package uulm.teamname.marvelous.gamelibrary.gamelogic; import uulm.teamname.marvelous.gamelibrary.events.Event; import uulm.teamname.marvelous.gamelibrary.requests.Request; import java.util.ArrayDeque; import java.util.ArrayList; /** Represents manager for a game state. */ class GameStateManager { /** The managed {@link GameState}. */ private final GameState state; /** The queue of {@link Event}s to be applied during {@link Request} processing. */ private final ArrayDeque queue = new ArrayDeque(); /** Constructs a new {@link GameStateManager}. * @param state A reference to the state to be managed. */ public GameStateManager(GameState state) { this.state = state; } /** Checks a list of {@link Request}s for validity and optionally produces resulting {@link Event}s. * @param requests The requests to check. * @param apply True if resulting events should be stored for later application. */ public boolean processRequests(Request[] requests, boolean apply) { GameState snapshot = state.snapshot(); for(Request request: requests) { if (GameLogic.checkRequest(snapshot, request)) { ArrayList result = GameLogic.executeRequest(request); if(apply) { queue.addAll(result); } }else { queue.clear(); return false; } } return true; } /** Applies an array of {@link Event}s to the game state. * @param events The events to apply. */ public void applyEvents(Event[] events) { for(Event event: events) { GameLogic.applyEvent(state, event); } } /** Applies the result of the last processRequests call. * @return A list of applied events. */ public Event[] apply() { Event[] toReturn = new Event[queue.size()]; Event current; int i = 0; while ((current = queue.poll()) != null) { GameLogic.applyEvent(state, current); toReturn[i++] = current; } return toReturn; } }