fix: changed gamestate event to new format
BREAKING-CHANGE: GamestateEvent parameter type changes
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@ -5,7 +5,7 @@ import uulm.teamname.marvelous.gamelibrary.entities.EntityID;
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/** Represents the game state event ({@link EventType#GameStateEvent}). */
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/** Represents the game state event ({@link EventType#GameStateEvent}). */
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public class GameStateEvent extends Event {
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public class GameStateEvent extends Event {
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public Entity[][] map;
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public Entity[] entities;
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public EntityID[] turnOrder;
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public EntityID[] turnOrder;
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public EntityID activeCharacter;
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public EntityID activeCharacter;
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public boolean winCondition;
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public boolean winCondition;
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