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b20b428705
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fix: remove major flaw in state manipulation
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2021-06-04 06:41:59 +02:00 |
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4eb71fa972
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feat: add description to request denial error
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2021-06-04 05:47:32 +02:00 |
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e90b8f4562
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fix: resolve various casting and equality check mistakes
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2021-06-04 05:14:00 +02:00 |
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e10fbb15eb
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fix: make IntVector2 not return references
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2021-06-04 05:13:37 +02:00 |
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27adfd1b6f
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feat: respectfully add NPC deserializing
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2021-06-04 04:45:25 +02:00 |
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1525fe9a41
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refactor: generated toString for requests
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2021-06-03 23:51:10 +02:00 |
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78d3fb84d0
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refactor: changed AssignmentEnum's name to ParticipantType
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2021-06-03 23:38:43 +02:00 |
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d4e0ed23bc
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fix: rollback ArrayTools because less is more
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2021-06-03 23:15:29 +02:00 |
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77ce96dba1
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feat: changed JSON return types to optionals
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2021-06-03 23:08:01 +02:00 |
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445bde1105
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feat: added (mostly redundant) Json annotations to Events and Requests
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2021-06-03 22:58:25 +02:00 |
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cef69473c7
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refactor: divided messages into server and client packages
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2021-06-03 22:22:23 +02:00 |
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4823803e85
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refactor: refactored JSON class for new messages
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2021-06-03 22:18:48 +02:00 |
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0770c134a1
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fix: fixed BasicMessage json so that it works now
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2021-06-03 22:16:14 +02:00 |
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670a27d3ef
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fix: added missing maxRoundTime to PartyConfig
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2021-06-03 22:15:22 +02:00 |
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c2e22e5374
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feat: defined property order of GameStructure message
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2021-06-03 22:14:53 +02:00 |
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4354adda2a
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fix: fixed proper serialization of MoveEvents
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2021-06-03 22:14:16 +02:00 |
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e0258b5dc8
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doc: fixed typo in javadoc of buildCharacterRequest
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2021-06-03 21:40:36 +02:00 |
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57c27de006
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fix: fixed wrong JSON key in EventDeserializer
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2021-06-03 21:37:11 +02:00 |
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3e02d86700
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fix: fixed typo in json annotations of BasicMessage
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2021-06-03 20:53:46 +02:00 |
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de6e9abfd7
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refactor: fixing codestyle and improving codequality
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2021-06-03 19:33:14 +02:00 |
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29f5eed2fb
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refactor: code cleanup
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2021-06-03 19:22:32 +02:00 |
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4c33e824f9
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feat: implemented (this time actually) proper message deserialization
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2021-06-03 19:13:40 +02:00 |
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429cdd2e42
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refactor: generated equals ... toString for configs
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2021-06-03 19:13:21 +02:00 |
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b8e13f295c
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fix: fixed wrong Variable type in GameAssignmentMessage
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2021-06-03 17:48:38 +02:00 |
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788591268c
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feat: implemented proper MessageDeserialization
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2021-06-03 17:37:44 +02:00 |
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99e1de14bc
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feat: completed MessageDeserializer
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2021-06-03 16:36:50 +02:00 |
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f3d3310e46
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fix: made Event/Request/ReconnectMessage subclasses of BasicMessage
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2021-06-03 16:36:40 +02:00 |
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dbc7264d5f
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fix: added JsonIgnore to EventMessage and RequestMessage variables
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2021-06-03 16:31:58 +02:00 |
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00fd033b61
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fix: changed visibility of message vars to public
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2021-06-03 16:20:23 +02:00 |
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3daef53f21
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feat: created classes for Login events
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2021-06-03 16:12:21 +02:00 |
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40a0a0c0c5
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refactor: moved MessageType
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2021-06-03 15:57:53 +02:00 |
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fa8d8fcd00
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fix: fixed several bugs in EventSerializer
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2021-06-03 15:57:23 +02:00 |
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f53a6502f4
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cleanup: optimize imports
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2021-06-03 04:19:10 +02:00 |
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d4a929878d
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refactor: reduce the type casting hell
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2021-06-03 04:18:16 +02:00 |
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5a90056cd8
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fix: remove ConsumedMP- and ConsumedAPEvents before TurnEvent for standard compatibility
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2021-06-03 04:14:33 +02:00 |
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bc6846b5b1
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refactor: move GameInstance.toString implementation to GameState
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2021-06-03 04:06:20 +02:00 |
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2fb5a29633
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cleanup: optimize imports
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2021-06-03 03:57:20 +02:00 |
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f9837b4c28
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cleanup: improve javadoc comments
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2021-06-03 03:54:18 +02:00 |
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f323873b39
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cleanup: improve JSON class code
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2021-06-03 03:46:58 +02:00 |
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09d798f37f
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refactor: introduce utils method for converting arrays into arraylists and make methods accessible with either
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2021-06-03 03:33:20 +02:00 |
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614b33adff
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refactor: use isAlive instead of hp.getValue
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2021-06-03 03:15:05 +02:00 |
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00eb5e21f3
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fix: make characters drop their inventory on knockout
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2021-06-03 03:06:21 +02:00 |
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7cd99495ba
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fix: clamp stats between 0 and max value
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2021-06-03 03:05:59 +02:00 |
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1601a2560d
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feat: add support for the GamestateEvent in applyEvent
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2021-06-03 02:51:44 +02:00 |
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c990356da0
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fix: include knocked out characters in TurnEvent for standard compatibility
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2021-06-03 02:37:03 +02:00 |
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cc4c5ba8cb
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fix: include NPCs in RoundSetupEvent and TurnEvent for standard compatibility
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2021-06-03 02:30:25 +02:00 |
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dd3201dfd2
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feat: add method to end the current turn
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2021-06-03 02:21:12 +02:00 |
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3bb6d81b27
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refactor: restructure code and fix some events not being applied
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2021-06-03 02:19:10 +02:00 |
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e0af4cf01c
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fix: minor bugfixes and standard compatibility
|
2021-06-03 01:39:36 +02:00 |
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19f6695ba8
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feat: added exception if a deserialized character is non-existent
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2021-06-02 16:29:48 +02:00 |
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e54ce32626
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fix: added missing name field to EntitySerializer
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2021-06-02 16:29:24 +02:00 |
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b9bf930d6c
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feat: added JsonSerializer to Event
|
2021-06-02 16:28:42 +02:00 |
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ea3d51c408
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refactor: moved config and messages out of JSON
|
2021-06-02 16:28:19 +02:00 |
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b13a7db67b
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feat: implemented proper CharacterConfig json stuff
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2021-06-02 16:10:35 +02:00 |
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ea6a178c82
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feat: completed EventSerializer
|
2021-06-02 00:34:51 +02:00 |
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f184c6b3b9
|
refactor: deleted unused NotificationEvent
|
2021-06-02 00:15:09 +02:00 |
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|
9d5484966e
|
fix: fix thanos' mp handling
|
2021-06-01 19:45:18 +02:00 |
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71fc0893a8
|
refactor: utilize NPCType
|
2021-06-01 19:33:48 +02:00 |
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e88476eb10
|
cleanup: optimize imports, remove unused code, fix warnings
|
2021-06-01 19:26:29 +02:00 |
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|
4d467d6d95
|
fix: destroy infinity stone entities if picked up
|
2021-06-01 19:16:57 +02:00 |
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|
850c46c6e1
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feat: add thanos' ai
|
2021-06-01 19:14:44 +02:00 |
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|
2f45e2b772
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feat: add 4-connected Bresenham pathfinding algorithm
|
2021-06-01 18:30:32 +02:00 |
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|
8e6f61a665
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fix: add missing checks to game logic and fix events not being applied
|
2021-06-01 17:59:45 +02:00 |
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|
9c2c814e98
|
cleanup: optimize imports
|
2021-06-01 17:19:48 +02:00 |
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|
5984e40384
|
fix: improve rasterization and tests
|
2021-06-01 17:15:44 +02:00 |
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|
0572450ced
|
refactor: changed returnType of checkRequestsAndApply to list
|
2021-06-01 16:53:45 +02:00 |
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|
141469c11f
|
refactor: changed returnType of checkRequestAndApply to optional
|
2021-06-01 16:34:08 +02:00 |
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|
842db2439a
|
breaking: remove observable pattern, make methods return events directly
|
2021-06-01 15:43:04 +02:00 |
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|
4802b0113d
|
feat: implemented NPC serialization properly
|
2021-06-01 14:04:50 +02:00 |
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|
6c06beb366
|
fix: that's not supposed to be in there
|
2021-06-01 00:52:24 +02:00 |
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|
787ba7d38e
|
fix: naming and field occupation during game initialization
|
2021-06-01 00:48:49 +02:00 |
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|
bfe7b10169
|
feat: implemented EntitySerializer and partial test
|
2021-06-01 00:42:54 +02:00 |
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|
ad9d314b6b
|
refactor: removed unused imports in JSON
|
2021-06-01 00:42:46 +02:00 |
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|
23777bad33
|
refactor: extracted SerializedEntityType enum
|
2021-06-01 00:33:43 +02:00 |
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|
20f014209a
|
feat: added inventory method to get inventory as array
|
2021-06-01 00:33:43 +02:00 |
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|
bccffad8f0
|
fix: more code is apparently better
|
2021-06-01 00:32:07 +02:00 |
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|
d080fff5d3
|
refactor: arranged de/serializers into packages
|
2021-05-31 23:38:22 +02:00 |
|
|
852c85df08
|
feat: partial rewrite of JSON wit support for CharacterConfig
|
2021-05-31 23:25:41 +02:00 |
|
|
c8d34fcc97
|
feat: implemented config-based character deserialization
|
2021-05-31 23:25:41 +02:00 |
|
|
fa6207e47d
|
feat: characterConfig now has a HashMap for values
|
2021-05-31 23:25:41 +02:00 |
|
|
9a9fe4ae97
|
feat: add thanos into the handling
|
2021-05-31 22:54:13 +02:00 |
|
|
1ba5410fd6
|
fix: improve the terrible rasterization code
|
2021-05-31 22:50:44 +02:00 |
|
|
4b794e99e9
|
feat: add proper game initialization
|
2021-05-31 21:37:18 +02:00 |
|
|
184c839c3a
|
fix: utilize config in GameLogic
|
2021-05-31 18:30:26 +02:00 |
|
|
7c36ea5c5c
|
fix: add configs to GameInstance and fix GameState snapshots
|
2021-05-31 18:07:53 +02:00 |
|
|
488b18b40c
|
fix: make configuration class names consistent
|
2021-05-31 17:51:57 +02:00 |
|
|
d09a733f2a
|
feat: add CharacterConfig
|
2021-05-31 17:50:15 +02:00 |
|
|
213955bc37
|
fix: reset turnCount at the beginning of a new round
|
2021-05-31 17:37:37 +02:00 |
|
|
e6dc10e3f5
|
feat: implemented proper Request serialization
|
2021-05-30 18:07:28 +02:00 |
|
|
2ff309500e
|
feat: implemented proper stringify in the JSON class, and changed ObjectMapper to static
|
2021-05-30 18:06:18 +02:00 |
|
|
d2216f190a
|
feat: removed ObjectMapper in deserializers, and replaced it with context-based mapping
|
2021-05-30 17:22:02 +02:00 |
|
|
9192677ca1
|
fix: corrected JSON property order of CharacterRequest
|
2021-05-30 17:03:29 +02:00 |
|
|
27c3d6554a
|
fix: fixed JSON mapping of requestTypes
|
2021-05-30 17:01:48 +02:00 |
|
|
cb0f2cae13
|
feat: optimized IntVector2Deserializer
|
2021-05-30 17:01:27 +02:00 |
|
|
d0829f3948
|
feat: implemented proper deserialization for EntityID and IntVector2
|
2021-05-30 17:00:59 +02:00 |
|
|
a25231fb3e
|
fix: fixed bugs in RequestDeserializer, and wrote Proptests for it
|
2021-05-28 16:20:40 +02:00 |
|
|
da1d72d61a
|
refactor: nicer enum arrangement of RequestTypes
|
2021-05-28 16:20:22 +02:00 |
|
|
b871b4d3a4
|
refactor: split MessageStructure into multiple messages, as a starting point for proper implementation of the login standard
|
2021-05-28 14:51:17 +02:00 |
|
|
a92f437412
|
feat: completed RequestDeserializer
|
2021-05-28 14:50:38 +02:00 |
|
|
0696176609
|
fix: allow EndRoundRequest event
|
2021-05-27 18:02:30 +02:00 |
|