new CharacterProperties[] {racoon, quicksilver, hulk};
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@ -15,6 +15,8 @@ import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
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import uulm.teamname.marvelous.gamelibrary.events.EventType;
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import uulm.teamname.marvelous.gamelibrary.messages.*;
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import uulm.teamname.marvelous.gamelibrary.messages.client.*;
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import uulm.teamname.marvelous.gamelibrary.messages.server.*;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
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@ -343,7 +345,7 @@ public class MessageSerializationTest {
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var message = new GameStructureMessage();
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// message.messageType = MessageType.GAME_STRUCTURE;
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message.assignment = Assignment.PlayerOne;
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message.assignment = AssignmentEnum.PlayerOne;
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message.playerOneName = "Gandalf";
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message.playerTwoName = "Bilbo";
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message.playerOneCharacters = new CharacterProperties[] {racoon, quicksilver, hulk};
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