fix: add missing check to reality stone
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		@ -139,7 +139,19 @@ public class GameLogic {
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                            requireLineOfSight(state, data.originField, data.targetField);
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					                            requireLineOfSight(state, data.originField, data.targetField);
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                        }
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					                        }
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                        case RealityStone -> {
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					                        case RealityStone -> {
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                            // no check done
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					                            boolean rock = false;
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					                            boolean empty = true;
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					                            for(Entity entity: state.entities.findByPosition(data.targetField)) {
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					                                if(entity.id.type == EntityType.Rocks) {
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					                                    rock = true;
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					                                    break;
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					                                }else {
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					                                    empty = false;
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					                                }
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					                            }
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					                            if(!empty && !rock) {
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					                                throw new InvalidRequestException("Using reality stone on non-free field without a rock");
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					                            }
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                        }
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					                        }
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                        case PowerStone -> {
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					                        case PowerStone -> {
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                            Character target = getCharacter(state, data.targetField, data.targetEntity);
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					                            Character target = getCharacter(state, data.targetField, data.targetEntity);
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