From e68298781b8adec491c605e7d29b8eecb5bdfcd5 Mon Sep 17 00:00:00 2001 From: punchready Date: Fri, 6 Aug 2021 15:26:54 +0200 Subject: [PATCH] fix: revert removing infinity stones from space stone teleportation as this is not possible to happen --- .../marvelous/gamelibrary/gamelogic/GameLogic.java | 9 --------- 1 file changed, 9 deletions(-) diff --git a/src/main/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameLogic.java b/src/main/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameLogic.java index 608c17a..46039c2 100644 --- a/src/main/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameLogic.java +++ b/src/main/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameLogic.java @@ -452,15 +452,6 @@ public class GameLogic { .withOriginField(data.originField) .withTargetField(data.targetField) .buildCharacterEvent()); - for(Entity entity: state.entities.findByPosition(data.targetField)) { - if(entity instanceof InfinityStone) { - result.add(new EventBuilder(EventType.DestroyedEntityEvent) - .withTargetField(data.targetField) - .withTargetEntity(entity.id) - .buildEntityEvent()); - break; //we should only have one entity per field anyways - } - } } case MindStone -> { EntityType target = data.originEntity.type == EntityType.P1 ? EntityType.P2 : EntityType.P1;