fix: resolve various issues with ai, cloning and turn order handling
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@ -39,9 +39,7 @@ class AITest extends BaseGameLogicTest {
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void main() throws InterruptedException {
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serverSend(server.startGame(player1Selection, player2Selection).toArray(new Event[0]));
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Thread.sleep(1000);
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System.out.println(server.toString());
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Thread.sleep(10000);
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}
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private void clientSend(Request[] requests) {
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@ -17,7 +17,7 @@ public class BaseGameLogicTest {
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protected static final ArrayList<Integer> player2Selection = new ArrayList<>();
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protected static void generate() {
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partyConfig.maxRounds = 100;
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partyConfig.maxRounds = 50;
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partyConfig.mindStoneCD = 2;
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partyConfig.powerStoneCD = 3;
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partyConfig.realityStoneCD = 4;
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