package uulm.teamname.marvelous.gamelibrary.entities; import uulm.teamname.marvelous.gamelibrary.IntVector2; /** Represents a playable character inside a match. */ public class Character extends Entity { /** The name of the character */ public final String name; /** The hp stat of the character */ public final Stat hp; /** The mp stat of the character */ public final Stat mp; /** The ap stat of the character */ public final Stat ap; /** The ranged attack range of the character */ public final int attackRange; /** The ranged attack damage of the character */ public final int rangedDamage; /** The melee attack damage of the character */ public final int meleeDamage; /** The {@link Inventory} of the character */ public final Inventory inventory = new Inventory(); /** * Constructs a new {@link Character} with an empty inventory. * @param id The {@link EntityID} of the character * @param position The position of the character * @param name The name of the character * @param hp The maximum hp of the character * @param mp The maximum mp of the character * @param ap The maximum ap of the character * @param attackRange The ranged attack range of the character * @param rangedDamage The ranged damage of the character * @param meleeDamage The melee damage of the character */ public Character(EntityID id, IntVector2 position, String name, int hp, int mp, int ap, int attackRange, int rangedDamage, int meleeDamage) { super(id, position); this.name = name; this.hp = new Stat(StatType.HP, hp); this.mp = new Stat(StatType.MP, mp); this.ap = new Stat(StatType.AP, ap); this.attackRange = attackRange; this.rangedDamage = rangedDamage; this.meleeDamage = meleeDamage; } /** * Checks if the character is still alive. * @return Whether or not the characters hp is greater than 0 */ public boolean isAlive() { return hp.getValue() > 0; } }