fix: resolve various issues with ai, cloning and turn order handling
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cd992b0fa6
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f2a961d159
@ -1,9 +1,6 @@
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package uulm.teamname.marvelous.gamelibrary.entities;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.Objects;
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import java.util.*;
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/** Represents an inventory of 6 slots of {@link StoneType StoneTypes} that can be manipulated. */
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public class Inventory implements Iterable<StoneType> {
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@ -85,12 +82,12 @@ public class Inventory implements Iterable<StoneType> {
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* @return The array of stones the inventory has
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*/
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public StoneType[] getStonesAsArray() {
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var toReturn = new StoneType[content.size()];
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var iterator = content.iterator();
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for (int i = 0; i < content.size(); i++) {
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toReturn[i] = iterator.next();
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StoneType[] result = new StoneType[content.size()];
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int i = 0;
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for(StoneType stone: content) {
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result[i++] = stone;
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}
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return toReturn;
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return result;
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}
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/**
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@ -60,7 +60,7 @@ public class EntityManager {
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if(entity.id.isSameType(EntityType.Rocks)) {
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usedRockSlots.add(entity.id.id);
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}
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entities.add(entity);
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entities.add(entity.clone());
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}
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/**
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@ -69,7 +69,7 @@ public class EntityManager {
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*/
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void addEntities(Entity... entities) {
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for(Entity e: entities) {
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this.addEntity(e);
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this.addEntity(e.clone());
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}
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}
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@ -89,18 +89,13 @@ public class EntityManager {
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* @param entityid The {@link EntityID} of the {@link Entity} to remove
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*/
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boolean removeEntity(EntityID entityid) {
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Entity entity = findEntity(entityid);
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if(entity != null) {
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return entities.remove(entity);
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}else {
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return false;
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}
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return entities.removeIf(e -> e.id.equals(entityid));
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}
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/**
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* Finds an entity with an {@link EntityID}.
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* @param id The id to search for
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* @return The found {@link Entity} or null if none found
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* @return The found {@link Entity} or {@code null} if none found
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*/
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public Entity findEntity(EntityID id) {
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for(Entity entity: entities) {
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@ -1,5 +1,6 @@
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package uulm.teamname.marvelous.gamelibrary.gamelogic;
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import org.tinylog.Logger;
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import uulm.teamname.marvelous.gamelibrary.ArrayTools;
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import uulm.teamname.marvelous.gamelibrary.IntVector2;
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import uulm.teamname.marvelous.gamelibrary.config.FieldType;
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@ -187,7 +188,7 @@ public class GameLogic {
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}
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}
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}catch(InvalidRequestException exception) {
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System.out.println("Request denied: " + exception.getMessage());
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Logger.debug("Request denied: " + exception.getMessage());
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return false;
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}catch(Exception ignored) {
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return false;
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@ -332,7 +333,6 @@ public class GameLogic {
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if(target.hp.getValue() <= data.value) {
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List<StoneType> stones = Arrays.asList(target.inventory.getStonesAsArray());
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target.inventory.clear();
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Collections.shuffle(stones); // required by documents
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for(StoneType stone: stones) {
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@ -504,6 +504,7 @@ public class GameLogic {
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EntityType opposing = target.id.type == EntityType.P1 ? EntityType.P2 : EntityType.P1;
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state.winConditions.increaseValue(opposing, WinCondition.TotalDamage, data.amount);
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if(!target.isAlive()) {
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target.inventory.clear();
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state.winConditions.increaseValue(opposing, WinCondition.TotalKnockouts, 1);
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}
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@ -716,7 +717,7 @@ public class GameLogic {
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* @return The list of resulting {@link Event Events}
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*/
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protected static ArrayList<Event> startGame(GameState state, ArrayList<Integer> selectedCharacters1, ArrayList<Integer> selectedCharacters2) {
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System.out.println("Starting game");
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Logger.trace("Starting game");
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ArrayList<Event> result = new ArrayList<>();
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@ -823,7 +824,11 @@ public class GameLogic {
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continue;
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}
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Character character = ((Character)state.entities.findEntity(id));
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Entity found = state.entities.findEntity(id);
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if(found == null) {
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continue;
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}
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Character character = ((Character)found);
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if(character.isAlive()){
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anyAlive = true;
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@ -868,8 +873,6 @@ public class GameLogic {
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* @return The list of resulting {@link Event Events}
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*/
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private static ArrayList<Event> handleRoundStart(GameState state) {
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System.out.println("Starting round " + (state.roundNumber + 1));
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ArrayList<Event> result = new ArrayList<>();
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state.roundNumber++;
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@ -898,7 +901,11 @@ public class GameLogic {
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Collections.shuffle(state.turnOrder);
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for (EntityID id: state.turnOrder) {
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if(id.type == EntityType.NPC || revived.contains(id) || ((Character)state.entities.findEntity(id)).isAlive()){
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Entity found = state.entities.findEntity(id);
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if(found == null) {
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continue;
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}
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if(id.type == EntityType.NPC || revived.contains(id) || ((Character)found).isAlive()){
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state.activeCharacter = id;
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break;
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}else { // again send empty turns for knocked out characters
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@ -973,6 +980,9 @@ public class GameLogic {
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ArrayList<IntVector2> targetOptions = new ArrayList<>();
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int lowest = -1;
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for(EntityID id: state.turnOrder) {
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if(id.type == EntityType.NPC) {
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continue;
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}
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Character character = (Character)state.entities.findEntity(id);
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characters.add(character);
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@ -1037,6 +1047,9 @@ public class GameLogic {
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int maxMP = -1;
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for(EntityID id: state.turnOrder) {
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if(id.type == EntityType.NPC) {
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continue;
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}
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Character character = (Character)state.entities.findEntity(id);
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if(character.mp.getMax() > maxMP) {
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@ -1095,7 +1108,7 @@ public class GameLogic {
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ArrayList<IntVector2> path = GameLogic.Bresenham4Connected(thanos.getPosition(), picked);
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int mp = thanos.mp.getValue();
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int mp = thanos.mp.getMax();
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if(mp <= 0) {
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return result;
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@ -1145,6 +1158,10 @@ public class GameLogic {
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break;
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}
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if(entity instanceof InfinityStone) {
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result.add(new EventBuilder(EventType.DestroyedEntityEvent)
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.withTargetEntity(entity.id)
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.withTargetField(pos)
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.buildEntityEvent());
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break;
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}
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}
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@ -1162,10 +1179,14 @@ public class GameLogic {
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if(id.type == EntityType.NPC) {
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continue;
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}
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Entity found = state.entities.findEntity(id);
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if(found == null) {
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continue;
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}
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if(rand.nextBoolean()) {
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result.add(new EventBuilder(EventType.DestroyedEntityEvent)
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.withTargetEntity(id)
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.withTargetField(state.entities.findEntity(id).getPosition())
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.withTargetField(found.getPosition())
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.buildEntityEvent());
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}
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}
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@ -1204,7 +1225,7 @@ public class GameLogic {
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* @return The list of resulting {@link Event Events}
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*/
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private static ArrayList<Event> handlePlayerWin(GameState state, EntityType winner) {
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System.out.println("Player " + winner + " won");
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Logger.trace("Player " + winner + " won");
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ArrayList<Event> result = new ArrayList<>();
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@ -142,6 +142,7 @@ class GameState {
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sb.append("T");
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}
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}
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sb.append(entities.get(0).id.equals(activeCharacter) ? "'" : " ");
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}
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case P1, P2 -> {
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if(((Character)entities.get(0)).isAlive()) {
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@ -149,6 +150,7 @@ class GameState {
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}else {
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sb.append("x");
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}
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sb.append(entities.get(0).id.equals(activeCharacter) ? "'" : " ");
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}
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case Rocks -> {
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sb.append("O ");
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@ -39,9 +39,7 @@ class AITest extends BaseGameLogicTest {
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void main() throws InterruptedException {
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serverSend(server.startGame(player1Selection, player2Selection).toArray(new Event[0]));
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Thread.sleep(1000);
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System.out.println(server.toString());
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Thread.sleep(10000);
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}
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private void clientSend(Request[] requests) {
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@ -17,7 +17,7 @@ public class BaseGameLogicTest {
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protected static final ArrayList<Integer> player2Selection = new ArrayList<>();
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protected static void generate() {
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partyConfig.maxRounds = 100;
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partyConfig.maxRounds = 50;
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partyConfig.mindStoneCD = 2;
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partyConfig.powerStoneCD = 3;
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partyConfig.realityStoneCD = 4;
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