367 lines
14 KiB
Java
367 lines
14 KiB
Java
package uulm.teamname.marvelous.gamelibrary.gamelogic;
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import net.jqwik.api.*;
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import org.junit.jupiter.api.BeforeAll;
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import org.junit.jupiter.api.Test;
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import uulm.teamname.marvelous.gamelibrary.IntVector2;
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import uulm.teamname.marvelous.gamelibrary.config.*;
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import uulm.teamname.marvelous.gamelibrary.entities.*;
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import uulm.teamname.marvelous.gamelibrary.entities.Character;
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import uulm.teamname.marvelous.gamelibrary.requests.*;
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import java.util.*;
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import java.util.concurrent.ThreadLocalRandom;
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import static org.junit.jupiter.api.Assertions.*;
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class GameLogicTest {
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private static final Iterator<Integer> randomIntegers = ThreadLocalRandom.current().ints().iterator();
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private static final PartyConfig partyConfig = new PartyConfig();
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private static final CharacterConfig characterConfig = new CharacterConfig();
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private static final ScenarioConfig scenarioConfig = new ScenarioConfig();
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private static final ArrayList<Integer> player1Selection = new ArrayList<>();
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private static final ArrayList<Integer> player2Selection = new ArrayList<>();
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@BeforeAll
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static void setUp() {
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partyConfig.maxRounds = 100;
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partyConfig.mindStoneCD = 2;
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partyConfig.powerStoneCD = 3;
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partyConfig.realityStoneCD = 4;
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partyConfig.soulStoneCD = 5;
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partyConfig.spaceStoneCD = 6;
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partyConfig.timeStoneCD = 7;
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partyConfig.mindStoneDMG = 3;
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characterConfig.characters = new CharacterProperties[] {
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generateCharacter(), generateCharacter(), generateCharacter(), generateCharacter(), generateCharacter(), generateCharacter(),
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generateCharacter(), generateCharacter(), generateCharacter(), generateCharacter(), generateCharacter(), generateCharacter()
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};
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scenarioConfig.name = generateName(20);
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scenarioConfig.author = generateName(20);
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scenarioConfig.scenario = new FieldType[20][20];
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for(int x = 0; x < scenarioConfig.scenario[0].length; x++) {
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for(int y = 0; y < scenarioConfig.scenario.length; y++) {
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if(Math.abs(randomIntegers.next() % 100) < 10) {
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scenarioConfig.scenario[y][x] = FieldType.ROCK;
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}else {
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scenarioConfig.scenario[y][x] = FieldType.GRASS;
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}
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}
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}
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for(int i = 0; i < 6; i++) {
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player1Selection.add(i);
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}
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for(int i = 6; i < 12; i++) {
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player2Selection.add(i);
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}
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}
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private static String generateName(int length) {
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StringBuilder name = new StringBuilder();
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for (int j = 0; j < length; j++) {
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name.append((char) (
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65 + Math.abs(randomIntegers.next() % 26) + 32 * Math.abs(randomIntegers.next() % 2)
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));
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}
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return name.toString();
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}
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private static CharacterProperties generateCharacter() {
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CharacterProperties props = new CharacterProperties();
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props.name = generateName(10);
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props.HP = Math.abs(randomIntegers.next() % 15 + 5);
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props.MP = Math.abs(randomIntegers.next() % 5 + 2);
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props.AP = Math.abs(randomIntegers.next() % 5 + 2);
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props.meleeDamage = Math.abs(randomIntegers.next() % 5 + 2);
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props.rangedDamage = Math.abs(randomIntegers.next() % 5 + 2);
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props.attackRange = Math.abs(randomIntegers.next() % 5 + 2);
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return props;
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}
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@Test
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void testGeneration() {
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GameInstance game = new GameInstance(partyConfig, characterConfig, scenarioConfig);
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game.startGame(player1Selection, player2Selection);
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int n = 0;
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for(int x = 0; x < scenarioConfig.scenario[0].length; x++) {
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for(int y = 0; y < scenarioConfig.scenario.length; y++) {
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if(scenarioConfig.scenario[y][x] == FieldType.ROCK) {
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ArrayList<Entity> found = game.state.getEntities().findByPosition(new IntVector2(x, y));
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assertEquals(1, found.size(), "Rock Entity "+n+" should exist");
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assertEquals(EntityType.Rocks, found.get(0).id.type, "Rock Entity "+n+" should be of type Rock");
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assertEquals(100, ((Rock)found.get(0)).getHp(), "Rock Entity "+n+" should have 100 HP");
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n++;
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}
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}
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}
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n = 0;
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for(Integer i: player1Selection) {
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Entity found = game.state.getEntities().findEntity(new EntityID(EntityType.P1, n));
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assertNotEquals(null, found, "Character Entity "+n+" for Player 1 should exist");
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Character c = (Character)found;
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assertEquals(characterConfig.characters[i].HP, c.hp.getMax(), "Character "+n+" should have the right amount of HP");
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assertEquals(characterConfig.characters[i].MP, c.mp.getMax(), "Character "+n+" should have the right amount of MP");
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assertEquals(characterConfig.characters[i].AP, c.ap.getMax(), "Character "+n+" should have the right amount of AP");
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assertEquals(characterConfig.characters[i].meleeDamage, c.meleeDamage, "Character "+n+" should have the right amount of meleeDamage");
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assertEquals(characterConfig.characters[i].rangedDamage, c.rangedDamage, "Character "+n+" should have the right amount of rangedDamage");
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assertEquals(characterConfig.characters[i].attackRange, c.attackRange, "Character "+n+" should have the right amount of attackRange");
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n++;
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}
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n = 0;
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for(Integer i: player2Selection) {
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Entity found = game.state.getEntities().findEntity(new EntityID(EntityType.P2, n));
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assertNotEquals(null, found, "Character Entity "+n+" for Player 2 should exist");
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Character c = (Character)found;
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assertEquals(characterConfig.characters[i].HP, c.hp.getMax(), "Character "+n+" should have the right amount of HP");
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assertEquals(characterConfig.characters[i].MP, c.mp.getMax(), "Character "+n+" should have the right amount of MP");
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assertEquals(characterConfig.characters[i].AP, c.ap.getMax(), "Character "+n+" should have the right amount of AP");
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assertEquals(characterConfig.characters[i].meleeDamage, c.meleeDamage, "Character "+n+" should have the right amount of meleeDamage");
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assertEquals(characterConfig.characters[i].rangedDamage, c.rangedDamage, "Character "+n+" should have the right amount of rangedDamage");
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assertEquals(characterConfig.characters[i].attackRange, c.attackRange, "Character "+n+" should have the right amount of attackRange");
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n++;
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}
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}
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@Test
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void testSnapshot() {
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GameState state = new GameState(partyConfig, characterConfig, scenarioConfig);
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state.entities.addEntity(new Rock(new EntityID(EntityType.Rocks, 0), new IntVector2(0, 0), 100));
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GameState snapshot = state.snapshot();
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snapshot.turnNumber = 10;
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assertEquals(0, state.turnNumber, "Original's turn number should remain unchanged");
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assertTrue(snapshot.entities.getEntities().hasNext(), "Snapshot should contain cloned entities");
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((Rock)snapshot.entities.getEntities().next()).decreaseHp(5);
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assertEquals(100, ((Rock)state.entities.getEntities().next()).getHp(), "Original's rock entity hp should remain unchanged");
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}
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@Test
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void testGame() {
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GameInstance server = new GameInstance(partyConfig, characterConfig, scenarioConfig);
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server.startGame(player1Selection, player2Selection);
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System.out.println(server.toString());
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}
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@Test
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void testRasterize() {
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ArrayList<IntVector2> result = GameLogic.rasterize(new IntVector2(0, 0), new IntVector2(1, 1), false, false);
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assertEquals(0, result.size(), "Diagonals are not included");
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IntVector2[] result2 = GameLogic.rasterize(new IntVector2(0, 0), new IntVector2(4, 0)).toArray(new IntVector2[0]);
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assertEquals(new HashSet<>(Arrays.asList(
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new IntVector2(0, 0), new IntVector2(1, 0), new IntVector2(2, 0), new IntVector2(3, 0), new IntVector2(4, 0)
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)), new HashSet<>(Arrays.asList(result2)), "Straight lines work correctly");
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IntVector2[] result3 = GameLogic.rasterize(new IntVector2(0, 0), new IntVector2(2, 1)).toArray(new IntVector2[0]);
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assertEquals(new HashSet<>(Arrays.asList(
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new IntVector2(0, 0), new IntVector2(1, 0), new IntVector2(1, 1), new IntVector2(2, 1))
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), new HashSet<>(Arrays.asList(result3)), "Tilted lines work correctly");
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}
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@Test
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void testPathfind() {
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int size = 20;
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IntVector2 a = new IntVector2(Math.abs(randomIntegers.next() % size), Math.abs(randomIntegers.next() % size));
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IntVector2 b = new IntVector2(Math.abs(randomIntegers.next() % size), Math.abs(randomIntegers.next() % size));
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ArrayList<IntVector2> result = GameLogic.Bresenham4Connected(a, b);
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StringBuilder sb = new StringBuilder();
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for(int y = 0; y < size; y++) {
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for(int x = 0; x < size; x++) {
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IntVector2 pos = new IntVector2(x, y);
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if(pos.equals(a)) {
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sb.append("A ");
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}else if(pos.equals(b)) {
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sb.append("B ");
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}else if(result.contains(pos)) {
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sb.append("o ");
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}else {
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sb.append(". ");
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}
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}
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sb.append("\n");
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}
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System.out.println(sb.toString());
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}
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// @Provide("gamestate")
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// Arbitrary<GameState> gamestate() {
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// var states = Arbitraries.integers()
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// .tuple2()
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// .map(x -> new IntVector2(x.get1(), x.get2()))
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// .map(GameState::new);
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// }
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// @Provide("entityManager")
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// Arbitrary<EntityManager> entityManager() {
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// var managers = Arbitraries.of(EntityManager.class);
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//
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// }
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// @Provide("entity")
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// Arbitrary<Entity> entity() {
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// var entities = Arbitraries.of(Entity.class);
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// }
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// Characters are kind of hard, but most prequisites are here
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// @Provide("character")
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// Arbitrary<Character> character() {
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// var characters = Combinators.combine(
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// anyStat(),
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// Arbitraries.integers()
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// ).as(x -> new Character());
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// }
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@Provide("stat")
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Arbitrary<Stat> anyStat() {
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var stats = Combinators.combine(
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Arbitraries.of(StatType.class),
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Arbitraries.integers())
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.as(Stat::new);
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return Combinators.combine(stats, Arbitraries.integers().greaterOrEqual(0))
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.as((stat, decrease) -> {
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stat.decreaseValue(decrease % (stat.getMax() + 1));
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return stat;
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});
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}
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@Provide("entityIDs")
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Arbitrary<EntityID> entityIDs() {
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return Combinators.combine(
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Arbitraries.of(EntityType.class),
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Arbitraries.integers()
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).as((type, id) -> {
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EntityID eid;
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switch (type) {
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case NPC -> eid = new EntityID(type, id % 3);
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case P1, P2, InfinityStones -> eid = new EntityID(type, id % 6);
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case Rocks -> eid = new EntityID(type, id);
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default -> throw new IllegalStateException("Unexpected value: " + type);
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}
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return eid;
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});
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}
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@Provide("positions")
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Arbitrary<IntVector2> positions() {
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return Arbitraries.integers()
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.greaterOrEqual(0)
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.tuple2()
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.map(x -> new IntVector2(x.get1(), x.get2()));
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}
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@Provide("requests")
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Arbitrary<Request> requests() {
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return Combinators.combine(
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Arbitraries.of(true, false),
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gameRequests(),
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characterRequests())
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.as((which, gameRequest, characterRequest) -> which ? gameRequest : characterRequest);
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}
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@Provide("gameRequests")
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Arbitrary<GameRequest> gameRequests() {
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final var gameRequestTypes = List.of(
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RequestType.PauseStopRequest,
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RequestType.PauseStartRequest,
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RequestType.EndRoundRequest,
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RequestType.DisconnectRequest,
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RequestType.Req);
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return Arbitraries.of(RequestType.class)
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.filter(gameRequestTypes::contains)
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.map(x -> new RequestBuilder(x).buildGameRequest());
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}
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@Provide("characterRequests")
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Arbitrary<CharacterRequest> characterRequests() {
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final var characterRequestTypes = List.of(
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RequestType.MeleeAttackRequest,
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RequestType.RangedAttackRequest,
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RequestType.MoveRequest,
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RequestType.ExchangeInfinityStoneRequest,
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RequestType.UseInfinityStoneRequest);
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var positions = Arbitraries.integers()
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.greaterOrEqual(0)
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.tuple2()
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.map(x -> new IntVector2(x.get1(), x.get2()));
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var characterIDs = Combinators.combine(Arbitraries.of(true, false)
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.map(x -> x ? EntityType.P1 : EntityType.P2),
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Arbitraries.integers()
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.between(0, 5))
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.as(EntityID::new);
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var rockIDs = Arbitraries.integers()
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.greaterOrEqual(0)
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.map(x -> new EntityID(EntityType.Rocks, x));
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var targetIDs = Combinators.combine(
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Arbitraries.of(true, false),
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characterIDs,
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rockIDs)
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.as((which, characterID, rockID) -> which ? characterID : rockID);
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var stoneTypes = Arbitraries.of(StoneType.class);
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var values = Arbitraries.integers();
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return Combinators.combine(
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Arbitraries.of(RequestType.class).filter(characterRequestTypes::contains), // types
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positions.tuple2(),
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characterIDs,
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targetIDs,
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stoneTypes,
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values
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).as((type, pos, characterID, targetID, stoneType, val) -> {
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return new RequestBuilder(type)
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.withOriginField(pos.get1())
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.withTargetField(pos.get2())
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.withOriginEntity(characterID)
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.withTargetEntity(targetID)
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.withStoneType(stoneType)
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.withValue(val)
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.buildCharacterRequest();
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});
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}
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}
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