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adb0a49711
...
3070b9864c
12
build.gradle
12
build.gradle
@ -18,9 +18,9 @@ test {
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}
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dependencies {
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implementation 'com.fasterxml.jackson.core:jackson-core:2.12.4'
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implementation 'com.fasterxml.jackson.core:jackson-annotations:2.12.4'
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implementation 'com.fasterxml.jackson.core:jackson-databind:2.12.4'
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implementation "com.fasterxml.jackson.core:jackson-core:2.12.3"
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implementation "com.fasterxml.jackson.core:jackson-annotations:2.12.3"
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implementation "com.fasterxml.jackson.core:jackson-databind:2.12.3"
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implementation "org.hibernate.validator:hibernate-validator:7.0.1.Final"
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implementation "org.glassfish:jakarta.el:4.0.1"
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@ -28,10 +28,10 @@ dependencies {
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implementation "org.tinylog:tinylog-api:2.4.0-M1"
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implementation "org.tinylog:tinylog-impl:2.4.0-M1"
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testImplementation 'net.jqwik:jqwik:1.5.3'
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testImplementation "net.jqwik:jqwik:1.5.1"
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testImplementation "org.junit.jupiter:junit-jupiter-api:5.8.0-M1"
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testImplementation 'org.mockito:mockito-core:3.11.2'
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testImplementation 'org.assertj:assertj-core:3.20.2'
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testImplementation "org.mockito:mockito-core:3.+"
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testImplementation "org.assertj:assertj-core:3.19.0"
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testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.8.0-M1"
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}
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@ -27,7 +27,7 @@ public class GameLogic {
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* Checks a {@link Request} for validity for a {@link GameState}.
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* @param state The game state to check on
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* @param request The request to validate
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* @return Whether the request is valid
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* @return Whether or not the request is valid
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*/
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protected static boolean checkRequest(GameState state, Request request) {
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try {
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@ -36,20 +36,15 @@ public class GameLogic {
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CharacterRequest data = (CharacterRequest)request;
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Character origin = getCharacter(state, data.originField, data.originEntity);
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Entity target = getAttackable(state, data.targetField, data.targetEntity);
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Character target = getCharacter(state, data.targetField, data.targetEntity);
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requireTurn(state, origin);
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requireOppositeTeam(origin, target);
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requireAlive(origin);
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requireAlive(target);
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requireAP(origin, 1);
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if(target instanceof Character) {
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Character targetCharacter = (Character)target;
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requireOppositeTeam(origin, targetCharacter);
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requireAlive(targetCharacter);
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}
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if(request.type == RequestType.MeleeAttackRequest) {
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if(origin.meleeDamage != data.value) {
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throw new InvalidRequestException("Invalid melee damage");
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@ -188,22 +183,6 @@ public class GameLogic {
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return false;
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}
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/**
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* Retrieves an attack-able Entity ({@link Character} or {@link Rock}) for a {@link Request}.
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* @param state The game state to use
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* @param position The requested position
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* @param entityID The requested {@link EntityID}
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* @return The found entity
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* @throws InvalidRequestException if the entity is invalid or not found
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*/
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private static Entity getAttackable(GameState state, IntVector2 position, EntityID entityID) throws InvalidRequestException {
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Entity entity = state.entities.findEntity(entityID);
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if(entity == null || !entity.getPosition().equals(position) || (!(entity instanceof Character) && !(entity instanceof Rock)) || entity.id.type == EntityType.NPC) {
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throw new InvalidRequestException("Invalid target character or rock");
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}
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return entity;
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}
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/**
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* Retrieves a {@link Character} for a {@link Request}.
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* @param state The game state to use
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@ -336,34 +315,23 @@ public class GameLogic {
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.withAmount(data.value)
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.buildEntityEvent());
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Entity targetEntity = state.entities.findEntity(data.targetEntity);
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if(targetEntity instanceof Character) {
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Character target = (Character)targetEntity;
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if(target.hp.getValue() <= data.value) {
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Character target = (Character)state.entities.findEntity(data.targetEntity);
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if(target.hp.getValue() <= data.value) {
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List<StoneType> stones = Arrays.asList(target.inventory.getStonesAsArray());
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Collections.shuffle(stones); // required by documents
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List<StoneType> stones = Arrays.asList(target.inventory.getStonesAsArray());
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Collections.shuffle(stones); // required by documents
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ArrayList<IntVector2> used = new ArrayList<>();
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for(StoneType stone: stones) {
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ArrayList<IntVector2> options = getFreeNeighbour(state, target.getPosition(), used);
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IntVector2 picked = options.get(rand.nextInt(options.size()));
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used.add(picked);
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result.add(new EventBuilder(EventType.SpawnEntityEvent)
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.withEntity(new InfinityStone(
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new EntityID(EntityType.InfinityStones, stone.getID()),
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picked,
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stone
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))
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.buildEntityEvent());
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}
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}
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}else if(targetEntity instanceof Rock) {
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Rock target = (Rock)targetEntity;
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if(target.getHp() <= data.value) {
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result.add(new EventBuilder(EventType.DestroyedEntityEvent)
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.withTargetField(data.targetField)
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.withTargetEntity(target.id)
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ArrayList<IntVector2> used = new ArrayList<>();
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for(StoneType stone: stones) {
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ArrayList<IntVector2> options = getFreeNeighbour(state, target.getPosition(), used);
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IntVector2 picked = options.get(rand.nextInt(options.size()));
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used.add(picked);
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result.add(new EventBuilder(EventType.SpawnEntityEvent)
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.withEntity(new InfinityStone(
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new EntityID(EntityType.InfinityStones, stone.getID()),
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picked,
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stone
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))
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.buildEntityEvent());
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}
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}
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@ -558,26 +526,19 @@ public class GameLogic {
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case TakenDamageEvent -> {
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EntityEvent data = (EntityEvent)event;
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Entity targetEntity = state.entities.findEntity(data.targetEntity);
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Character target = (Character)state.entities.findEntity(data.targetEntity);
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target.hp.decreaseValue(data.amount);
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if(targetEntity instanceof Character) {
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Character target = (Character)targetEntity;
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target.hp.decreaseValue(data.amount);
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EntityType opposing = target.id.type == EntityType.P1 ? EntityType.P2 : EntityType.P1;
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state.winConditions.increaseValue(opposing, WinCondition.TotalDamage, data.amount);
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if(!target.isAlive()) {
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target.inventory.clear();
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state.winConditions.increaseValue(opposing, WinCondition.TotalKnockouts, 1);
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}
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EntityType opposing = target.id.type == EntityType.P1 ? EntityType.P2 : EntityType.P1;
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state.winConditions.increaseValue(opposing, WinCondition.TotalDamage, data.amount);
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if(!target.isAlive()) {
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target.inventory.clear();
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state.winConditions.increaseValue(opposing, WinCondition.TotalKnockouts, 1);
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}
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if(state.activeCharacter != null && state.activeCharacter.type == EntityType.NPC && state.activeCharacter.id == NPCType.Thanos.getID()) {
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NPC thanos = (NPC)state.entities.findEntity(state.activeCharacter);
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target.inventory.transfer(thanos.inventory);
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}
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}else if(targetEntity instanceof Rock) {
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Rock target = (Rock)targetEntity;
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target.decreaseHp(data.amount);
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if(state.activeCharacter != null && state.activeCharacter.type == EntityType.NPC && state.activeCharacter.id == NPCType.Thanos.getID()) {
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NPC thanos = (NPC)state.entities.findEntity(state.activeCharacter);
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target.inventory.transfer(thanos.inventory);
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}
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}
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case ConsumedAPEvent -> {
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