package uulm.teamname.marvelous.gamelibrary.events; import uulm.teamname.marvelous.gamelibrary.entities.Entity; import uulm.teamname.marvelous.gamelibrary.entities.EntityID; /** Represents the game state event ({@link EventType#GameStateEvent}). */ public class GameStateEvent extends Event { public Entity[][] map; public EntityID[] turnOrder; public EntityID activeCharacter; public boolean winCondition; }