package uulm.teamname.marvelous.gamelibrary.gamelogic; import uulm.teamname.marvelous.gamelibrary.Tuple; import uulm.teamname.marvelous.gamelibrary.events.Event; import uulm.teamname.marvelous.gamelibrary.requests.Request; import java.util.ArrayList; import java.util.HashMap; /** Contains game logic handling. */ class GameLogic { /** * Produces resulting {@link Event}s from a given {@link Request} independently of any {@link GameState}. * @return The list of resulting events */ public static ArrayList executeRequest(Request request) { ArrayList result = new ArrayList(); //TODO: implement GameLogic.executeRequest /* Example Code: switch (event.type) { case EventType.MeleeAttack: result.add(Event.Construct(EventType.APReduced, event.sourceEntity, event.ap)); result.add(Event.Construct(EventType.DamageTaken, event.targetEntity, event.value)); break; } */ return result; } /** * Checks a {@link Request} for validity for a {@link GameState}. * @param state The game state to check on * @param request The request to validate * @return Whether or not the request is valid */ public static boolean checkRequest(GameState state, Request request) { //TODO: implement GameLogic.checkRequest return false; } /** * Applies an {@link Event} to a {@link GameState}. * @param state The game state to apply to * @param event The event to apply */ public static void applyEvent(GameState state, Event event) { //TODO: implement GameLogic.applyEvent } /** * Checks a {@link GameState} for the current overtime win condition. * @param state The game state to check * @return The {@link ParticipantType} that is currently winning the game according to overtime ruling */ public static ParticipantType checkWinConditions(GameState state) { //TODO: GameLogic.checkWinConditions is kind of ugly Tuple player1; Tuple player2; int value1; int value2; for(WinCondition condition: WinCondition.values()) { player1 = new Tuple(ParticipantType.Player1, condition); player2 = new Tuple(ParticipantType.Player2, condition); value1 = 0; value2 = 0; if(state.winConditions.containsKey(player1)) { value1 = state.winConditions.get(player1); } if(state.winConditions.containsKey(player2)) { value2 = state.winConditions.get(player2); } if(value1 > value2) { return ParticipantType.Player1; } if(value2 > value1) { return ParticipantType.Player2; } } return ParticipantType.None; } }