package uulm.teamname.marvelous.gamelibrary.entities; import uulm.teamname.marvelous.gamelibrary.IntVector2; /** Represents an infinity stone {@link Entity}. Can only exist on the map. */ public class InfinityStone extends Entity { /** The {@link StoneType} of the infinity stone. */ public final StoneType type; /** Constructs a new {@link InfinityStone}. * @param id The {@link EntityID} of the stone. * @param position The position of the stone. * @param type The {@link StoneType} of the stone. */ public InfinityStone(EntityID id, IntVector2 position, StoneType type) { super(id, position); this.type = type; } }