refactor: divided messages into server and client packages
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4823803e85
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@ -2,7 +2,7 @@ package uulm.teamname.marvelous.gamelibrary.events;
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import com.fasterxml.jackson.databind.annotation.JsonDeserialize;
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import com.fasterxml.jackson.databind.annotation.JsonSerialize;
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import uulm.teamname.marvelous.gamelibrary.messages.EventMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.server.EventMessage;
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import uulm.teamname.marvelous.gamelibrary.json.ingame.deserialize.EventDeserializer;
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import uulm.teamname.marvelous.gamelibrary.json.ingame.serialize.EventSerializer;
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@ -5,7 +5,7 @@ import com.fasterxml.jackson.databind.InjectableValues;
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import com.fasterxml.jackson.databind.ObjectMapper;
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import uulm.teamname.marvelous.gamelibrary.config.CharacterConfig;
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import uulm.teamname.marvelous.gamelibrary.messages.BasicMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.EventMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.server.EventMessage;
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/**
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* Class that contains JSON encoding and decoding. It is initiated with the Character configuration.
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@ -1,6 +1,6 @@
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package uulm.teamname.marvelous.gamelibrary.messages;
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public enum Assignment {
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public enum AssignmentEnum {
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PlayerOne,
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PlayerTwo,
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Spectator
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@ -1,10 +1,11 @@
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package uulm.teamname.marvelous.gamelibrary.messages;
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import com.fasterxml.jackson.annotation.JsonIgnore;
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import com.fasterxml.jackson.annotation.JsonInclude;
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import com.fasterxml.jackson.annotation.JsonSubTypes;
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import com.fasterxml.jackson.annotation.JsonSubTypes.Type;
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import com.fasterxml.jackson.annotation.JsonTypeInfo;
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import uulm.teamname.marvelous.gamelibrary.messages.client.*;
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import uulm.teamname.marvelous.gamelibrary.messages.server.*;
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import java.util.Objects;
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@ -1,4 +1,7 @@
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package uulm.teamname.marvelous.gamelibrary.messages;
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package uulm.teamname.marvelous.gamelibrary.messages.client;
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import uulm.teamname.marvelous.gamelibrary.messages.BasicMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.MessageType;
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import java.util.Arrays;
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@ -1,4 +1,7 @@
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package uulm.teamname.marvelous.gamelibrary.messages;
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package uulm.teamname.marvelous.gamelibrary.messages.client;
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import uulm.teamname.marvelous.gamelibrary.messages.BasicMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.MessageType;
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public class HelloServerMessage extends BasicMessage {
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@ -1,4 +1,8 @@
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package uulm.teamname.marvelous.gamelibrary.messages;
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package uulm.teamname.marvelous.gamelibrary.messages.client;
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import uulm.teamname.marvelous.gamelibrary.messages.BasicMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.MessageType;
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import uulm.teamname.marvelous.gamelibrary.messages.RoleEnum;
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public class PlayerReadyMessage extends BasicMessage {
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@ -1,4 +1,7 @@
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package uulm.teamname.marvelous.gamelibrary.messages;
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package uulm.teamname.marvelous.gamelibrary.messages.client;
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import uulm.teamname.marvelous.gamelibrary.messages.BasicMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.MessageType;
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public class ReconnectMessage extends BasicMessage {
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@ -1,7 +1,9 @@
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package uulm.teamname.marvelous.gamelibrary.messages;
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package uulm.teamname.marvelous.gamelibrary.messages.client;
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import com.fasterxml.jackson.annotation.JsonIgnore;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.messages.BasicMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.MessageType;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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import java.util.Arrays;
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@ -1,4 +1,7 @@
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package uulm.teamname.marvelous.gamelibrary.messages;
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package uulm.teamname.marvelous.gamelibrary.messages.server;
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import uulm.teamname.marvelous.gamelibrary.messages.BasicMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.MessageType;
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import java.util.Objects;
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@ -1,7 +1,9 @@
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package uulm.teamname.marvelous.gamelibrary.messages;
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package uulm.teamname.marvelous.gamelibrary.messages.server;
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import com.fasterxml.jackson.annotation.JsonIgnore;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.messages.BasicMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.MessageType;
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import java.util.Arrays;
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import java.util.HashMap;
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@ -1,6 +1,8 @@
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package uulm.teamname.marvelous.gamelibrary.messages;
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package uulm.teamname.marvelous.gamelibrary.messages.server;
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import uulm.teamname.marvelous.gamelibrary.config.CharacterProperties;
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import uulm.teamname.marvelous.gamelibrary.messages.BasicMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.MessageType;
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import java.util.Arrays;
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import java.util.Objects;
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@ -1,4 +1,4 @@
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package uulm.teamname.marvelous.gamelibrary.messages;
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package uulm.teamname.marvelous.gamelibrary.messages.server;
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import com.fasterxml.jackson.annotation.JsonIgnore;
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import com.fasterxml.jackson.annotation.JsonPropertyOrder;
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@ -6,6 +6,9 @@ import uulm.teamname.marvelous.gamelibrary.config.CharacterConfig;
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import uulm.teamname.marvelous.gamelibrary.config.CharacterProperties;
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import uulm.teamname.marvelous.gamelibrary.config.PartyConfig;
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import uulm.teamname.marvelous.gamelibrary.config.ScenarioConfig;
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import uulm.teamname.marvelous.gamelibrary.messages.AssignmentEnum;
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import uulm.teamname.marvelous.gamelibrary.messages.BasicMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.MessageType;
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import java.util.Arrays;
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import java.util.Objects;
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@ -25,7 +28,7 @@ public class GameStructureMessage extends BasicMessage {
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public final MessageType messageType = MessageType.GAME_STRUCTURE;
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/** The role the client has been assigned to */
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public Assignment assignment;
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public AssignmentEnum assignment;
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/** The name of the first player */
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public String playerOneName;
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@ -1,4 +1,7 @@
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package uulm.teamname.marvelous.gamelibrary.messages;
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package uulm.teamname.marvelous.gamelibrary.messages.server;
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import uulm.teamname.marvelous.gamelibrary.messages.BasicMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.MessageType;
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import java.util.Objects;
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@ -1,4 +1,7 @@
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package uulm.teamname.marvelous.gamelibrary.messages;
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package uulm.teamname.marvelous.gamelibrary.messages.server;
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import uulm.teamname.marvelous.gamelibrary.messages.BasicMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.MessageType;
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public class GoodbyeClientMessage extends BasicMessage {
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@ -1,4 +1,7 @@
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package uulm.teamname.marvelous.gamelibrary.messages;
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package uulm.teamname.marvelous.gamelibrary.messages.server;
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import uulm.teamname.marvelous.gamelibrary.messages.BasicMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.MessageType;
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public class HelloClientMessage extends BasicMessage {
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@ -3,7 +3,7 @@ package uulm.teamname.marvelous.gamelibrary.requests;
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import com.fasterxml.jackson.annotation.JsonProperty;
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import com.fasterxml.jackson.databind.annotation.JsonDeserialize;
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import com.fasterxml.jackson.databind.annotation.JsonSerialize;
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import uulm.teamname.marvelous.gamelibrary.messages.EventMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.server.EventMessage;
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import uulm.teamname.marvelous.gamelibrary.json.ingame.deserialize.RequestDeserializer;
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import uulm.teamname.marvelous.gamelibrary.json.ingame.serialize.RequestSerializer;
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@ -13,7 +13,7 @@ import uulm.teamname.marvelous.gamelibrary.entities.EntityID;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
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import uulm.teamname.marvelous.gamelibrary.events.EventType;
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import uulm.teamname.marvelous.gamelibrary.messages.EventMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.server.EventMessage;
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import java.util.*;
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@ -12,6 +12,8 @@ import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
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import uulm.teamname.marvelous.gamelibrary.events.EventType;
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import uulm.teamname.marvelous.gamelibrary.messages.*;
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import uulm.teamname.marvelous.gamelibrary.messages.client.*;
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import uulm.teamname.marvelous.gamelibrary.messages.server.*;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
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@ -331,7 +333,7 @@ public class MessageDeserializationTest {
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var message = new GameStructureMessage();
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// message.messageType = MessageType.GAME_STRUCTURE;
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message.assignment = Assignment.PlayerOne;
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message.assignment = AssignmentEnum.PlayerOne;
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message.playerOneName = "Gandalf";
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message.playerTwoName = "Bilbo";
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message.playerOneCharacters = new CharacterProperties[] {racoon, quicksilver, hulk};
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@ -15,6 +15,8 @@ import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
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import uulm.teamname.marvelous.gamelibrary.events.EventType;
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import uulm.teamname.marvelous.gamelibrary.messages.*;
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import uulm.teamname.marvelous.gamelibrary.messages.client.*;
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import uulm.teamname.marvelous.gamelibrary.messages.server.*;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
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@ -343,7 +345,7 @@ public class MessageSerializationTest {
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var message = new GameStructureMessage();
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// message.messageType = MessageType.GAME_STRUCTURE;
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message.assignment = Assignment.PlayerOne;
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message.assignment = AssignmentEnum.PlayerOne;
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message.playerOneName = "Gandalf";
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message.playerTwoName = "Bilbo";
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message.playerOneCharacters = new CharacterProperties[] {racoon, quicksilver, hulk};
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