refactor: make GameLogic.checkRequest use error pattern and simple check methods

This commit is contained in:
punchready 2021-05-02 15:34:42 +02:00
parent 05f4751a2c
commit d36466a5a0
5 changed files with 188 additions and 96 deletions

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@ -120,6 +120,20 @@ public class IntVector2 implements Serializable {
return distance(v.x, v.y);
}
public static float distanceManhattan(int x1, int y1, int x2, int y2) {
final float x_d = x2 - x1;
final float y_d = y2 - y1;
return Math.abs(x_d) + Math.abs(y_d);
}
public float distanceManhattan(int x, int y) {
return IntVector2.distanceManhattan(this.x, this.y, x, y);
}
public float distanceManhattan(IntVector2 v) {
return distanceManhattan(v.x, v.y);
}
public static float distance2(int x1, int y1, int x2, int y2) {
final float x_d = x2 - x1;
final float y_d = y2 - y1;

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@ -6,6 +6,6 @@ public enum StatType {
HP,
/** Represents the movement points of a character */
MP,
/** Represents thr action points of a character */
/** Represents the action points of a character */
AP
}

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@ -85,6 +85,34 @@ public class EntityManager {
return found;
}
/**
* Checks if any entity on a position blocks vision.
* @param pos The position to check on
* @return Whether or not anything on the position blocks vision
*/
public boolean blocksVision(IntVector2 pos) {
for(Entity entity: entities) {
if(entity.getPosition() == pos && entity.blocksVision()) {
return true;
}
}
return false;
}
/**
* Checks if any entity on a position blocks movement.
* @param pos The position to check on
* @return Whether or not anything on the position blocks movement
*/
public boolean blocksMovement(IntVector2 pos) {
for(Entity entity: entities) {
if(entity.getPosition() == pos && entity.blocksMovement()) {
return true;
}
}
return false;
}
/**
* Iterates over all entities inside the list.
* @return An iterator over every {@link Entity}

View File

@ -1,13 +1,20 @@
package uulm.teamname.marvelous.gamelibrary.gamelogic;
import uulm.teamname.marvelous.gamelibrary.IntVector2;
import uulm.teamname.marvelous.gamelibrary.Tuple;
import uulm.teamname.marvelous.gamelibrary.entities.Entity;
import uulm.teamname.marvelous.gamelibrary.entities.Character;
import uulm.teamname.marvelous.gamelibrary.entities.EntityID;
import uulm.teamname.marvelous.gamelibrary.entities.StoneType;
import uulm.teamname.marvelous.gamelibrary.entities.StatType;
import uulm.teamname.marvelous.gamelibrary.events.*;
import uulm.teamname.marvelous.gamelibrary.events.Event;
import uulm.teamname.marvelous.gamelibrary.requests.CharacterRequest;
import uulm.teamname.marvelous.gamelibrary.requests.Request;
import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
import java.awt.*;
import java.awt.geom.Line2D;
import java.util.ArrayList;
/** Contains game logic handling. */
@ -80,8 +87,7 @@ class GameLogic {
.setTargetField(data.originField)
.setAmount(1)
.type(EventType.ConsumedAPEvent));
//TODO: add infinity stone use effect in GameLogic.executeRequest
//TODO: add infinity stone usage effect in GameLogic.executeRequest
}
case DisconnectRequest -> {
result.add(new GameEvent()
@ -99,70 +105,51 @@ class GameLogic {
* @return Whether or not the request is valid
*/
public static boolean checkRequest(GameState state, Request request) {
//TODO: refactor this using errors
try {
switch(request.type) {
case MeleeAttackRequest, RangedAttackRequest -> {
CharacterRequest data = (CharacterRequest)request;
Entity originEntity = state.entities.findEntity(data.originEntity);
if(originEntity == null || originEntity.getPosition() != data.originField || !(originEntity instanceof Character)) {
return false;
}
Character origin = (Character)originEntity;
Entity targetEntity = state.entities.findEntity(data.targetEntity);
if(targetEntity == null || targetEntity.getPosition() != data.targetField || !(targetEntity instanceof Character)) {
return false;
}
Character target = (Character)targetEntity;
Character origin = getCharacter(state, data.originField, data.originEntity);
Character target = getCharacter(state, data.targetField, data.targetEntity);
if(origin.hp.getValue() <= 0 || !origin.isActive()) {
return false;
}
if(origin.ap.getValue() < 1) {
return false;
}
if(request.type == RequestType.MeleeAttackRequest && origin.meleeDamage != data.value) {
return false;
}else if(request.type == RequestType.RangedAttackRequest && origin.rangedDamage != data.value) {
return false;
}
if(target.hp.getValue() <= 0 || !target.isActive()) {
return false;
}
requireAlive(origin);
requireAlive(target);
requireAP(origin, 1);
if(request.type == RequestType.RangedAttackRequest && origin.getPosition().distance(target.getPosition()) > origin.attackRange) {
return false;
if(request.type == RequestType.MeleeAttackRequest) {
if(origin.meleeDamage != data.value) {
throw new InvalidRequestException();
}
if(data.originField.distanceManhattan(data.targetField) > 1) {
throw new InvalidRequestException();
}
}else if(request.type == RequestType.RangedAttackRequest) {
if(origin.rangedDamage != data.value) {
throw new InvalidRequestException();
}
if(data.originField.distanceManhattan(data.targetField) > origin.attackRange) {
throw new InvalidRequestException();
}
if(data.originField.distanceManhattan(data.targetField) <= 1) {
throw new InvalidRequestException();
}
requireLineOfSight(state, data.originField, data.targetField);
}
//TODO: check line of sight in GameLogic.checkRequest
return true;
}
case MoveRequest -> {
CharacterRequest data = (CharacterRequest)request;
Entity originEntity = state.entities.findEntity(data.originEntity);
if(originEntity == null || originEntity.getPosition() != data.originField || !(originEntity instanceof Character)) {
return false;
}
Character origin = (Character)originEntity;
Character origin = getCharacter(state, data.originField, data.originEntity);
if(data.targetField.getX() < 0 || data.targetField.getX() >= state.mapSize.getX() || data.targetField.getY() < 0 || data.targetField.getY() >= state.mapSize.getY()) {
return false;
}
requireAlive(origin);
requireMP(origin, 1);
verifyCoordinates(state, data.targetField);
for(Entity entity: state.entities.findByPosition(data.targetField)) {
if(entity.blocksMovement()) {
return false;
}
}
if(origin.hp.getValue() <= 0 || !origin.isActive()) {
return false;
}
if(origin.mp.getValue() < 1) {
return false;
if(state.entities.blocksMovement(data.targetField)) {
throw new InvalidRequestException();
}
return true;
@ -170,59 +157,29 @@ class GameLogic {
case ExchangeInfinityStoneRequest -> {
CharacterRequest data = (CharacterRequest)request;
Entity originEntity = state.entities.findEntity(data.originEntity);
if(originEntity == null || originEntity.getPosition() != data.originField || !(originEntity instanceof Character)) {
return false;
}
Character origin = (Character)originEntity;
Entity targetEntity = state.entities.findEntity(data.targetEntity);
if(targetEntity == null || targetEntity.getPosition() != data.targetField || !(targetEntity instanceof Character)) {
return false;
}
Character target = (Character)targetEntity;
Character origin = getCharacter(state, data.originField, data.originEntity);
Character target = getCharacter(state, data.targetField, data.targetEntity);
if(origin.hp.getValue() <= 0 || !origin.isActive()) {
return false;
}
if(origin.ap.getValue() < 1) {
return false;
}
if(target.hp.getValue() <= 0 || !target.isActive()) {
return false;
}
if(!origin.inventory.hasStone(data.stoneType)) {
return false;
}
requireAlive(origin);
requireAlive(target);
requireAP(origin, 1);
requireInfinityStone(origin, data.stoneType);
return true;
}
case UseInfinityStoneRequest -> {
CharacterRequest data = (CharacterRequest)request;
Entity originEntity = state.entities.findEntity(data.originEntity);
if(originEntity == null || originEntity.getPosition() != data.originField || !(originEntity instanceof Character)) {
return false;
}
Character origin = (Character)originEntity;
Entity targetEntity = state.entities.findEntity(data.targetEntity);
if(targetEntity == null || targetEntity.getPosition() != data.targetField || !(targetEntity instanceof Character)) {
return false;
}
Character target = (Character)targetEntity;
Character origin = getCharacter(state, data.originField, data.originEntity);
Character target = getCharacter(state, data.targetField, data.targetEntity);
if(origin.hp.getValue() <= 0 || !origin.isActive()) {
return false;
}
if(origin.ap.getValue() < 1) {
return false;
}
requireAlive(origin);
requireAP(origin, 1);
requireInfinityStone(origin, data.stoneType);
//TODO: properly verify UseInfinityStoneRequest in GameLogic.checkRequest
if(!target.isActive()) {
return false;
}
if(!origin.inventory.hasStone(data.stoneType)) {
return false;
throw new InvalidRequestException();
}
return true;
@ -234,13 +191,98 @@ class GameLogic {
return true;
}
}
}catch(Exception e) {
}catch(Exception ignored) {
return false;
}
return false;
}
/**
* Retrieves a {@link Character} for a {@link Request}.
* @param state The game state to use
* @param position The requested position
* @param entityID The requested {@link EntityID}
* @return The found character
* @throws InvalidRequestException if the character is invalid or not found
*/
private static Character getCharacter(GameState state, IntVector2 position, EntityID entityID) throws InvalidRequestException {
Entity entity = state.entities.findEntity(entityID);
if(entity == null || entity.getPosition() != position || !(entity instanceof Character)) {
throw new InvalidRequestException();
}
try {
return (Character)entity;
}catch(Exception ignored) {
throw new InvalidRequestException();
}
}
/**
* Verifies that a {@link Character} is alive.
*/
private static void requireAlive(Character entity) throws InvalidRequestException {
if(entity.hp.getValue() <= 0 || !entity.isActive()) {
throw new InvalidRequestException();
}
}
/**
* Verifies that a {@link Character} has enough {@link StatType#AP}.
*/
private static void requireAP(Character entity, int ap) throws InvalidRequestException {
if(entity.ap.getValue() < ap) {
throw new InvalidRequestException();
}
}
/**
* Verifies that a {@link Character} has enough {@link StatType#MP}.
*/
private static void requireMP(Character entity, int mp) throws InvalidRequestException {
if(entity.mp.getValue() < mp) {
throw new InvalidRequestException();
}
}
/**
* Verifies that a {@link Character} has the required {@link StoneType}.
*/
private static void requireInfinityStone(Character entity, StoneType stone) throws InvalidRequestException {
if(!entity.inventory.hasStone(stone)) {
throw new InvalidRequestException();
}
}
/**
* Verifies that coordinates are within the playing area.
*/
private static void verifyCoordinates(GameState state, IntVector2 position) throws InvalidRequestException {
if(position.getX() < 0 || position.getX() >= state.mapSize.getX() || position.getY() < 0 || position.getY() >= state.mapSize.getY()) {
throw new InvalidRequestException();
}
}
/**
* Verifies that there is a line of sight between two positions.
*/
private static void requireLineOfSight(GameState state, IntVector2 start, IntVector2 end) throws InvalidRequestException {
//naive code for the win!!! \o/
//at least its early exit and probably only O(ln(n*m))
//TODO: implement proper line rasterization algorithm in GameLogic.requireLineOfSight
Line2D line = new Line2D.Float(start.getX(), start.getY(), end.getX(), end.getY());
for(int i = start.getX(); i <= end.getX(); i++) {
for(int j = start.getY(); j <= end.getY(); j++) {
var cell = new Rectangle.Float(i - 0.5f, j - 0.5f, 1, 1);
if(line.intersects(cell)) {
if(state.entities.blocksVision(new IntVector2(i, j))) {
throw new InvalidRequestException();
}
}
}
}
}
/**
* Applies an {@link Event} to a {@link GameState}.
* @param state The game state to apply to

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@ -0,0 +1,8 @@
package uulm.teamname.marvelous.gamelibrary.gamelogic;
import uulm.teamname.marvelous.gamelibrary.requests.Request;
/** Represents an exception thrown when a {@link Request} is invalid. */
public class InvalidRequestException extends Exception {
}