1201 lines
50 KiB
Java
1201 lines
50 KiB
Java
package uulm.teamname.marvelous.gamelibrary.gamelogic;
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import uulm.teamname.marvelous.gamelibrary.IntVector2;
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import uulm.teamname.marvelous.gamelibrary.entities.Character;
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import uulm.teamname.marvelous.gamelibrary.entities.*;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.events.*;
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import uulm.teamname.marvelous.gamelibrary.json.config.FieldType;
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import uulm.teamname.marvelous.gamelibrary.requests.CharacterRequest;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
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import java.awt.*;
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import java.awt.geom.Line2D;
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import java.awt.geom.Point2D;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.Random;
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/** Contains game logic handling. */
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class GameLogic {
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private static final Random rand = new Random();
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/**
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* Produces resulting {@link Event}s from a given {@link Request}.
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* @param state The game state to execute on
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* @param request The request to execute
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* @return The list of resulting events
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*/
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public static ArrayList<Event> executeRequest(GameState state, Request request) {
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ArrayList<Event> result = new ArrayList<>();
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switch(request.type) {
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case MeleeAttackRequest, RangedAttackRequest -> {
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CharacterRequest data = (CharacterRequest)request;
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result.add(new EventBuilder(request.type == RequestType.MeleeAttackRequest ? EventType.MeleeAttackEvent : EventType.RangedAttackEvent)
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.withOriginEntity(data.originEntity)
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.withTargetEntity(data.targetEntity)
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.withOriginField(data.originField)
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.withTargetField(data.targetField)
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.withAmount(data.value)
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.buildCharacterEvent());
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result.add(new EventBuilder(EventType.ConsumedAPEvent)
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.withTargetEntity(data.originEntity)
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.withTargetField(data.originField)
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.withAmount(1)
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.buildEntityEvent());
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result.add(new EventBuilder(EventType.TakenDamageEvent)
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.withTargetEntity(data.targetEntity)
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.withTargetField(data.targetField)
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.withAmount(data.value)
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.buildEntityEvent());
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}
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case MoveRequest -> {
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CharacterRequest data = (CharacterRequest)request;
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result.add(new EventBuilder(EventType.MoveEvent)
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.withOriginEntity(data.originEntity)
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.withOriginField(data.originField)
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.withTargetField(data.targetField)
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.buildCharacterEvent());
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result.add(new EventBuilder(EventType.ConsumedMPEvent)
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.withTargetEntity(data.originEntity)
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.withTargetField(data.targetField) //when this event gets handled, the character already moved to the target field
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.withAmount(1)
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.buildEntityEvent());
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for(Entity entity: state.entities.findByPosition(data.targetField)) {
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if(entity instanceof Character) {
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result.add(new EventBuilder(EventType.MoveEvent)
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.withOriginEntity(entity.id)
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.withOriginField(data.targetField)
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.withTargetField(data.originField)
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.buildCharacterEvent());
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break; //we should only have one entity per field anyways
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}else if(entity instanceof InfinityStone) {
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result.add(new EventBuilder(EventType.DestroyedEntityEvent)
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.withTargetField(data.targetField)
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.withTargetEntity(entity.id)
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.buildEntityEvent());
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break; //we should only have one entity per field anyways
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}
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}
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}
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case ExchangeInfinityStoneRequest, UseInfinityStoneRequest -> {
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CharacterRequest data = (CharacterRequest)request;
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result.add(new EventBuilder(request.type == RequestType.ExchangeInfinityStoneRequest ? EventType.ExchangeInfinityStoneEvent : EventType.UseInfinityStoneEvent)
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.withOriginEntity(data.originEntity)
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.withOriginField(data.originField)
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.withTargetEntity(data.targetEntity)
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.withTargetField(data.targetField)
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.withStoneType(data.stoneType)
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.buildCharacterEvent());
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result.add(new EventBuilder(EventType.ConsumedAPEvent)
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.withTargetEntity(data.originEntity)
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.withTargetField(data.originField)
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.withAmount(1)
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.buildEntityEvent());
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if(request.type == RequestType.UseInfinityStoneRequest) {
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switch(((CharacterRequest) request).stoneType) {
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case SpaceStone -> {
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result.add(new EventBuilder(EventType.MoveEvent)
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.withOriginEntity(data.originEntity)
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.withOriginField(data.originField)
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.withTargetField(data.targetField)
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.buildCharacterEvent());
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}
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case MindStone -> {
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EntityType target = data.originEntity.type == EntityType.P1 ? EntityType.P2 : EntityType.P1;
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for(IntVector2 pos: rasterize(data.originField, data.targetField, false, true)) {
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for(Entity entity: state.entities.findByPosition(pos)) {
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if(entity.id.isSameType(target)) {
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result.add(new EventBuilder(EventType.TakenDamageEvent)
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.withTargetEntity(entity.id)
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.withTargetField(pos)
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.withAmount(data.value)
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.buildEntityEvent());
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}
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}
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}
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}
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case RealityStone -> {
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if(data.originEntity == data.targetEntity) { // => place stone
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result.add(new EventBuilder(EventType.SpawnEntityEvent)
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.withTargetField(data.targetField)
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.withEntity(new Rock(new EntityID(EntityType.Rocks, state.entities.findFreeRockSlot()), data.targetField, 100))
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.buildEntityEvent());
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}else { // => destroy stone
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result.add(new EventBuilder(EventType.DestroyedEntityEvent)
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.withTargetField(data.targetField)
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.withTargetEntity(data.targetEntity)
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.buildEntityEvent());
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}
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}
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case PowerStone -> {
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Character origin = (Character)state.entities.findEntity(data.originEntity);
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int dmg = (int)Math.round(origin.hp.getValue() * 0.1);
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if(origin.hp.getValue() != 1 && dmg > 0) {
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result.add(new EventBuilder(EventType.TakenDamageEvent)
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.withTargetEntity(data.originEntity)
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.withTargetField(data.originField)
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.withAmount(dmg)
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.buildEntityEvent());
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}
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result.add(new EventBuilder(EventType.TakenDamageEvent)
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.withTargetEntity(data.targetEntity)
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.withTargetField(data.targetField)
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.withAmount(data.value)
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.buildEntityEvent());
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}
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case TimeStone -> {
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Character origin = (Character)state.entities.findEntity(data.originEntity);
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int ap = origin.ap.getMax() - origin.ap.getValue();
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if(ap < 0) {
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result.add(new EventBuilder(EventType.ConsumedAPEvent)
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.withTargetEntity(data.originEntity)
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.withTargetField(data.originField)
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.withAmount(ap)
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.buildEntityEvent());
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}
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int mp = origin.mp.getMax() - origin.mp.getValue();
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if(mp < 0) {
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result.add(new EventBuilder(EventType.ConsumedMPEvent)
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.withTargetEntity(data.originEntity)
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.withTargetField(data.originField)
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.withAmount(mp)
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.buildEntityEvent());
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}
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}
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case SoulStone -> {
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Character target = (Character)state.entities.findEntity(data.targetEntity);
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result.add(new EventBuilder(EventType.HealedEvent)
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.withTargetEntity(data.targetEntity)
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.withTargetField(data.targetField)
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.withAmount(target.hp.getMax())
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.buildEntityEvent());
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}
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}
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}
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}
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case EndRoundRequest -> {
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result.addAll(handleTurnEnd(state)); //why is it called end round request when it ends a turn...
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}
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case Req -> {
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result.add(buildGameStateEvent(state));
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}
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}
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return result;
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}
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/**
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* Builds a {@link EventType#GamestateEvent} for the given {@link GameState}.
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* @param state The game state to use
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* @return The resulting event
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*/
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public static Event buildGameStateEvent(GameState state) {
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return new EventBuilder(EventType.GamestateEvent)
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.withEntities(state.entities.export())
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.withTurnOrder(state.turnOrder.toArray(new EntityID[0]))
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.withMapSize(state.mapSize)
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.withActiveCharacter(state.activeCharacter)
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.withStoneCooldowns(state.stoneCooldown.export())
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.withWinCondition(state.won)
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.buildGameStateEvent();
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}
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/**
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* Checks a {@link Request} for validity for a {@link GameState}.
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* @param state The game state to check on
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* @param request The request to validate
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* @return Whether or not the request is valid
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*/
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public static boolean checkRequest(GameState state, Request request) {
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try {
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switch(request.type) {
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case MeleeAttackRequest, RangedAttackRequest -> {
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CharacterRequest data = (CharacterRequest)request;
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Character origin = getCharacter(state, data.originField, data.originEntity);
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Character target = getCharacter(state, data.targetField, data.targetEntity);
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requireTurn(state, origin);
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requireOppositeTeam(origin, target);
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requireAlive(origin);
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requireAlive(target);
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requireAP(origin, 1);
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if(request.type == RequestType.MeleeAttackRequest) {
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if(origin.meleeDamage != data.value) {
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throw new InvalidRequestException();
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}
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if(data.originField.distanceChebyshev(data.targetField) > 1) {
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throw new InvalidRequestException();
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}
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}else if(request.type == RequestType.RangedAttackRequest) {
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if(origin.rangedDamage != data.value) {
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throw new InvalidRequestException();
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}
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if(data.originField.distanceChebyshev(data.targetField) > origin.attackRange) {
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throw new InvalidRequestException();
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}
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if(data.originField.distanceChebyshev(data.targetField) <= 1) {
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throw new InvalidRequestException();
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}
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requireLineOfSight(state, data.originField, data.targetField);
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}
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return true;
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}
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case MoveRequest -> {
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CharacterRequest data = (CharacterRequest)request;
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Character origin = getCharacter(state, data.originField, data.originEntity);
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requireTurn(state, origin);
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requireAlive(origin);
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requireMP(origin, 1);
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verifyCoordinates(state, data.targetField);
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if(data.originField.distanceChebyshev(data.targetField) != 1) {
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throw new InvalidRequestException();
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}
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if(state.entities.blocksMovement(data.targetField)) {
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throw new InvalidRequestException();
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}
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return true;
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}
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case ExchangeInfinityStoneRequest -> {
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CharacterRequest data = (CharacterRequest)request;
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Character origin = getCharacter(state, data.originField, data.originEntity);
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Character target = getCharacter(state, data.targetField, data.targetEntity);
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requireTurn(state, origin);
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requireSameTeam(origin, target);
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requireAlive(origin);
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requireAlive(target);
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requireAP(origin, 1);
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requireInfinityStone(origin, data.stoneType);
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if(data.originField.distanceChebyshev(data.targetField) != 1) {
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throw new InvalidRequestException();
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}
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return true;
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}
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case UseInfinityStoneRequest -> {
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CharacterRequest data = (CharacterRequest)request;
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Character origin = getCharacter(state, data.originField, data.originEntity);
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requireTurn(state, origin);
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requireAlive(origin);
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requireAP(origin, 1);
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requireInfinityStone(origin, data.stoneType);
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if(state.stoneCooldown.onCooldown(data.stoneType)) {
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throw new InvalidRequestException();
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}
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switch(((CharacterRequest) request).stoneType) {
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case SpaceStone -> {
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verifyCoordinates(state, data.targetField);
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if(state.entities.blocksMovement(data.targetField)) {
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throw new InvalidRequestException();
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}
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}
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case MindStone -> {
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if(data.originField == data.targetField) {
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throw new InvalidRequestException();
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}
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if(data.value != state.partyConfig.mindStoneDMG) {
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throw new InvalidRequestException();
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}
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}
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case RealityStone -> {
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if(data.originEntity == data.targetEntity) { // => place stone
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if(state.entities.findByPosition(data.targetField).size() != 0) {
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throw new InvalidRequestException();
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}
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}else { // => destroy stone
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boolean hasRock = false;
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for(Entity entity: state.entities.findByPosition(data.targetField)) {
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if(entity.id.isSameType(EntityType.Rocks)) {
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hasRock = true;
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break;
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}
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}
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if(!hasRock) {
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throw new InvalidRequestException();
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}
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}
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}
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case PowerStone -> {
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Character target = getCharacter(state, data.targetField, data.targetEntity);
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requireAlive(target);
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requireOppositeTeam(origin, target);
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if(origin.rangedDamage * 2 != data.value) {
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throw new InvalidRequestException();
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}
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}
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case TimeStone -> {
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// "👍 i approve" - the server
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}
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case SoulStone -> {
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Character target = getCharacter(state, data.targetField, data.targetEntity);
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if(data.originEntity == data.targetEntity) {
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throw new InvalidRequestException();
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}
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if(target.hp.getValue() != 0) {
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throw new InvalidRequestException();
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}
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}
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}
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return true;
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}
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case EndRoundRequest, Req -> {
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return true;
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}
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}
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}catch(Exception ignored) {
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return false;
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}
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return false;
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}
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/**
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* Retrieves a {@link Character} for a {@link Request}.
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* @param state The game state to use
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* @param position The requested position
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* @param entityID The requested {@link EntityID}
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* @return The found character
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* @throws InvalidRequestException if the character is invalid or not found
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*/
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private static Character getCharacter(GameState state, IntVector2 position, EntityID entityID) throws InvalidRequestException {
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Entity entity = state.entities.findEntity(entityID);
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if(entity == null || entity.getPosition() != position || !(entity instanceof Character) || entity.id.type == EntityType.NPC) {
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throw new InvalidRequestException();
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}
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try {
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return (Character)entity;
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}catch(Exception ignored) {
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throw new InvalidRequestException();
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}
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}
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/**
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* Verifies that a {@link Character} has a turn.
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*/
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private static void requireTurn(GameState state, Character entity) throws InvalidRequestException {
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if(entity.id != state.activeCharacter) {
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throw new InvalidRequestException();
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}
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}
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/**
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* Verifies that a {@link Character} is of the opposite team of another Character.
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*/
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private static void requireOppositeTeam(Character a, Character b) throws InvalidRequestException {
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if(a.id.type == b.id.type) {
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throw new InvalidRequestException();
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}
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}
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/**
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* Verifies that a {@link Character} is of the same team of another Character, but not the same.
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*/
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private static void requireSameTeam(Character a, Character b) throws InvalidRequestException {
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if(a.id.type != b.id.type || a.id.id == b.id.id) {
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throw new InvalidRequestException();
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}
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}
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/**
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* Verifies that a {@link Character} is alive.
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*/
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private static void requireAlive(Character entity) throws InvalidRequestException {
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if(!entity.isAlive()) {
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throw new InvalidRequestException();
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}
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}
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/**
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* Verifies that a {@link Character} has enough {@link StatType#AP}.
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*/
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private static void requireAP(Character entity, int ap) throws InvalidRequestException {
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if(entity.ap.getValue() < ap) {
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throw new InvalidRequestException();
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}
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}
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/**
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* Verifies that a {@link Character} has enough {@link StatType#MP}.
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*/
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private static void requireMP(Character entity, int mp) throws InvalidRequestException {
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if(entity.mp.getValue() < mp) {
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throw new InvalidRequestException();
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}
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}
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/**
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* Verifies that a {@link Character} has the required {@link StoneType}.
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*/
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private static void requireInfinityStone(Character entity, StoneType stone) throws InvalidRequestException {
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if(stone == null || !entity.inventory.hasStone(stone)) {
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throw new InvalidRequestException();
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}
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}
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/**
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* Verifies that coordinates are within the playing area.
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*/
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private static void verifyCoordinates(GameState state, IntVector2 position) throws InvalidRequestException {
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if(position.getX() < 0 || position.getX() >= state.mapSize.getX() || position.getY() < 0 || position.getY() >= state.mapSize.getY()) {
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throw new InvalidRequestException();
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}
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}
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/**
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* Verifies that there is a line of sight between two positions.
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*/
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private static void requireLineOfSight(GameState state, IntVector2 start, IntVector2 end) throws InvalidRequestException {
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if(!checkLineOfSight(state, start, end)) {
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throw new InvalidRequestException();
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}
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}
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/**
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* Checks if a line of sight exists between the two positions
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* @param state The game state to work on
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* @param start The first position
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* @param end The second position
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* @return Whether or not the light of sight exists
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*/
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private static boolean checkLineOfSight(GameState state, IntVector2 start, IntVector2 end) {
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for(IntVector2 pos: rasterize(start, end, false, false)) {
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if(state.entities.blocksVision(pos)) {
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return false;
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}
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}
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return true;
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}
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/**
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* Finds free neighbour options from a starting field.
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* @param state The game state to work on
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* @param start The starting position
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* @return A list of free neighbour field options
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*/
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private static ArrayList<IntVector2> getFreeNeighbour(GameState state, IntVector2 start) {
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ArrayList<IntVector2> options = new ArrayList<>();
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if(start.getX() < 0 || start.getX() >= state.mapSize.getX() || start.getY() < 0 || start.getY() >= state.mapSize.getY()) {
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return options;
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}
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for(IntVector2 dir: IntVector2.CardinalDirections) {
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if(state.entities.findByPosition(start.add(dir)).size() == 0) {
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options.add(start.add(dir));
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}
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}
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|
|
if(options.size() == 0) {
|
|
return getFreeNeighbour(state, start.add(IntVector2.CardinalDirections[rand.nextInt(IntVector2.CardinalDirections.length)]));
|
|
}else {
|
|
return options;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Finds free field options.
|
|
* @param state The game state to work on
|
|
* @return A list of free field options
|
|
*/
|
|
private static ArrayList<IntVector2> getFreeFields(GameState state) {
|
|
ArrayList<IntVector2> options = new ArrayList<>();
|
|
|
|
for(int x = 0; x < state.mapSize.getX(); x++) {
|
|
for(int y = 0; y < state.mapSize.getY(); y++) {
|
|
IntVector2 pos = new IntVector2(x, y);
|
|
if(state.entities.findByPosition(pos).size() == 0) {
|
|
options.add(pos);
|
|
}
|
|
}
|
|
}
|
|
|
|
return options;
|
|
}
|
|
|
|
/**
|
|
* Applies an {@link Event} to a {@link GameState}.
|
|
* @param state The game state to apply to
|
|
* @param event The event to apply
|
|
*/
|
|
public static void applyEvent(GameState state, Event event) {
|
|
switch(event.type) {
|
|
case DestroyedEntityEvent -> {
|
|
state.entities.removeEntity(((EntityEvent)event).targetEntity);
|
|
}
|
|
case TakenDamageEvent -> {
|
|
Character target = (Character)state.entities.findEntity(((CharacterEvent)event).targetEntity);
|
|
target.hp.decreaseValue(((CharacterEvent)event).amount);
|
|
|
|
EntityType opposing = target.id.type == EntityType.P1 ? EntityType.P2 : EntityType.P1;
|
|
state.winConditions.increaseValue(opposing, WinCondition.TotalDamage, ((CharacterEvent)event).amount);
|
|
if(target.hp.getValue() == 0) {
|
|
state.winConditions.increaseValue(opposing, WinCondition.TotalKnockouts, 1);
|
|
}
|
|
}
|
|
case ConsumedAPEvent -> {
|
|
((Character)state.entities.findEntity(((CharacterEvent)event).targetEntity)).ap.decreaseValue(((CharacterEvent)event).amount);
|
|
}
|
|
case ConsumedMPEvent -> {
|
|
((NPC)state.entities.findEntity(((CharacterEvent)event).targetEntity)).mp.decreaseValue(((CharacterEvent)event).amount);
|
|
}
|
|
case SpawnEntityEvent -> {
|
|
state.entities.addEntity(((EntityEvent)event).entity);
|
|
}
|
|
case HealedEvent -> {
|
|
((Character)state.entities.findEntity(((CharacterEvent)event).targetEntity)).hp.increaseValue(((CharacterEvent)event).amount);
|
|
}
|
|
case MoveEvent -> {
|
|
NPC target = (NPC)state.entities.findEntity(((CharacterEvent)event).originEntity);
|
|
for(Entity entity: state.entities.findByPosition(((CharacterEvent)event).targetField)) {
|
|
if(entity instanceof InfinityStone) {
|
|
target.inventory.addStone(((InfinityStone)entity).type);
|
|
|
|
state.winConditions.updateValue(target.id.type, WinCondition.MaxStones, target.inventory.getSize());
|
|
}
|
|
}
|
|
target.setPosition(((CharacterEvent)event).targetField);
|
|
}
|
|
case UseInfinityStoneEvent -> {
|
|
state.stoneCooldown.setCooldown(((CharacterEvent)event).stoneType);
|
|
}
|
|
case ExchangeInfinityStoneEvent -> {
|
|
((Character)state.entities.findEntity(((CharacterEvent)event).originEntity)).inventory.removeStone(((CharacterEvent)event).stoneType);
|
|
Character target = (Character)state.entities.findEntity(((CharacterEvent)event).targetEntity);
|
|
target.inventory.addStone(((CharacterEvent)event).stoneType);
|
|
|
|
state.winConditions.updateValue(target.id.type, WinCondition.MaxStones, target.inventory.getSize());
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Starts the game and initializes all entities.
|
|
* @param state The game state to work on
|
|
* @param selectedCharacters1 The characters selected by player 1
|
|
* @param selectedCharacters2 The characters selected by player 2
|
|
* @return The list of resulting {@link Event}s
|
|
*/
|
|
public static ArrayList<Event> startGame(GameState state, ArrayList<Integer> selectedCharacters1, ArrayList<Integer> selectedCharacters2) {
|
|
ArrayList<Event> result = new ArrayList<>();
|
|
|
|
ArrayList<IntVector2> free = new ArrayList<>();
|
|
|
|
int rockIndex = 0;
|
|
for(int x = 0; x < state.mapSize.getX(); x++) {
|
|
for(int y = 0; y < state.mapSize.getY(); y++) {
|
|
if(state.scenarioConfig.scenario[y][x] == FieldType.ROCK) {
|
|
state.entities.addEntity(new Rock(new EntityID(EntityType.Rocks, rockIndex++), new IntVector2(x, y), 100));
|
|
}else {
|
|
free.add(new IntVector2(x, y));
|
|
}
|
|
}
|
|
}
|
|
|
|
int p1 = selectedCharacters1.size();
|
|
int all = selectedCharacters1.size() + selectedCharacters2.size();
|
|
|
|
ArrayList<Integer> characters = new ArrayList<>(selectedCharacters1);
|
|
characters.addAll(selectedCharacters2);
|
|
|
|
for(int i = 0; i < all; i++) {
|
|
int choice = rand.nextInt(free.size());
|
|
IntVector2 position = free.get(choice);
|
|
free.remove(choice);
|
|
|
|
int selected = characters.get(i);
|
|
|
|
EntityID id = new EntityID(i < p1 ? EntityType.P1 : EntityType.P2, i % p1);
|
|
state.entities.addEntity(new Character(
|
|
id, position,
|
|
state.characterConfig.characters[selected].name,
|
|
state.characterConfig.characters[selected].HP,
|
|
state.characterConfig.characters[selected].MP,
|
|
state.characterConfig.characters[selected].AP,
|
|
state.characterConfig.characters[selected].attackRange,
|
|
state.characterConfig.characters[selected].rangedDamage,
|
|
state.characterConfig.characters[selected].meleeDamage
|
|
));
|
|
|
|
state.turnOrder.add(id);
|
|
}
|
|
|
|
result.add(buildGameStateEvent(state));
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Starts end of round handling if necessary.
|
|
* @param state The game state to work on
|
|
* @return The list of resulting {@link Event}s
|
|
*/
|
|
public static ArrayList<Event> checkTurnEnd(GameState state) {
|
|
if(
|
|
((Character) state.entities.findEntity(state.activeCharacter)).ap.getValue() <= 0 &&
|
|
((Character) state.entities.findEntity(state.activeCharacter)).mp.getValue() <= 0
|
|
) {
|
|
return handleTurnEnd(state);
|
|
}
|
|
|
|
return new ArrayList<>();
|
|
}
|
|
|
|
/**
|
|
* Handles everything that happens at the end of a turn, including new rounds.
|
|
* @param state The game state to work on
|
|
* @return The list of resulting {@link Event}s
|
|
*/
|
|
public static ArrayList<Event> handleTurnEnd(GameState state) {
|
|
ArrayList<Event> result = new ArrayList<>();
|
|
|
|
ArrayList<EntityID> alive = new ArrayList<>();
|
|
|
|
for (EntityID id: state.turnOrder) {
|
|
if(id.type == EntityType.NPC) {
|
|
continue;
|
|
}
|
|
|
|
Character character = ((Character)state.entities.findEntity(id));
|
|
|
|
if(character.hp.getValue() > 0){
|
|
alive.add(id);
|
|
}
|
|
|
|
if(character.inventory.getFreeSlots() == 0) { // no slots => has all infinity stones
|
|
result.addAll(handlePlayerWin(state, character.id.type));
|
|
return result;
|
|
}
|
|
}
|
|
|
|
if(alive.isEmpty()) {
|
|
EntityType winner = state.winConditions.getWinner();
|
|
if(winner == EntityType.None) {
|
|
winner = rand.nextBoolean() ? EntityType.P1 : EntityType.P2;
|
|
}
|
|
result.addAll(handlePlayerWin(state, winner));
|
|
return result;
|
|
}
|
|
|
|
int index = alive.indexOf(state.activeCharacter);
|
|
if(index == alive.size() - 1) {
|
|
result.addAll(handleRoundStart(state));
|
|
}else {
|
|
state.activeCharacter = alive.get(index + 1);
|
|
}
|
|
|
|
result.addAll(handleTurnStart(state));
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Handles everything that happens at the beginning of new rounds.
|
|
* @param state The game state to work on
|
|
* @return The list of resulting {@link Event}s
|
|
*/
|
|
public static ArrayList<Event> handleRoundStart(GameState state) {
|
|
ArrayList<Event> result = new ArrayList<>();
|
|
|
|
state.roundNumber++;
|
|
state.turnNumber = 0;
|
|
|
|
if(state.roundNumber >= 1 && state.roundNumber <= 6) {
|
|
result.addAll(handleGoose(state));
|
|
}
|
|
|
|
HashSet<EntityID> revived = new HashSet<>();
|
|
if(state.roundNumber == 7) {
|
|
result.addAll(handleStan(state, revived));
|
|
}
|
|
|
|
if(state.roundNumber == state.partyConfig.maxRounds + 1) {
|
|
result.addAll(spawnThanos(state));
|
|
}
|
|
|
|
Collections.shuffle(state.turnOrder);
|
|
|
|
for (EntityID id: state.turnOrder) {
|
|
if(id.type == EntityType.NPC || revived.contains(id) || ((Character)state.entities.findEntity(id)).hp.getValue() > 0){
|
|
state.activeCharacter = id;
|
|
break;
|
|
}
|
|
}
|
|
|
|
state.stoneCooldown.update();
|
|
|
|
result.add(new EventBuilder(EventType.RoundSetupEvent)
|
|
.withRoundCount(state.roundNumber)
|
|
.withCharacterOrder(state.turnOrder.toArray(new EntityID[0]))
|
|
.buildGameEvent());
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Handles the actions of Goose at rounds 1-6.
|
|
* @param state The game state to work on
|
|
* @return The list of resulting {@link Event}s
|
|
*/
|
|
public static ArrayList<Event> handleGoose(GameState state) {
|
|
ArrayList<Event> result = new ArrayList<>();
|
|
|
|
ArrayList<StoneType> inventory = new ArrayList<>(state.unvomitedStones);
|
|
int picked = rand.nextInt(inventory.size());
|
|
StoneType stone = inventory.get(picked);
|
|
inventory.remove(picked);
|
|
state.unvomitedStones.remove(stone);
|
|
|
|
ArrayList<IntVector2> free = new ArrayList<>();
|
|
for(int x = 0; x < state.mapSize.getX(); x++) {
|
|
for(int y = 0; y < state.mapSize.getY(); y++) {
|
|
IntVector2 pos = new IntVector2(x, y);
|
|
if(state.entities.findByPosition(pos).size() == 0) {
|
|
free.add(pos);
|
|
}
|
|
}
|
|
}
|
|
IntVector2 position = free.get(rand.nextInt(free.size()));
|
|
|
|
EntityID goose = new EntityID(EntityType.NPC, NPCType.Goose.getID());
|
|
result.add(new EventBuilder(EventType.SpawnEntityEvent)
|
|
.withEntity(new NPC(goose, position, inventory))
|
|
.buildEntityEvent());
|
|
result.add(new EventBuilder(EventType.SpawnEntityEvent)
|
|
.withEntity(new InfinityStone(new EntityID(EntityType.InfinityStones, stone.getID()), position, stone))
|
|
.buildEntityEvent());
|
|
result.add(new EventBuilder(EventType.DestroyedEntityEvent)
|
|
.withTargetEntity(goose)
|
|
.withTargetField(position)
|
|
.buildEntityEvent());
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Handles the actions of Stan at round 7.
|
|
* @param state The game state to work on
|
|
* @return The list of resulting {@link Event}s
|
|
*/
|
|
public static ArrayList<Event> handleStan(GameState state, HashSet<EntityID> revived) {
|
|
ArrayList<Event> result = new ArrayList<>();
|
|
|
|
ArrayList<Character> characters = new ArrayList<>();
|
|
|
|
ArrayList<IntVector2> targetOptions = new ArrayList<>();
|
|
int lowest = -1;
|
|
for(EntityID id: state.turnOrder) {
|
|
Character character = (Character)state.entities.findEntity(id);
|
|
characters.add(character);
|
|
|
|
if(lowest == -1 || character.hp.getValue() < lowest) {
|
|
lowest = character.hp.getValue();
|
|
targetOptions.clear();
|
|
}
|
|
if(lowest == character.hp.getValue()) {
|
|
targetOptions.add(character.getPosition());
|
|
}
|
|
}
|
|
IntVector2 targetPosition = targetOptions.get(rand.nextInt(targetOptions.size()));
|
|
|
|
ArrayList<IntVector2> spawnOptions = getFreeNeighbour(state, targetPosition);
|
|
if(spawnOptions.size() == 0) {
|
|
return result;
|
|
}
|
|
IntVector2 spawnPosition = spawnOptions.get(rand.nextInt(spawnOptions.size()));
|
|
|
|
EntityID stan = new EntityID(EntityType.NPC, NPCType.Stan.getID());
|
|
result.add(new EventBuilder(EventType.SpawnEntityEvent)
|
|
.withEntity(new NPC(stan, spawnPosition))
|
|
.buildEntityEvent());
|
|
|
|
for(Character character: characters) {
|
|
if(checkLineOfSight(state, spawnPosition, character.getPosition())) {
|
|
if(character.hp.getValue() == 0) {
|
|
revived.add(character.id);
|
|
}
|
|
if(character.hp.getValue() != character.hp.getMax()) {
|
|
result.add(new EventBuilder(EventType.HealedEvent)
|
|
.withTargetEntity(character.id)
|
|
.withTargetField(character.getPosition())
|
|
.withAmount(character.hp.getMax() - character.hp.getValue())
|
|
.buildEntityEvent());
|
|
}
|
|
}
|
|
}
|
|
|
|
result.add(new EventBuilder(EventType.DestroyedEntityEvent)
|
|
.withTargetEntity(stan)
|
|
.withTargetField(spawnPosition)
|
|
.buildEntityEvent());
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Spawns Thanos at the beginning of the first overtime round.
|
|
* @param state The game state to work on
|
|
* @return The list of resulting {@link Event}s
|
|
*/
|
|
public static ArrayList<Event> spawnThanos(GameState state) {
|
|
ArrayList<Event> result = new ArrayList<>();
|
|
|
|
ArrayList<IntVector2> free = getFreeFields(state);
|
|
IntVector2 position = free.get(rand.nextInt(free.size()));
|
|
|
|
int maxMP = -1;
|
|
for(EntityID id: state.turnOrder) {
|
|
Character character = (Character)state.entities.findEntity(id);
|
|
|
|
if(character.mp.getMax() > maxMP) {
|
|
maxMP = character.mp.getMax();
|
|
}
|
|
}
|
|
|
|
EntityID thanos = new EntityID(EntityType.NPC, NPCType.Thanos.getID());
|
|
result.add(new EventBuilder(EventType.SpawnEntityEvent)
|
|
.withEntity(new NPC(thanos, position, maxMP))
|
|
.buildEntityEvent());
|
|
|
|
state.turnOrder.add(thanos);
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Handles Thanos' AI.
|
|
* @param state The game state to work on
|
|
* @return The list of resulting {@link Event}s
|
|
*/
|
|
public static ArrayList<Event> handleThanos(GameState state, NPC thanos) {
|
|
ArrayList<Event> result = new ArrayList<>();
|
|
|
|
if(thanos.inventory.getFreeSlots() > 0) {
|
|
|
|
IntVector2 picked = null;
|
|
float lowestDistance = Integer.MAX_VALUE;
|
|
for(int x = 0; x < state.mapSize.getX(); x++) {
|
|
for(int y = 0; y < state.mapSize.getY(); y++) {
|
|
IntVector2 pos = new IntVector2(x, y);
|
|
for(Entity e: state.entities.findByPosition(pos)) {
|
|
if(e instanceof InfinityStone || (e instanceof Character && ((Character)e).inventory.getSize() > 0)) {
|
|
float distance = thanos.getPosition().distanceChebyshev(pos);
|
|
if(distance < lowestDistance) {
|
|
picked = pos;
|
|
lowestDistance = distance;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(picked == null) {
|
|
return result;
|
|
}
|
|
|
|
ArrayList<IntVector2> path = GameLogic.Bresenham4Connected(thanos.getPosition(), picked);
|
|
|
|
int mp = thanos.mp.getValue();
|
|
|
|
if(mp <= 0) {
|
|
return result;
|
|
}
|
|
|
|
IntVector2 current = thanos.getPosition();
|
|
for(IntVector2 pos: path) {
|
|
if(pos.equals(thanos.getPosition())) {
|
|
continue;
|
|
}
|
|
|
|
if(!pos.equals(picked)) {
|
|
for(Entity entity: state.entities.findByPosition(pos)) {
|
|
if(entity instanceof Rock) {
|
|
result.add(new EventBuilder(EventType.DestroyedEntityEvent)
|
|
.withTargetEntity(entity.id)
|
|
.withTargetField(entity.getPosition())
|
|
.buildEntityEvent());
|
|
}
|
|
}
|
|
}
|
|
|
|
result.add(new EventBuilder(EventType.MoveEvent)
|
|
.withOriginEntity(thanos.id)
|
|
.withOriginField(current)
|
|
.withTargetField(pos)
|
|
.buildCharacterEvent());
|
|
result.add(new EventBuilder(EventType.ConsumedMPEvent)
|
|
.withTargetEntity(thanos.id)
|
|
.withTargetField(pos)
|
|
.withAmount(1)
|
|
.buildCharacterEvent());
|
|
|
|
if(pos.equals(picked)) {
|
|
for(Entity entity: state.entities.findByPosition(pos)) {
|
|
if(entity instanceof Character) {
|
|
result.add(new EventBuilder(EventType.MoveEvent)
|
|
.withOriginEntity(entity.id)
|
|
.withOriginField(pos)
|
|
.withTargetField(current)
|
|
.buildCharacterEvent());
|
|
result.add(new EventBuilder(EventType.TakenDamageEvent)
|
|
.withTargetEntity(entity.id)
|
|
.withTargetField(current)
|
|
.withAmount(((Character)entity).hp.getValue())
|
|
.buildEntityEvent());
|
|
((Character)entity).inventory.transfer(thanos.inventory);
|
|
break;
|
|
}
|
|
if(entity instanceof InfinityStone) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
current = pos;
|
|
if(--mp == 0) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
}else {
|
|
|
|
for(EntityID id: state.turnOrder) {
|
|
if(id.equals(thanos.id)) {
|
|
continue;
|
|
}
|
|
if(rand.nextBoolean()) {
|
|
result.add(new EventBuilder(EventType.DestroyedEntityEvent)
|
|
.withTargetEntity(id)
|
|
.withTargetField(state.entities.findEntity(id).getPosition())
|
|
.buildEntityEvent());
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Handles everything that happens at the beginning of a turn.
|
|
* @param state The game state to work on
|
|
* @return The list of resulting {@link Event}s
|
|
*/
|
|
public static ArrayList<Event> handleTurnStart(GameState state) {
|
|
ArrayList<Event> result = new ArrayList<>();
|
|
|
|
state.turnNumber++;
|
|
|
|
if(state.activeCharacter.type == EntityType.NPC && state.activeCharacter.id == NPCType.Thanos.getID()) {
|
|
NPC thanos = (NPC)state.entities.findEntity(state.activeCharacter);
|
|
|
|
if(state.roundNumber > state.partyConfig.maxRounds + 1) {
|
|
thanos.mp.setMax(thanos.mp.getMax() + 1);//TODO: use event for this...
|
|
}
|
|
|
|
if(thanos.mp.getValue() != thanos.mp.getMax()) {
|
|
result.add(new EventBuilder(EventType.ConsumedMPEvent)
|
|
.withTargetEntity(state.activeCharacter)
|
|
.withTargetField(thanos.getPosition())
|
|
.withAmount(thanos.mp.getValue() - thanos.mp.getMax())
|
|
.buildGameEvent());
|
|
thanos.mp.setValue(thanos.mp.getMax());
|
|
}
|
|
result.add(new EventBuilder(EventType.TurnEvent)
|
|
.withTurnCount(state.turnOrder.size())
|
|
.withNextCharacter(state.activeCharacter)
|
|
.buildGameEvent());
|
|
result.addAll(handleThanos(state, thanos));
|
|
|
|
return result;
|
|
}
|
|
|
|
Character activeCharacter = (Character)state.entities.findEntity(state.activeCharacter);
|
|
|
|
if(activeCharacter.ap.getValue() != activeCharacter.ap.getMax()) {
|
|
result.add(new EventBuilder(EventType.ConsumedAPEvent)
|
|
.withTargetEntity(state.activeCharacter)
|
|
.withTargetField(activeCharacter.getPosition())
|
|
.withAmount(activeCharacter.ap.getValue() - activeCharacter.ap.getMax())
|
|
.buildGameEvent());
|
|
}
|
|
if(activeCharacter.mp.getValue() != activeCharacter.mp.getMax()) {
|
|
result.add(new EventBuilder(EventType.ConsumedMPEvent)
|
|
.withTargetEntity(state.activeCharacter)
|
|
.withTargetField(activeCharacter.getPosition())
|
|
.withAmount(activeCharacter.mp.getValue() - activeCharacter.mp.getMax())
|
|
.buildGameEvent());
|
|
}
|
|
result.add(new EventBuilder(EventType.TurnEvent)
|
|
.withTurnCount(state.turnOrder.size())
|
|
.withNextCharacter(state.activeCharacter)
|
|
.buildGameEvent());
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Handles the victory of a player through one character.
|
|
* @param state The game state to work on
|
|
* @param winner The winning character
|
|
* @return The list of resulting {@link Event}s
|
|
*/
|
|
public static ArrayList<Event> handlePlayerWin(GameState state, EntityType winner) {
|
|
ArrayList<Event> result = new ArrayList<>();
|
|
|
|
state.won = true;
|
|
|
|
result.add(new EventBuilder(EventType.WinEvent)
|
|
.withPlayerWon(winner == EntityType.P1 ? 1 : 2)
|
|
.buildGameEvent());
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Computes all fields which intersect the line between the center points of the given two fields including the two defining points.
|
|
* @return The list of intersecting positions
|
|
*/
|
|
public static ArrayList<IntVector2> rasterize(IntVector2 a, IntVector2 b) {
|
|
return rasterize(a, b, true, true);
|
|
}
|
|
|
|
/**
|
|
* Computes all fields which intersect the line between the center points of the given two fields.
|
|
* @param includeA Whether to include point a in the result
|
|
* @param includeB Whether to include point b in the result
|
|
* @return The list of intersecting positions
|
|
*/
|
|
public static ArrayList<IntVector2> rasterize(IntVector2 a, IntVector2 b, boolean includeA, boolean includeB) {
|
|
ArrayList<IntVector2> result = new ArrayList<>();
|
|
|
|
int x1 = Math.min(a.getX(), b.getX());
|
|
int x2 = Math.max(a.getX(), b.getX());
|
|
int y1 = Math.min(a.getY(), b.getY());
|
|
int y2 = Math.max(a.getY(), b.getY());
|
|
|
|
Line2D line = new Line2D.Float(x1 + 0.5f, y1 + 0.5f, x2 + 0.5f, y2 + 0.5f);
|
|
for(int i = x1; i <= x2; i++) {
|
|
for(int j = y1; j <= y2; j++) {
|
|
HashSet<Point2D.Float> intersections = new HashSet<>();
|
|
for(Line2D.Float part: getWireframe(new Rectangle.Float(i, j, 1, 1))) {
|
|
if(part.intersectsLine(line)) {
|
|
Point2D.Float intersection = calculateInterceptionPoint(line.getP1(), line.getP2(), part.getP1(), part.getP2());
|
|
intersections.add(intersection);
|
|
if(intersections.size() > 1) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(intersections.size() > 1) {
|
|
result.add(new IntVector2(i, j));
|
|
}
|
|
}
|
|
}
|
|
|
|
if(includeA) {
|
|
result.add(a);
|
|
}
|
|
if(includeB) {
|
|
result.add(b);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
//https://rosettacode.org/wiki/Find_the_intersection_of_two_lines#Java
|
|
public static Point2D.Float calculateInterceptionPoint(Point2D s1, Point2D s2, Point2D d1, Point2D d2) {
|
|
double a1 = s2.getY() - s1.getY();
|
|
double b1 = s1.getX() - s2.getX();
|
|
double c1 = a1 * s1.getX() + b1 * s1.getY();
|
|
|
|
double a2 = d2.getY() - d1.getY();
|
|
double b2 = d1.getX() - d2.getX();
|
|
double c2 = a2 * d1.getX() + b2 * d1.getY();
|
|
|
|
double delta = a1 * b2 - a2 * b1;
|
|
return new Point2D.Float((float) ((b2 * c1 - b1 * c2) / delta), (float) ((a1 * c2 - a2 * c1) / delta));
|
|
}
|
|
|
|
/** Computes all wireframe lines for the given rectangle. */
|
|
public static ArrayList<Line2D.Float> getWireframe(Rectangle.Float rect) {
|
|
ArrayList<Line2D.Float> result = new ArrayList<>();
|
|
|
|
Point2D.Float lt = new Point2D.Float(rect.x, rect.y);
|
|
Point2D.Float rt = new Point2D.Float(rect.x + rect.width, rect.y);
|
|
Point2D.Float rb = new Point2D.Float(rect.x + rect.width, rect.y + rect.height);
|
|
Point2D.Float lb = new Point2D.Float(rect.x, rect.y + rect.height);
|
|
|
|
result.add(new Line2D.Float(lt, rt));
|
|
result.add(new Line2D.Float(rt, rb));
|
|
result.add(new Line2D.Float(lb, rb));
|
|
result.add(new Line2D.Float(lt, lb));
|
|
|
|
return result;
|
|
}
|
|
|
|
//https://stackoverflow.com/a/5187612
|
|
public static ArrayList<IntVector2> Bresenham4Connected(IntVector2 a, IntVector2 b) {
|
|
ArrayList<IntVector2> result = new ArrayList<>();
|
|
|
|
int x0 = a.getX();
|
|
int y0 = a.getY();
|
|
int x1 = b.getX();
|
|
int y1 = b.getY();
|
|
|
|
int dx = Math.abs(x1 - x0);
|
|
int dy = Math.abs(y1 - y0);
|
|
|
|
int ix = x0 < x1 ? 1 : -1;
|
|
int iy = y0 < y1 ? 1 : -1;
|
|
|
|
int e = 0;
|
|
|
|
for(int i = 0; i < dx + dy; i++) {
|
|
result.add(new IntVector2(x0, y0));
|
|
int e1 = e + dy;
|
|
int e2 = e - dx;
|
|
if(Math.abs(e1) < Math.abs(e2)) {
|
|
x0 += ix;
|
|
e = e1;
|
|
}else {
|
|
y0 += iy;
|
|
e = e2;
|
|
}
|
|
}
|
|
|
|
result.add(b);
|
|
|
|
return result;
|
|
}
|
|
}
|