fix: resolve various casting and equality check mistakes
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e10fbb15eb
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e90b8f4562
@ -137,7 +137,7 @@ public class GameLogic {
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}
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}
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case RealityStone -> {
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if(data.originEntity == data.targetEntity) { // => place stone
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if(data.originEntity.equals(data.targetEntity)) { // => place stone
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if(state.entities.findByPosition(data.targetField).size() != 0) {
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throw new InvalidRequestException();
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}
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@ -170,7 +170,7 @@ public class GameLogic {
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case SoulStone -> {
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Character target = getCharacter(state, data.targetField, data.targetEntity);
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if(data.originEntity == data.targetEntity) {
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if(data.originEntity.equals(data.targetEntity)) {
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throw new InvalidRequestException();
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}
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@ -203,7 +203,7 @@ public class GameLogic {
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*/
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private static Character getCharacter(GameState state, IntVector2 position, EntityID entityID) throws InvalidRequestException {
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Entity entity = state.entities.findEntity(entityID);
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if(entity == null || entity.getPosition() != position || !(entity instanceof Character) || entity.id.type == EntityType.NPC) {
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if(entity == null || !entity.getPosition().equals(position) || !(entity instanceof Character) || entity.id.type == EntityType.NPC) {
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throw new InvalidRequestException();
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}
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try {
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@ -217,7 +217,7 @@ public class GameLogic {
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* Verifies that a {@link Character} has a turn.
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*/
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private static void requireTurn(GameState state, Character entity) throws InvalidRequestException {
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if(entity.id != state.activeCharacter) {
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if(!entity.id.equals(state.activeCharacter)) {
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throw new InvalidRequestException();
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}
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}
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@ -505,15 +505,19 @@ public class GameLogic {
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}
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}
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case ConsumedAPEvent -> {
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CharacterEvent data = (CharacterEvent)event;
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EntityEvent data = (EntityEvent)event;
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((Character)state.entities.findEntity(data.targetEntity)).ap.decreaseValue(data.amount);
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}
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case ConsumedMPEvent -> {
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CharacterEvent data = (CharacterEvent)event;
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EntityEvent data = (EntityEvent)event;
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if(data.targetEntity.type != EntityType.NPC) {
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((Character)state.entities.findEntity(data.targetEntity)).mp.decreaseValue(data.amount);
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}else {
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((NPC)state.entities.findEntity(data.targetEntity)).mp.decreaseValue(data.amount);
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}
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}
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case TurnEvent -> {
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GameEvent data = (GameEvent)event;
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@ -537,6 +541,17 @@ public class GameLogic {
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case MoveEvent -> {
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CharacterEvent data = (CharacterEvent)event;
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if(data.originEntity.type != EntityType.NPC) {
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Character target = (Character)state.entities.findEntity(data.originEntity);
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for(Entity entity: state.entities.findByPosition(data.targetField)) {
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if(entity instanceof InfinityStone) {
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target.inventory.addStone(((InfinityStone)entity).type);
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state.winConditions.updateValue(target.id.type, WinCondition.MaxStones, target.inventory.getSize());
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}
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}
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target.setPosition(data.targetField);
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}else {
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NPC target = (NPC)state.entities.findEntity(data.originEntity);
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for(Entity entity: state.entities.findByPosition(data.targetField)) {
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if(entity instanceof InfinityStone) {
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@ -547,6 +562,7 @@ public class GameLogic {
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}
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target.setPosition(data.targetField);
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}
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}
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case UseInfinityStoneEvent -> {
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state.stoneCooldown.setCooldown(((CharacterEvent)event).stoneType);
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}
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@ -716,7 +732,9 @@ public class GameLogic {
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* @return The list of resulting {@link Event Events}
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*/
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protected static ArrayList<Event> startRound(GameState state) {
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return handleRoundStart(state);
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ArrayList<Event> result = handleRoundStart(state);
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result.addAll(handleTurnStart(state));
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return result;
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}
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/**
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@ -29,7 +29,6 @@ public class JSON {
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* or an empty {@link Optional} if the deserialization failed
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*/
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public Optional<BasicMessage> parse(String input) {
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BasicMessage result = null;
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try {
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return Optional.of(mapper.readValue(input, BasicMessage.class));
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} catch (JsonProcessingException e) {
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