fix: add missing check to reality stone
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@ -139,7 +139,19 @@ public class GameLogic {
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requireLineOfSight(state, data.originField, data.targetField);
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}
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case RealityStone -> {
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// no check done
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boolean rock = false;
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boolean empty = true;
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for(Entity entity: state.entities.findByPosition(data.targetField)) {
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if(entity.id.type == EntityType.Rocks) {
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rock = true;
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break;
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}else {
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empty = false;
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}
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}
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if(!empty && !rock) {
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throw new InvalidRequestException("Using reality stone on non-free field without a rock");
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}
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}
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case PowerStone -> {
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Character target = getCharacter(state, data.targetField, data.targetEntity);
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