package uulm.teamname.marvelous.gamelibrary.entities; import java.util.Objects; /** Represents a distinct identification for every {@link Entity} in a game. */ public class EntityID { /** The index of the entity */ public final int id; /** The type of the entity */ public final EntityType type; /** * Constructs a new {@link Entity}-{@link EntityID} based on the given index and {@link EntityType}. * @param type The type of the entity * @param id The index of the entity */ public EntityID(EntityType type, int id) { this.id = id; this.type = type; } /** * Checks if the id has the same {@link EntityType} as the given one. * @param other The type to compare to * @return Whether or not the id has the same type */ public boolean isSameType(EntityType other) { return type == other; } /** * Clones this entity id. * @return The cloned {@link EntityID} */ public EntityID clone() { return new EntityID(type, id); } /** * Serializes the id for debugging. * @return A debug string containing all the necessary information about the id */ public String toString() { return "["+type.toString()+":"+id+"]"; } @Override public boolean equals(Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; EntityID entityID = (EntityID) o; return id == entityID.id && type == entityID.type; } @Override public int hashCode() { return Objects.hash(id, type); } }